Jump to content

Serious Sam

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by GreenC bot (talk | contribs) at 05:41, 14 November 2016 (1 archive template merged to {{webarchive}} (WAM)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Serious Sam
Genre(s)First-person shooter
Developer(s)
Publisher(s)
Platform(s)Microsoft Windows, OS X, Linux, Palm OS, Xbox, Xbox 360, PlayStation 2, PlayStation 3, GameCube, Game Boy Advance, Android, iOS
First releaseSerious Sam: The First Encounter
21 March 2001
Latest releaseSerious Sam VR: The Last Hope
17 October 2016

Serious Sam is a video game series created and developed by Croteam. It was originally released for the Microsoft Windows market only but the rising popularity of Serious Sam resulted in the porting to a number of different platforms, including the Xbox, Xbox 360, Palm OS, Game Boy Advance, PlayStation 2 and GameCube. The main series was developed by Croteam.

Direct spin-offs of the first title in the Serious Sam series were created for PlayStation 2, GameCube and Game Boy Advance by Climax Solent and for Palm OS by InterActive Vision. All of these spin-offs were published by Global Star Software. The fan-made game Serious Sam Classics: Revolution was developed by online community Alligator Pit and released onto Steam Early Access in 2014.

The series follows the adventures of protagonist Samuel "Serious" Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.

Games

Main entries

Serious Engine

Serious Engine 2

Serious Engine 3

Serious Engine 3.5

TBA

Spin-offs

Indie series

Development

Croteam created their own engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. Named the Serious Engine, it is designed to cope with large view distances and massive numbers of models, unlike most first-person shooter engines which are developed for a limited draw distance and only a few animating models (e.g. enemies) on screen at a time: It is very efficient, capable of maintaining dozens of moving enemies (often stampedes) even on a modest system challenging the well known id Tech, Unreal Engine or Source engines. The Serious Engine can render through both Direct3D or OpenGL and, while it does not support pixel or vertex shaders, it is optimised for Direct3D 7's hardware transformation, clipping and lighting. Serious Engine 1 is available as open-source software.[1] A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3.

Serious Sam is voiced by John J. Dick.

After the release of both HD remakes of the original Serious Sam episodes, the new publisher, Devolver Digital, acquired both classic encounters in 2010 and Serious Sam 2 in 2011.

References

  1. ^ "Serious Sam's Serious Engine source code released". Croteam. Retrieved 12 March 2016.

Template:Serious Sam series