Medabots: Metabee and Rokusho
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Medabots: Metabee and Rokusho | |
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Developer(s) | Natsume |
Publisher(s) | Imagineer |
Platform(s) | Game Boy Color, Game Boy Advance |
Release | Game Boy Color Game Boy Advance Wii U (Virtual Console) |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Medarot 2: Kabuto Version and Kuwagata Version (メダロット2 クワガタバージョン・カブトバージョン) are 2D top-down role-playing video games developed by Natsume and published by Imagineer for Game Boy Color exclusively for Japan on July 23, 1999. It's a follow up the 1997 Game Boy title Medarot and is a part of the Medarot series of video games.
A remake of the game, titled Medabots: Metabee and Rokusho (メダロット弐CORE クワガタバージョン・カブトバージョン, lit. Medarot 2 Core: Kabuto Version and Kuwagata Version), was released for Game Boy Advance in Europe in 2002, and Japan and North America in 2003. This is one of only three games in the series to be released outside Japan, the other two being Medabots AX and Medabots Infinity. The GBA version was later re-released on Wii U Virtual Console in Europe on October 1, 2015 and in North America on December 10, 2015.[1]
Plot
Ikki Tenryou is a young boy who's obsessed with Medabots, just like every other kid, however he doesn't have one yet. One day, his mother asks him to buy some dinner, but instead he gets talked into buying a Medabot instead with the money. However it turns out it's missing a medal, a vital part to make a Medabot work. However, a strange mysterious man called the Phantom Renegade gives a medal to Ikki's father and tells him he should give it to his son. Now Ikki will finally be able to also take part in Robattles and compete with other fellow Medafighters. But whoever loses the battle must submit one of their Medabot's Medaparts to the victor.
Gameplay
Gameplay is split into two different sections. One for the World Map, and another for Battles. When travelling around the World Map you can find random encounters with other Medafighters. When encountering another Medafighter; it is set in a 3-v-3 Battle with a unique battle system, with each Medabot having four different actions (Head parts have a finite amount of ammo, the Medabot will cease to function once its head is destroyed. R.Arm and L.Arm parts have infinite amount of ammo and can be used repeatedly until destroyed. Legs can affect the movement of your Medabot based on the terrain within a battle and build up the Medaforce meter). The way to act in battle is different compared to other RPGs, targeting a certain Medabot part and Medabot is usually randomized but can be avoided by using certain Medaparts that aim at certain parts, and the speed of your Medabot is dependent on the Leg Medaparts it has and the terrain it is battling on. The battle is over when the "Leader" Medabot's head is destroyed. Some encounters such as the Rubberobo Gang for example; will give you Rubberobo Medals for you to use to escape from battles.
References