RoboBlitz
RoboBlitz | |
---|---|
Developer(s) | Naked Sky Entertainment |
Publisher(s) | Naked Sky Entertainment (PC) Microsoft Game Studios (XBLA) |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows, Xbox 360 (XBLA) |
Release | November 7, 2006 (Windows) December 6, 2006 (Xbox 360) |
Genre(s) | Third-person puzzle/action |
Mode(s) | Single player |
RoboBlitz is an indie, third person, puzzle-action game for Microsoft Windows and the Xbox 360. It is available on Xbox Live Arcade and Valve's Steam service. It was released on November 7, 2006, developed by Naked Sky Entertainment, and was the first Unreal Engine 3 game alongside Gears of War to be released.
Gameplay
The player controls Blitz, a robot who attains special upgrade weapons and powers to fight his foes, based upon how much "Upgradium" he can find in the game. Special powers include unique weapon, energy and movement upgrades.
Development
RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally.[1] This technique is used to make the game file size smaller (the actual game is less than 50 megabytes on Xbox Live.)
Reception
Publication | Score |
---|---|
Official Xbox Magazine (US) | 8.5/10 |
Since its release, RoboBlitz has garnered much critical acclaim and has been recognized with several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards.[2] The game was also the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.[3]