Rich Gossweiler

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Rich Gossweiler
Residence Sunnyvale, California, United States
Citizenship American
Alma mater University of Virginia
Scientific career
Fields Human-computer interaction
Social computing
Institutions SGI
PARC
IBM Almaden Research Center
NASA Ames
Hewlett-Packard
Google
Thesis Perception-Based Time Critical Rendering (1996)
Doctoral advisor Randy Pausch[1]
Website www.richgossweiler.com

Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.

Education[edit]

Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics.[2] He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology[3][4] in relation to 3D graphics[5][6] and VR.[7][8][9][10][11][12] He was Randy Pausch's first Ph.D. student.[13]

Career[edit]

Gossweiler is currently researching new search models, user experiences and collaborative applications for Google.[14][15][16][17] He has worked at Hewlett-Packard,[18][19][20][21] IBM Almaden Research Center,[22] Xerox PARC,[23][24] SGI[4] and NASA where he worked at NASA Ames[25] participating in the Mars Exploration Rover (MER) mission.

References[edit]

  1. ^ "The Mathematics Genealogy Project - Richard Gossweiler". North Dakota State University. Retrieved January 31, 2013. 
  2. ^ "Rich Gossweiler's Biography Page". Official website. Archived from the original on June 2, 2013. Retrieved January 31, 2013. 
  3. ^ "Perceiving geographical slant". 
  4. ^ a b "Principles of Visual Perception and Its Applications in Computer Graphics". 
  5. ^ "A System for Application-IndependentTime-Critical Rendering". 
  6. ^ "Amortizing 3D Graphics Optimization Across Multiple Frames". 
  7. ^ Wilhelm, Sherie A. (Apr 19, 1994). "Virtual reality: now you live it, now you don't". The Cavalier Daily. Google News. p. 5. Retrieved January 31, 2013. 
  8. ^ "An Introductory Tutorial for Developing Multi-User Virtual Environments". 
  9. ^ "DIVER: a Distributed Virtual Environment Besearch Platform". 
  10. ^ "Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments". 
  11. ^ "Alice: A Rapid Prototyping System for Building Virtual Environments". 
  12. ^ "Alice: Lessons Learned from Building a 3D System For Novices". 
  13. ^ McCurley, Kevin (July 26, 2008). "Research Blog: Remembering Randy Pausch". Google Research. Retrieved January 31, 2013. 
  14. ^ Eisenberg, Anne (May 3, 2009). "New Puzzles That Tell Humans From Machines". The New York Times. Retrieved January 31, 2013. 
  15. ^ "Argos: Building A Web-Centric Application Platform on Top of Android". 
  16. ^ "Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product". 
  17. ^ "QuickSuggest: Character Prediction on Web Appliances". 
  18. ^ "Wired 11.08: The Super Power IssueBeing Invisible". Wired.com. Retrieved January 31, 2013. 
  19. ^ "PHIZ: Discovering TVs Long Tail through a Channel - Centric Model". 
  20. ^ "ContentCascade incremental content exchange between public displays and personal devices". 
  21. ^ "PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras". 
  22. ^ "On the Design of Personal & Communal Large Information Scale Appliances". 
  23. ^ "Enhancing a Digital Book with a Reading Recommender". 
  24. ^ "Visualizing the Evolution of Web Ecologies". 
  25. ^ "NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard". 

External links[edit]