Nibiru: Age of Secrets
|Nibiru: Age of Secrets|
|Publisher(s)||The Adventure Company|
|Engine||AGDS (Advanced Graphic Development System)|
Nibiru: Age of Secrets is a 2005 adventure game developed by Future Games and published by The Adventure Company.
The game features around 80 locations, 5 chapters to play in, 3D character animations, 35 NPC characters, over 50 pages of dialogues, atmospheric visual effects and scenic music.
During the construction of a new highway bypass, workers discover an entrance to an old tunnel. After they enter the tunnel, they find out that it was probably a German tunnel intentionally backfilled at the end of World War II. They contact an employee of the Western Bohemian Museum who then informs the superior body in Prague about their findings. The news about the discovery is published by the regional press the next day and there is tremendous buzz in the archeology community of the new find.
The gameplay is very similar to previous Adventure Company games, such as Syberia and its sequel, Syberia II. Another similar title is Secret Files: Tunguska. The player controls the main character, Martin Holan, in fixed-camera, third-person view.
NIBIRU uses the AGDS (Advanced Graphic Development System) engine that apart from standard elements enables several graphical effects like rain, lightning, fog etc. The primary graphical mode of the gaming engine is 32 bit but there is also a less demanding 16 bit mode for older hardware. The engine was originally developed and used for The Black Mirror horror adventure game.
The game received mixed reviews from critics. On the review aggregator GameRankings, the game received an average score of 64% based on 14 reviews. On Metacritic, the game received an average score of 66 out of 100, based on 12 reviews.