Reader Rabbit 2
Appearance
Reader Rabbit 2 | |
---|---|
Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Platform(s) | Original: DOS Deluxe: Windows, Macintosh |
Release | August 1991 (Original)[1] 1996 (Deluxe) 1997 (Reading 2) |
Genre(s) | Educational |
Mode(s) | Single-player |
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the second game in the Reader Rabbit franchise. A facelift was given to the game's prequel to match the graphical fidelity of Reader Rabbit 2.[2]
Gameplay
The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[3] Players are taught about vowel sounds and how to construct sentences.[4]
Reception
Reception
Publication | Score |
---|---|
AllGame | [5] |
Publication | Award |
---|---|
Software Publishers Association | Best Elementary Education Product[6] |
Technology & Learning | Award of Excellence[6] |
Parents' Choice | Parents' Choice Award[6] |
Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as " visually and aurally stunning: as other genres of video gaming.[7]
References
- ^ Scisco, Peter (September 1991). "Reader Rabbit II - Sneak Peak". Compute!. Vol. 13, no. 133. ABC Publishing. pp. 113–114.
- ^ Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc.
{{cite book}}
:|last=
has generic name (help) - ^ Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc.
{{cite book}}
:|last=
has generic name (help) - ^ Media, Working Mother (1995-03-01). Working Mother. Working Mother Media.
- ^ Ric Moxley. "Reader Rabbit 2 - Review - allgame". Allgame. Archived from the original on November 16, 2014. Retrieved October 4, 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c The Learning Company Product Catalog 1994
- ^ Aycock, Heidi E.H. (November 1991). "Reader Rabbit II - Evaluation". Compute!. Vol. 13, no. 135. ABC Publishing. pp. 90–91.