Jump to content

Serial Experiments Lain (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Remurmur (talk | contribs) at 10:06, 18 March 2007 (Reception: It's impossible for it to have attracted ''no'' attention.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Serial Experiments Lain
"Serial Experiments Lain" PlayStation game cover
Developer(s)Pioneer LDC
Publisher(s)Pioneer LDC
Designer(s)Chiaki J. Konaka
Ueda Yasuyuki
Platform(s)PlayStation
ReleaseNovember 26, 1998 (Japan)
Genre(s)No classification
Mode(s)Single player

The Serial Experiments Lain video game was released for PlayStation on November 26, 1998 by Pioneer LDC, and was never classified into a particular genre. It is speech-intensive, and entirely in Japanese (it was never released outside Japan). Throughout the game, with the assistance of Lain, the player unlocks pieces of multimedia information (Lain's therapy sessions, her diary, notes of her therapist, video segments) to discover what happened to her. The game shares the themes and protagonist, but not the plot, with the anime series with the same name.

Gameplay

The game was made to be a "network simulator" in which the player would navigate to explore Lain's story.[1] The creators themselves did not call it a game, but "Psycho-Stretch-Ware",[1] and it has been described as being a kind of graphic novel: the gameplay is limited to unlocking pieces of information, and then reading/viewing/listening to them, with little or no puzzle needed to unlock.[2] Lain distances itself even more from classical games by the random order in which information is collected.[1] The aim of the authors was to let the player get the feeling that there are myriads of informations that he would have to sort through, and that he would have to do with less than what exists to understand.[1] As with the anime, the creative team's main goal was to let the player "feel" Lain, and "to understand her problems, and to love her".[3]

Plot

Template:Spoiler The series of events differs radically from that of the animated series. In the video game, Lain talks to a therapist, a character that doesn't appear in the anime, while most characters from the anime (like Alice) are absent from the game.[2] Lain herself is basically the only common element between the two, and even the ending is different: while she refuses the Wired in the anime, and kills Eiri Masami to stay in the real world, in the video game she commits suicide to escape to the Wired, where she is finally joined by her psychiatrist.[4] Template:Endspoiler

Reception

Unlike the anime, the game drew little attention from the public.[2] Criticized for its (lack of) gameplay, as well as for its "clunky interface", interminable dialogues, absence of music and very long loading times,[2] it was nonetheless remarked for its (at the time) remarkable CG graphics, and its beautiful backgrounds.[2] What little fame it attracted came mainly through the devout fan-base of the anime series.

See also

Notes and references

  1. ^ a b c d Nakajima, Shin-suke (1999). "HK: Interview with Chiaki Konaka". Retrieved 2006-09-16.
  2. ^ a b c d e "Games Are Fun: "Review - Serial Experiments Lain - Japan"". Retrieved 2006-11-10.
  3. ^ Animerica, (Vol. 7 No. 9, p.28)
  4. ^ "Playstation Game Player Review". Retrieved 2006-11-10.