Railroad Tycoon 3
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|Railroad Tycoon 3|
|Publisher(s)||Gathering of Developers|
|Release date(s)||October 27, 2003|
|Genre(s)||Business simulation game|
The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon II - rail and structures can now be rotated 360 degrees.
The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in Railroad Tycoon 3 slowly move across the map (representing road and water transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source.
Other changes include: each carload of mail, passengers and troops now has a destination; car setup can be automated, so that trains always pick up the cars that yield the most revenue; warehouse buildings also appear in the game, completing the commodity market the same way as ports do; trains can pass each other on a single track (as in the original Railroad Tycoon on lowest difficulty level); no need for signal towers, as well as station improvements (post offices, restaurants etc.), are placed individually on the map; players can buy industries, and also build processing industries wherever they like; processing industries have limited capacity, but they can be upgraded.
Just as Railroad Tycoon II, the game contains a campaign with several scenarios, presented by continent - North America, Europe and the World. The campaign interface is an interior of a railway museum, with the voice of the elderly eccentric museum guide from Railroad Tycoon II.
North American missions:
- Go West: New York State & New England, 1840-66. Mission: Connect Boston to Buffalo
- Germantown, USA: Midwestern USA 1850-80. Mission: Connect Cleveland to St. Louis
- Central Pacific: San Francisco-Salt Lake City, 1855-76. Mission: Connect Sacramento to Salt Lake City
- Texas Tea: Texas & northeastern Mexico, 1888-1918. Mission: Haul oil across Texas and, if possible, haul coffee from Mexico to the US.
- The War Effort: Mid-Atlantic USA, 1941. Tactical scenario. Mission: The mission starts on December 11 and you have until December 15 to haul military supplies to either Norfolk, Virginia, or New York City where they can be put onto military convoys.
- The State of Germany: Germany, 1848-1878. Mission: Connect the German states and unify Germany into a single nation
- The Flying Scotsman: Great Britain, 1848-65. Mission: Connect London to Edinburgh
- Crossing the Alps: Venice-Munich-Zürich, 1875-1910. Mission: Conquer the Alps and connect the cities of Venice, Munich, and Zurich
- The Third Republic: France, 1871-96. Mission: Help France recover from its defeat in the Franco-Prussian War and reclaim its glory as a world power
- Orient Express: Balkans, 1880-1914. Mission: Connect Vienna to Istanbul and become the most famous railroad in Europe
- Argentina 1880-1909. Mission: Connect the cities of Argentina and haul supplies throughout the nation
- Rhodes Unfinished: Eastern Africa, 1902–33 Mission: Connect the cities on the Indian Ocean coast to the inland cities
- Japan Quakes: Japan 1964-85. Mission: Help Japan recover in the wake of a major earthquake.
- The Seeder: Greenland, 2050. Tactical scenario. Mission: After global warming melts all the ice in Greenland, plant prototype plant seeds that grow instantly across the countryside and make Greenland green
- Dutchlantis: Western Europe, 2021-51. Mission: After the Netherlands recover from flooding caused by global warming, help rebuild the nation's railroads.
- A chip off the Old Block: California, 2050-80. Mission: After major earthquakes tear a chunk of California away from the rest of the state, connect the island cities to the mainland and help California recover. Hint: Be wary of earthquakes during this campaign. They can hit anywhere, anytime.
Besides these, the game contains several stand-alone scenarios, such as post-war Italy, France, Western Europe in 1990, Australia, Germany and more.
Loco Commotion extra content
A train based puzzle game included on the Play Disc as a 141MB optional extra. Loco-Commotion involves solving route and shunting puzzles by moving trains at precise times over increasingly difficult environments throughout the multiple levels.
Coast to Coast expansion pack
The freeware expansion pack Coast to Coast contains some new locomotives, maps and scenarios. Among the scenarios are imperial Russia and the People's Republic of China. There are unusual scenarios as well; including one in which the United States never underwent the Revolution, instead divided into seven separate nations.
With the release of the Coast to Coast Expansion pack, in addition to creating maps and scenarios, players were provided with tools to create customs logos, locomotive skins, and players. There are now more than 200 user created scenarios and 100 custom logos available.
Other mods have been created including new locomotives, rolling stock, industries and other building types to enhance gameplay.
Railroad Tycoon 3 - Trainmaster
Railroad Tycoon 3 - Trainmaster is a player-community created super mod that completely alters the Railroad Tycoon 3 game play. It was initially designed to provide a platform for Railroad Tycoon 3 to play on Windows Vista and extend the playing life of the game. Trainmaster requires a fully installed copy of Railroad Tycoon 3 to play. It was released in the Spring of 2010.