Rhythm Heaven Fever
This article needs additional citations for verification. (August 2011) |
Rhythm Heaven Fever | |
---|---|
Developer(s) | Nintendo SPD TNX Music Recordings |
Publisher(s) | Nintendo |
Producer(s) | Tsunku |
Designer(s) | Ko Takeuchi Masami Yone Takafumi Masaoka Kyohei Seki Takumi Hatakeyama |
Programmer(s) | Takafumi Masaoka Takumi Hatakeyama |
Artist(s) | Ko Takeuchi |
Composer(s) | Tsunku Masami Yone Shinji Ushiroda Asuka Ito |
Series | Rhythm Heaven |
Platform(s) | Wii |
Release | |
Genre(s) | Music |
Mode(s) | Single-player, Multiplayer |
Rhythm Heaven Fever, known in PAL regions as Beat the Beat: Rhythm Paradise, Minna no Rhythm Tengoku (みんなのリズム天国, Minna no Rizumu Tengoku, Everybody's Rhythm Heaven) in Japan and Rhythm World Wii (리듬 세상 Wii, Lideum Sesang Wii) in Korea, is a music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016, and in Europe on November 22, 2016.
Gameplay
[edit]As with Rhythm Tengoku and its DS sequel, Rhythm Heaven Fever features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword, and playing badminton in midair. The game is played by either tapping the A button, or squeezing the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all of the gameplay elements of the previous levels in one stage.
Clearing levels with a Superb rating earns medals that unlock extra content, including Rhythm Toys, Endless Games and four levels from the original Rhythm Tengoku, plus a bonus credits level. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with a maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs and lyrics. The game also features a Dual Mode in which two players can play simultaneously. Levels played in this mode require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players that can improve the rank. These levels come with their own set of medals which can unlock multiplayer minigames.
Development
[edit]Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. The development team made some prototypes using 3D models, however, they felt that the flow of the games worked best with 2D animation. Motion controls were also ignored in favor of more accurate button controls.
Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. These songs are "Tonight" (used in Remix 3), "Lonely Storm" (used in Karate Man, with a remixed version used in its sequel), "Dreams of Our Generation" (used in Night Walk), "I Love You, My One and Only" (used in Remix 8), and "Beautiful One Day" (used in Remix 9), performed by Mana Ogawa, Soshi, Nice Girl Trainee, The Possible, and Canary Club respectively. For the English version, these songs were re-recorded by Annette Marie Cotrill, Aimee Blackschelger, and Clinton Edward Strother. Soundtrack albums for the game were only released in Japan. The first has all of the music from the game, which was released on August 24, 2011, and the second has the vocal songs used in the game, which was released on August 31, 2011.
In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and was replaced with another minigame from Rhythm Tengoku known as "Mr. Upbeat".[1] The European and Australian versions of the game allow players to toggle between English and Japanese voices and songs.[2]
Reception
[edit]Aggregator | Score |
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Metacritic | 83/100[3] |
Publication | Score |
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1Up.com | A−[4] |
Destructoid | 9.5/10[5] |
Edge | 8/10[6] |
Electronic Gaming Monthly | 9/10[7] |
Eurogamer | 8/10[8] |
Famitsu | 32/40[9] |
Game Informer | 8.5/10[10] |
GameRevolution | [11] |
GameSpot | 8/10[12] |
GameTrailers | 8.6/10[13] |
Giant Bomb | [14] |
Hyper | 8/10[15] |
IGN | 7/10[16] |
Joystiq | [17] |
Nintendo Power | 8/10[18] |
Digital Spy | [19] |
Wired | [20] |
The game received "favorable" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40,[9] and it sold over 100,000 copies in the country in its first week.[21] Jose Otero from 1Up.com gave the game an A−, stating: "The amount of mileage Nintendo squeezes out of Rhythm Heaven Fever's two-button gameplay is remarkable -- more than 50 mini-games including regular stages, rhythm toys, and endless games to play -- especially in a time when the kind of games I typically consume require more button inputs."[4]
References
[edit]- ^ "Iwata Asks - Rhythm Heaven Fever: 4. Music Spinning in Your Head". Nintendo. Archived from the original on July 25, 2015. Retrieved May 7, 2013.
- ^ Holmes, Jonathan (April 21, 2012). "Rhythm Heaven comes to Europe in English and Japanese". Destructoid. Archived from the original on September 24, 2015. Retrieved June 15, 2015.
- ^ a b "Rhythm Heaven Fever for Wii Reviews". Metacritic. Archived from the original on December 30, 2012. Retrieved May 7, 2013.
- ^ a b Jose Otero (February 8, 2012). "Review: Rhythm Heaven Fever Masterfully Proves the Power of Physical Buttons". 1Up.com. Archived from the original on October 9, 2012. Retrieved December 10, 2023.
- ^ Holmes, Jonathan (February 13, 2012). "Review: Rhythm Heaven Fever". Destructoid. Archived from the original on August 17, 2016. Retrieved August 19, 2016.
- ^ Edge staff (July 6, 2012). "Beat The Beat: Rhythm Paradise review". Edge. Archived from the original on July 9, 2012. Retrieved August 19, 2016.
- ^ Patterson, Eric (February 15, 2012). "EGM Review: Rhythm Heaven Fever". EGMNow. Archived from the original on July 24, 2019. Retrieved August 19, 2016.
- ^ Parkin, Simon (July 5, 2012). "Beat the Beat: Rhythm Paradise Review". Eurogamer. Archived from the original on October 16, 2015. Retrieved August 19, 2016.
- ^ a b Gifford, Kevin (July 13, 2011). "Japan Review Check: Rhythm Heaven, No More Heroes". 1UP.com. Archived from the original on October 19, 2012.
- ^ Hilliard, Kyle (February 29, 2012). "Rhythm Heaven Fever: Nintendo's Bizarre Musical Experiment Finds A Home On The Wii". Game Informer. Archived from the original on March 3, 2012. Retrieved August 19, 2016.
- ^ Fettig, Eddy DS (February 27, 2012). "Rhythm Heaven Fever Review". Game Revolution. Archived from the original on October 1, 2015. Retrieved August 19, 2016.
- ^ Meunier, Nathan (February 13, 2012). "Rhythm Heaven Fever Review". GameSpot. Archived from the original on August 3, 2016. Retrieved August 19, 2016.
- ^ "Rhythm Heaven Fever Review". GameTrailers. February 21, 2012. Archived from the original on July 17, 2012. Retrieved August 19, 2016.
- ^ Navarro, Alex (February 22, 2012). "Rhythm Heaven Fever Review". Giant Bomb. Archived from the original on May 27, 2016. Retrieved August 19, 2016.
- ^ "Beat the Beat: Rhythm Paradise". Hyper. December 2012.
- ^ Drake, Audrey (February 6, 2012). "Rhythm Heaven Fever Review". IGN. Archived from the original on July 3, 2013. Retrieved May 8, 2013.
- ^ Fletcher, JC (February 9, 2012). "Rhythm Heaven Fever review: Crazy into you". Engadget (Joystiq). Archived from the original on June 8, 2019. Retrieved August 19, 2016.
- ^ "Rhythm Heaven Fever". Nintendo Power. Vol. 276. March 2012. p. 85.
- ^ Martin, Liam (July 9, 2012). "Beat the Beat: Rhythm Paradise review (Wii): A bizarre, wonderful treat". Digital Spy. Archived from the original on September 10, 2016. Retrieved August 19, 2016.
- ^ Meyer, John Mix (February 8, 2012). "Review: I Don't Need No Doctor For This Rhythm Heaven Fever". Wired. Archived from the original on June 3, 2023. Retrieved August 19, 2016.
- ^ Gantayat, Anoop (July 28, 2011). "Wii Rhythm Heaven Tops the Charts". Andriasang. Archived from the original on March 3, 2016. Retrieved May 8, 2013.
External links
[edit]- Official website (in English) [Archive]
- Official website (in Japanese)
- Rhythm Heaven Fever at MobyGames