Caller's Bane
Scrolls | |
---|---|
Developer(s) | Mojang |
Publisher(s) | Mojang |
Programmer(s) | Jakob Porser |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | TBA 2012 |
Genre(s) | Tactical RPG |
Scrolls is a role-playing video game, independently developed by Mojang which aims to combine elements from trading card games and traditional board games, in the strategy genre. Scrolls was originally conceived and developed by Jakob Porser; who strived, along with Markus Persson, for a game that was currently missing from the market. The game will be developed using the Unity game engine.[1]; allowing it to run on multiple gaming platforms. Scrolls was announced on March 2, 2011, as Mojang's second game.
Gameplay
Scrolls offers "a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls." - Jakob Porser
Development
Markus "Notch" Persson and Jakob Porser were inspired by a missing genre; they wished to make a new type of game missing from the market. Jakob and Notch envisioned a game which included elements from the collectible card games as well as traditional board games; which "would be a strategic game with a strong foundation in tactical game play".
Controversy
Mojang was involved in a legal disagreement with Bethesda Softworks who claimed the use of the name Scrolls will cause confusion with its own The Elder Scrolls series. Mojang won the interim injunction regarding the issue with the name "Scrolls", and are allowed to continue using that name for future development.[2]
References
- ^ Scrolls: Mojang To Release Game On Multiple Platforms Accessed 2012-02-02.
- ^ Mojang Can Still Use 'Scrolls' For Now
External links
This article needs additional or more specific categories. (October 2011) |