Novice

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A novice is a person or creature who is new to a field or activity. It can be seen as a person who has entered a religious order and is under probation, before taking vows. Additionally, it can be an animal, especially a racehorse, that has not yet won a major prize or reached a level of performance to qualify for important events.

Background[edit]

The word "Novice" comes from the early 1300's to the 1350's from Old French. This word transformed from late Latin "Novus" to "Novicius," meaning "new," to what we know now as "Novice."

Religion[edit]

Buddhism[edit]

Buddhist novices in Wangdue Phodrang Dzong, Bhutan

In many Buddhist orders, a man or woman who intends to take ordination must first become a novice, adopting part of the monastic code indicated in the vinaya and studying in preparation for full ordination. The name for this level of ordination varies from one tradition to another. In Pali, the word is samanera, which means 'small monk' or 'boy monk'.

Christianity[edit]

Roman Catholicism[edit]

A novice in Roman Catholic canon law and tradition, is a prospective member of a religious order who is being tried and being proven for suitability of admission to a religious order of priests, religious brothers, or religious sisters, whether the community is one of monks or has an "active" ministry. After initial contact with the community, and usually a period of time as a postulant (a more or less formal period of candidacy for the novitiate), the person will be received as a novice in a ceremony that most often involves being clothed with the religious habit (traditional garb) of the particular religious community. The novice's habit is often slightly different from those of professed members of the order. For instance, in communities of women that wear a dark veil over the head, novices often wear a white one; among Franciscan communities of men, novices wear an additional shirt-like chest piece over the traditional Franciscan robe; Carthusian novices wear a dark cloak over the usual white habit; etc.

Novices are not admitted to vows until they have successfully completed the prescribed period of training and proving, called the novitiate. This usually lasts one year, the minimum required by Canon Law, though in some orders and communities it is two. Novices typically have dormitories in separate areas within a monastery or community and are under the direct supervision of a novice master or novice mistress.

Eastern Orthodox Church[edit]

In the Orthodox Church, a candidate may be clothed as a novice (Slavonic: послушник, poslushnik, literally "one under obedience") by the hegumen (abbot) or hegumenia (abbess) after at least three days in the monastery. There is no formal ceremony for the clothing of a novice; he (or she) is simply given the riassa, belt and skoufos. Novice nuns additionally wear a veil (apostolnik) that covers the head and neck. A novice is also given a prayer rope and instructed in the use of the Jesus Prayer. In large communities, the new novice may be assigned a starets (spiritual father or spiritual mother) who will guide his spiritual development. Frequent confession of sins and participation in the sacred mysteries (sacraments) of the church is an important part of Orthodox monastic life.

A novice is free to leave the monastery at any time, and the superior is also free to dismiss the novice at any time if, for instance, he or she feels the novice is not called to monasticism or if there have been discipline issues. If, however, the novice perseveres, after a period of around three years the hegumen may choose to clothe him in the first (beginning) rank of monasticism: the rassaphore.

Sports[edit]

In National Hunt racing, a novice is a horse that has not won a race under a particular code (either chasing or hurdling) before the current season.[1]

In figure skating competitions, novice has two meanings. For the U.S. Figure Skating Association, it refers to a skill level, while the International Skating Union uses it to designate age.

Novice is a level of minor hockey in Canada. Novice players are usually between the ages of 7 and 8.

In the sport of crew (rowing), the term is used for an athlete in their first year of competition.

In many sports, a novice athlete competing in their first season or league is often referred to as a rookie, and outstanding novice athletes can win Rookie of the Year.

Online Communities[edit]

With the rise of the internet, a novice is a person who is a newcomer to a particular website, forum, or other social community. These people are usually inexperienced and unfamiliar with the traditions and protocols surrounding that community.

Thus, it's a difficult task for online communities to get novices to contribute. One way to make novices contribute is to make them feel unique which makes them want to contribute. In a study at Carnegie Mellon University, researchers looked at whether reminding users of their history of rating rarely-rated movies at MovieLens.com increased their contributions.[2] The study found that reminding users of their uniqueness increased their willingness to contribute.[3] The study also looked at whether goal-setting could help users contribute more to the community. The study found that users with specific goals contributed more than users with a do-your-best goal.[4]

Slang terms include "newbie" and the more derogatory "noob." Newbie is mostly used as a descriptor or qualifier, a name given to novices by more experienced users or community members to indicate someone who just entered the community and is eager to learn and participate. Noob is a word used to insult or deride novices who are disrespectful, uninterested, or unwilling to learn.

In gamer culture, a newbie is an inexperienced player with a low level, rank, or in-game abilities but wants to participate and improve, and a noob is a bad player who seems disinterested in learning or teamwork and trolls other players.

Dealing With Newcomers[edit]

Online communities have five basic problems regarding newcomers: recruitment, selection, retention, socialization, and protection.[5]

Recruitment in online communities is about advertising to recruits and ensuring there is a healthy amount of newcomers because without newcomers, online communities can fail to survive. There many different methods that online communities use to recruit new members. For example, Blizzard entertainment used both impersonal advertisement (TV, print, online advertisement) and interpersonal advertisement (recruit-a-friend promotion) to recruit new players for World of Warcraft.[6]

Selection in online communities is about making sure that the newcomers will be a good fit in the community. This is very important because a better fit is more likely to be beneficial for the community, since better fit newcomers stay in the group longer when they join and are more satisfied with their membership. One way that selection works in online communities is through the process of self-selection, in which the potential members decide themselves to join a community based on the information about the community available to them. Another way of selection is through screening, in which the community selects certain members who they believe will be a good fit.[7]

Retention in online communities is about making sure that the newcomers stick around and stay long enough to become more committed members, who take on more important responsibilities and begin to be identify themselves with the group. One way that online communities work on retention is through the use of entry barriers and initiation rituals because making it difficult to join should increase their commitment. For example, in World of Warcraft, newcomers have to play with other guild members for at least about a month to join.[8]

Socialization in online communities about the rest of community interacting with newcomer and teaching them the guidelines and standards of the community. For example, in World of Warcraft, old member show the newcomers ropes, by coaching them, helping them with quests,and providing mentorship in general.[9]

Protection in online communities is about protecting the community from the newcomers. Since newcomers still have not established themselves with the group or still may be unfamiliar with the norms of the community, the rest of the community has to beware of the potential damage that they can cause. One way to deal with the threats is through the use of sandboxes, which allows newcomers to try out the features and learn about the tools without causing damage to the community.[10]

See also[edit]

Notes[edit]

  1. ^ "National Hunt races". BBC. 3 March 2003. Retrieved 10 February 2010. 
  2. ^ http://repository.cmu.edu/cgi/viewcontent.cgi?article=1087&context=hcii
  3. ^ http://repository.cmu.edu/cgi/viewcontent.cgi?article=1087&context=hcii
  4. ^ http://repository.cmu.edu/cgi/viewcontent.cgi?article=1087&context=hcii
  5. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 2.
  6. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 4.
  7. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 13
  8. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 22
  9. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 27
  10. ^ Robert Kraut, Moira Burke & John Riedl (2012). Dealing with Newcomers. p. 32