Riot (video game)
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|Developer(s)||Leonard Menchiari, Marco Agricola|
|Publisher(s)||Leonard Menchiari, Merge Games|
|Designer(s)||Leonard Menchiari, Marco Agricola|
|Programmer(s)||Marco Agricola, Fabrizio Zagaglia, Jendrik Illner (former)|
|Writer(s)||Leonard Menchiari, Noemi De Cicco, Leonardo Bianchi, José Antonio Sánchez Parrón, Mostafa Hovsam, Mattia Traverso, Gianluca Rubinacci|
Riot is a 2019 indie video game about a riot simulator based on real events. The project started with an Indiegogo campaign in February 2014, which ended in a success. The developers went silent until 2014, whereupon the goal of the "second half of 2014" was predicted. The game was released on December 6, 2017 for Steam's early access. The director of the game and previously an editor and cinematographer at Valve, Leonard Menchiari, has experienced riots personally and the game "Riot" was created as a way to express it and to tell the stories of these events. The player can pick between playing as police or rioters. The game will potentially be released on Mac, Linux, iOS, and Android. The producers are interested in bringing the game to these platforms, but are currently restricted by their budget.
RIOT allows the player to play as both the police and rioting groups. As the police, the game revolves around strategy and planning, with a GUI that adopts a traditional police style. This contrasts the typical gameplay of the rioting group, which is adaptive and responsive, relying on the decisions the police make as opposed to long-term planning, instead relying on fast decision making skills. The game includes six main campaigns set in Italy, Greece, Spain and Egypt.
Other riots set across the world will be available as well as an unlockable. Each scenario will have different backgrounds as well as props and police uniforms. activists’ clothing will be procedurally generated. Characters will have different stats that change the way they react in different situations, This means people will act in unpredictable ways based on the elements that will happen in each riot. RIOT is planning to release an in-game level editor, using this players will be able to re-create the riots that are currently going on in the world. The levels can then be shared with anyone in the world, and can then be rated by others based on quality and historical accuracy.
The scenarios in Riot were partly informed through designer Leonard Menchiari's participation in the Italian No TAV protests. Riot was part funded through an Indiegogo crowdfunding campaign, raising $36,139 in March 2013. Some of the game's budget was for travel and research. Designer Mattia Traverso, who joined Menchiari at the time of the Indiegogo campaign said, "Physically visiting these places and joining the live riots is fundamental", "how could we even claim to describe such an important topic without having lived it multiple times or having talked with the rioters or the police?" The game aims to depict scenarios in a neutral manner, allowing the player to explore both sides of the conflict.
Riot emulates a 2D retro look even though the scene is 3D, which gives more realistic lighting, physics, and visual effects. All character movements are physics based. This means that rather than following just a path, the crowd movement will be influenced by the physical contact given by the rest of the crowd. The art style is inspired by Superbrothers: Sword & Sworcery EP.
- "RIOT - Civil Unrest on Steam". store.steampowered.com. Retrieved 6 December 2017.
- Colin Moynihan (2013-02-22). "The Lede: Video Game Inspired by Clashes in Egypt and Italy Allows Gamers to Fight the Police". New York Times. Retrieved 2017-05-14.
- Gamespot staff (2013-03-19). "How the World's Riots Inspired a Video Game". GameSpot. Retrieved 2017-05-14.
- Leonard Menchiari. "RIOT". Indiegogo. Retrieved 2017-05-14.
- Jessica Conditt (2013-03-08). "Riot in the streets, at a desk, in your hand: An indie documentary game". Joystiq. Retrieved 2017-05-14.
- Kris Ligman (2017-01-19). "Exploring real-life protests in Riot: Civil Unrest". ZAM.com. Retrieved 2017-05-14.