For people with the surname, see Sather (surname).
|Designed by||Steve Omohundro|
|Developer||University of California, Berkeley, University of Waikato, GNU project|
|Typing discipline||static, strong|
|ICSI Sather, GNU Sather|
|Eiffel, CLU, Common Lisp, Scheme|
Sather is an object-oriented programming language. It originated circa 1990 at the International Computer Science Institute (ICSI) at the University of California, Berkeley, developed by an international team led by Steve Omohundro. It supports garbage collection and generics by subtypes.
The name is inspired by Eiffel; the Sather Tower is a recognizable landmark at Berkeley, named after Jane Krom Sather, the widow of Peder Sather, who donated large sums to the foundation of the university.
Sather also takes inspiration from other programming languages and paradigms: iterators, design by contract, abstract classes, multiple inheritance, anonymous functions, operator overloading, contravariant type system.
The original Berkeley implementation (last stable version 1.1 was released in 1995, no longer maintained) has been adopted by the Free Software Foundation therefore becoming GNU Sather. Last stable GNU version (1.2.3) was released in July 2007 and the software is currently not maintained. There were several other variants: Sather-K from the University of Karlsruhe; Sather-W from the University of Waikato (implementation of Sather version 1.3); Peter Naulls' port of ICSI Sather 1.1 to RISC OS; and pSather, a parallel version of ICSI Sather addressing non-uniform memory access multiprocessor architectures but presenting a shared memory model to the programmer.
The former ICSI Sather compiler (now GNU Sather) is implemented as a compiler to C, i.e., the compiler does not output object or machine code, but takes Sather source code and generates C source code as an intermediate language. Optimizing is left to the C compiler.
1 class HELLO_WORLD is 2 main is 3 #OUT+"Hello World\n"; 4 end; 5 end;
A few remarks:
- Class names are ALL CAPS; this is not only a convention but is enforced by the compiler.
- The method called
mainis the entry point for execution. It may belong to any class, but if this is different from
MAIN, it must be specified as a compiler option.
#is the constructor symbol, calling method
createof the corresponding class; here it is used for instantiating the
OUTclass, which is actually stdout.
+operator has been overloaded here to stand for stream append.
- Operators such as
+are syntactic sugar for conventionally named method calls:
a + bstands for
a.plus(b). The usual arithmetic precedence conventions are used to resolve the calling order of methods in complex formulae.
- The program layout allows for pre- and post-conditions (not shown here), showing Sather's Eiffel lineage.
Example of iterators
1 class MAIN is 2 main is 3 loop 4 i := 1.upto!(10); 5 #OUT + i + "\n"; 6 end; 7 end; 8 end;
This program prints numbers from 1 to 10.
end construct is the preferred means of defining loops (although
until are also available). Within the construct, one or more iterators may be used. Iterator names always end with an exclamation mark (this convention is enforced by the compiler).
upto! is a method of the integer class
INT accepting one
once argument, meaning its value will not change as the iterator yields.
upto! could be implemented in the
INT class like this:
upto!(once m:INT):SAME is i: INT := self; -- initialise i to the value of self, -- that is the integer of which this method is called loop if i>m then quit; -- leave the loop when i goes beyond m end; yield i; -- else use i as return value and stay in the loop i := i + 1; -- and increment end; end;
Type information for variables is denoted by a postfix syntax
variable:CLASS. The type can often be inferred and thus the typing information is optional, like in
SAME is a convenience pseudo-class referring to the current class.