Yoshio Sakamoto

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Yoshio Sakamoto
Yoshio Sakamoto - Game Developers Conference 2010 - Day 3 (2) cropped.jpg
Yoshio Sakamoto at the Game Developers Conference 2010
Born (1959-07-23) July 23, 1959 (age 58)
Occupation Video game producer
Title Executive Officer at Nintendo EPD

Yoshio Sakamoto (Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanese video game producer and executive officer working for Nintendo, where he has worked since 1982.


Sakamoto is a key member in the development of the Metroid series, as he was its co-creator. Sakamoto grew up with Nintendo toys, which he noted to be inventive and occasionally "strange".[1] The company hired him in 1982, when he came out of art college. His first projects at Nintendo were the design of pixel art for the Game & Watch handheld Donkey Kong, and the arcade game Donkey Kong Jr.[2] He turned to the Nintendo Entertainment System afterward, for which he designed the games Wrecking Crew, Balloon Fight and Gumshoe.[2] Sakamoto co-directed and created characters for Metroid (under the aliases 'Yamamoto' and 'Shikamoto'), and was a game designer on Kid Icarus.[3][4][5] He also directed and wrote Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns.[6][7] Sakamoto's design work is also found in various other Nintendo titles and franchises, including Balloon Kid (1990), Kaeru No Tame Ni Kane Wa Naru (1992, Japan only), Teleroboxer (1995), Galactic Pinball (1995), Game & Watch Gallery (1997), Trade & Battle: Card Hero (2000), Wario Land 4 (2001), Super Smash Bros. Melee (2001), Wario World (2003), WarioWare, Inc.: Mega Microgame$! (2003), WarioWare: Smooth Moves (2006) and Card Hero DS (2008). He is one of the most prominent members of Nintendo's former Research and Development 1 division.


Sakamoto has stated that he wants to live up to public expectations of Nintendo to deliver products similarly unique to those of his youth, describing WarioWare, Inc. as a prime example of this effort. Regarding his professional relationship with Shigeru Miyamoto, he believes his own mission is not to compete with but to "always come up with something very different from what Mr. Miyamoto is likely to do".[1]



  1. ^ a b "Exclusive: Metroid designer Yoshio Sakamoto speaks!". ComputerAndVideoGames.com. Future Publishing Limited. September 1, 2003. Archived from the original on June 21, 2011. Retrieved June 21, 2011. 
  2. ^ a b Kohler, Chris (April 7, 2010). "Q&A: Metroid Creator's Early 8-Bit Days at Nintendo". Wired: GameLife. Condé Nast Digital. Archived from the original on April 25, 2010. Retrieved June 21, 2011. 
  3. ^ "GDC 2010 Online Press Kit – Yoshio Sakamoto Bio". Nintendo of America Inc. March 2010. Archived from the original on August 6, 2010. Retrieved August 6, 2010. 
  4. ^ "Metroid (1986) NES credits". MobyGames. Retrieved May 6, 2012. 
  5. ^ やればやるほどディスクシステムインタビュー(前編). Nintendo Dream (in Japanese). Mainichi Communications Inc. (118): 96–103. August 6, 2004. 
  6. ^ "Iwata Asks – Metroid: Other M – Nintendo". Nintendo of Europe GmbH. August 26, 2010. Archived from the original on August 16, 2012. Retrieved August 16, 2012. 
  7. ^ "Team Ninja's Yosuke Hayashi Talks Ninja Gaiden 3". G4 Media, Inc. September 21, 2011. Archived from the original on August 16, 2012. Retrieved August 16, 2012. 

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