Standard Portable Intermediate Representation
SPIR logo | |
Developer(s) | Khronos Group |
---|---|
Initial release | January 2014 |
Operating system | Cross-platform |
Platform | Cross-platform |
Type | Intermediate language |
Website | www |
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group, originally developed for use with OpenCL. The current version, SPIR-V, was announced in March 2015.
Purpose
OpenCL uses just-in-time compilation (JIT), necessitating one of two software distribution patterns: developers can distribute device-specific pre-compiled binaries, or they can distribute relevant source code, which is limited by the desire to protect intellectual property. SPIR enables the creation and distribution of device-independent binaries within the OpenCL stack.[1]
Versions
SPIR was originally introduced in 2011, the current version SPIR-V having been introduced in 2015.
- SPIR 1.2 based on LLVM IR version 3.2; part of OpenCL 1.2 Extension
- SPIR 2.0 based on LLVM IR version 3.4; part of OpenCL 2.0 Extension
- SPIR-V not based on LLVM IR; part of OpenCL 2.1 core as well as Vulkan core
LLVM-based versions
SPIR prior to the 2015 SPIR-V release was based on the LLVM Intermediate Representation. A provisional specification for SPIR 1.0 was announced in 2012.[2] Version 1.2 was announced at SIGGRAPH 2013,[3] with version 2.0 following at the same conference a year later.[4]
SPIR-V
SPIR-V is a rewritten version of SPIR announced in March 2015,[5] and released on Nov. 16 2015.[6] The SPIR family now includes a true cross-API standard that is fully defined by Khronos with native support for shader and kernel features.
Support for ingestion of SPIR-V is incorporated in the core specification of OpenCL 2.1, the Vulkan API, and OpenGL version 4.6.
SPIR-V is a high-level intermediate language, exchanged in binary form. Functions are represented by a control flow graph of basic blocks, using static single assignment (SSA) form. Data structures retain high-level hierarchical representation. It is not lossy like previous byte-code or virtual machine-like intermediate representations used for graphical shaders. This allows higher performance lowering to target devices.[7]
See also
- High-Level Shading Language
- Cg (programming language)
- OpenGL Shading Language
- Tungsten Graphics Shader Infrastructure
- Compute kernel
- Parallel Thread Execution
- DirectX Intermediate Language (DXIL)
References
- ^ Farber, Rob (11 August 2014). "Commercial OpenCL! SPIR 2.0 Protects IP Yet Allows Powerful, Portable, Source Code Free Kernels". TechEnablement. Retrieved 5 April 2015.
- ^ Larabel, Michael (12 September 2012). "Khronos SPIR For OpenCL Brings Binary Compatibility". Phoronix. Retrieved 25 July 2015.
- ^ Smith, Ryan (22 July 2013). "Khronos @ SIGGRAPH 2013: OpenGL 4.4, OpenCL 2.0, & OpenCL 1.2 SPIR Announced". Anandtech. Retrieved 5 April 2015.
- ^ Smith, Ryan (11 August 2014). "Khronos Announces OpenCL SPIR 2.0". Anandtech. Retrieved 5 April 2015.
- ^ Parkerson, Stuart (4 March 2015). "Khronos Group Introduces New Vulkan Hardware Driver API and SPIR-V Intermediate Language Shared by Vulkan and OpenCL 2.1". App Developer Magazine. Retrieved 5 April 2015.
- ^ "Khronos Releases OpenCL 2.1 and SPIR-V 1.0 Specifications for Heterogeneous Parallel Programming". www.Khronos.org. 16 November 2015. Retrieved 16 November 2015.
- ^ Kessenich, John. "An Introduction to SPIR-V" (PDF). Khronos. Retrieved 25 July 2015.