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Narrative designer

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A narrative designer is a role in contemporary video game development.

Stephen Dinehart describes the core of a narrative design's job to be "...to champion story, craft compelling narrative elements, and define the systems through which they will be delivered to the player."[1]

Dinehart claims to have written the 'Narrative Designer' job position for THQ Canada dba Relic Entertainment on the initiative of Tarrnie Williams, Executive Producer, in 2006 to "champion story" based on his work on Medal of Honor. The role was eventually offered to and accepted by Dinehart.[2]

References

  1. ^ Stephen Dinehart. "What is a Narrative Designer?". The Narrative Design Explorer. Stephen Dinehart. Archived from the original on 2018-11-01. Retrieved 2019-11-27.
  2. ^ Despain, Wendy (2006). "Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games", Gamasutra article.

External links