From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Subnautica cover art.png
Cover art
Developer(s)Unknown Worlds Entertainment[a]
Publisher(s)Unknown Worlds Entertainment[b]
Director(s)Charlie Cleveland
Producer(s)Hugh Jeremy
Designer(s)Charlie Cleveland
  • Charlie Cleveland
  • Steven An
  • Max McGuire
  • Jonas Bötel
  • Cory Strader
  • Brian Cummings
  • Scott MacDonald
Writer(s)Tom Jubert
Composer(s)Simon Chylinski
ReleasemacOS, Windows
  • WW: January 23, 2018
PlayStation 4, Xbox One
  • WW: December 4, 2018
Nintendo Switch, PS5, Xbox Series X/S
  • WW: May 14, 2021
Genre(s)Action-adventure, survival

Subnautica is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. Players are free to explore the ocean on the alien planet 4546B, after their spaceship, the Aurora, crashes on the planet's surface. The player must collect resources and face creatures to survive.

Subnautica was released in early access for Microsoft Windows in December 2014, macOS in June 2015, and for Xbox One in May 2016. It was released out of early access in January 2018 for Microsoft Windows and macOS, with versions for Xbox One and PlayStation 4 in December 2018. The physical console versions were published by Gearbox Publishing. The Nintendo Switch, PlayStation 5, and Xbox Series X/S versions were released in May 2021.

By January 2020, more than five million copies had been sold. A sequel, Subnautica: Below Zero, was released May 14, 2021.


Subnautica is a survival action-adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor named Ryley Robinson, of a waylaid spacecraft called the Aurora, stranded on a remote ocean planet named 4546B.

The main objective is to explore the ocean and survive its dangers, while completing tasks to advance the plot. Players can collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife.[1][2][3]

The majority of the game is set underwater, with two explorable islands, and a simulated day-and-night cycle that affects visibility. Upon beginning a new game, players must select a difficulty mode from the following four:

  • In survival mode, the player manages their depleting health, hunger, thirst and oxygen. If the player dies, they respawn, but certain items are removed from their inventory.
  • In freedom mode, gameplay is near-identical to that of Survival mode, but with hunger and thirst disabled.
  • In hardcore mode, gameplay is near-identical to that of Survival mode but with permadeath. If the player dies, they do not respawn, and their save file is instead deleted.
  • In creative mode, all depleting characteristics, such as health and thirst, are disabled, with the player able to access all crafting blueprints, and craft without the need for resources. Additionally, the submersibles, a stasis rifle, a Seaglide, a mobile vehicle bay, and a propulsion cannon are provided, which do not need an energy source to operate and cannot be damaged, unless the player damages them intentionally.

The game supports VR headsets, such as the HTC Vive and the Oculus Rift, with the additional input of a keyboard and mouse or game controller.[4]


Subnautica takes place in a distant future, when humanity begins to colonize other star systems. The Aurora, a deep-space vessel constructed by the Alterra Corporation, has been sent to a system at the outer reaches of known space on its maiden voyage, specifically an area called the Ariadne Arm. Its primary mission is to build a section of high-speed space travel infrastructure known as a Phasegate in the Ariadne Arm. However, its secondary mission, unknown to most of the crew, is to search for and, possibly, rescue the crew of a ship called the Degasi, which crashed on planet 4546B ten years prior. After the Aurora enters orbit of 4546B, it is physically waylaid by a mysterious energy-pulse and crash-lands on the planet. Several crew members climb into lifepods and jettison from the Aurora during the descent, one of whom is Ryley Robinson, the player character. The other lifepods' inhabitants perish through various means, leaving Ryley as the lone survivor. Ryley finds records of the Degasi's crew stating that only three survived the initial crash, but later two out of the three are confirmed dead and one is presumed dead.

Ryley also learns of the existence of the Precursors, an ancient, advanced alien species that came to planet 4546B approximately one thousand years ago in search of a cure for a highly infectious disease, known as the Kharaa Bacterium. The Precursors discovered Kharaa during the exploration of an unknown planet, and the disease spread due to a failure in quarantine procedures, killing over 140 billion individuals. Investigating thousands of planets in an attempt to find a cure, the Precursors eventually located a species of organism on 4546B they named the Sea Emperor Leviathan, which produced an enzyme that could cure Kharaa. However, the only living Sea Emperor was too old to produce the enzyme in enough potency to have any effect, and the Precursors were unable to force its only eggs to hatch. In an attempt to investigate the egg-hatching process of the Sea Emperor, the Precursors took the egg of a related species, the Sea Dragon Leviathan, but the mother destroyed a Precursor research facility and inadvertently released samples of Kharaa into the planet's ecosystem. Forced to evacuate, the Precursors enabled a facility known as the Quarantine Enforcement Platform, which consists of a large weapon that fires on any ships attempting to leave or land on the planet. It is discovered that this weapon caused the crash of the Degasi and the Aurora.

The Sea Emperor, which seeks the freedom of her children, communicates telepathically with Ryley and helps him discover the prison in which she is held captive. She gives Ryley information on how to hatch her eggs, who does so and is cured by the enzyme produced by the juvenile Sea Emperors. Ryley then disables the Quarantine Enforcement Platform (only achievable by one not infected with Kharaa) and constructs a rocket with blueprints found in the wreckage of the Aurora. After escaping the planet, the Sea Emperor communicates with Ryley a final time, promising that the two "go together" although they are different.


Charlie cleveland gdc 2019 cropped.jpgJonas Boetel GDC 2019 cropped.jpg
Charlie Cleveland and Jonas Boetel presenting at the Game Developers Conference 2019

Subnautica was announced by Unknown Worlds Entertainment on December 17, 2013,[1] with Charlie Cleveland as the director and lead gameplay programmer, and Hugh Jeremy as the producer.[5] The music is composed by Simon Chylinski.[6]

Cleveland was heavily inspired by Minecraft, which he noted "transformed the game industry" and "threw away all traditional challenge oriented and progression oriented games". The release of Minecraft overlapped with Unknown Worlds releasing Natural Selection 2. Feeling burnt out, the team wanted to try something new and decided to make such a game.[7] Other influences included scuba diving, the filmography of James Cameron, and "just the feeling of exploring the deep, dark, alternately beautiful and terrible, ocean depths. Feeling like I’m an explorer, almost an astronaut, not knowing what I’ll find".[8] Cleveland did not initially view it as a survival game but as an exploration game.[8]

Cleveland was also motivated by the Sandy Hook Elementary School shooting. Frustrated by lack of progress made in the US toward ending gun violence, Cleveland thought that he could do his part by making a non-violent game.[7] As such, the development team opted against the inclusion of firearms in the game, with Cleveland describing the game as "one vote towards a world with less guns" encouraging players to think about "non-violent and more creative solutions to solve our problems".[9]

The development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game, Natural Selection 2. Subnautica producer Hugh Jeremy justified this decision because of the different demands that the game places on the engine, and "because [the team] does not include people working on Spark, it's not appropriate for Subnautica to use Spark. By using Unity for Subnautica, Spark can continue to develop in certain directions, while Subnautica develops in others. To use Spark for Subnautica would be like trying to fit a square peg in a round hole."[10]

The game lacks traditional missions or quest structure usually found in video games. This was a deliberate choice, with Cleveland stating "with intrinsic rewards, people are instead encouraged to just do the activities for their own merit, less people would be motivated to do it. But, if they did get over that learning period they would get to the point where they internalized that activity as pleasurable on its own and they would continue".[11] Cleveland opted for this after reading an essay by Jamie Cheng who implemented similar philosophies into his game Don't Starve.[11]

Early access versions of Subnautica were released on Steam Early Access on December 16, 2014[12] and on Xbox One Preview on May 17, 2016.[13][14][15] During this initial release the game featured no hunger or thirst mechanics. After receiving criticism, specifically from one player whose critique "struck home for me", the team opted to include such a system eventually discovering that it helped players orient themselves to the early parts of the game.[8] The full version of the game was released on January 23, 2018 for Windows and macOS personal computers,[16][17] and on December 4, 2018 for PlayStation 4 and Xbox One consoles.[18] The Nintendo Switch, PlayStation 5 and Xbox Series X/S versions of the game and a sequel, called Subnautica: Below Zero, were released on May 14, 2021.[19][20][21] Previously, Below Zero was released in early access on January 30, 2019.[22][23][24]


Subnautica received positive pre-release reception. Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it's going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun."[2] Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.[36]

At launch, the game received "generally positive reviews" on all platforms according to review aggregator Metacritic.[25][26][27] Ben "Yahtzee" Croshaw on The Escapist's Zero Punctuation series gave it a generally positive review, stating, "Underwater exploration is an inherently appealing concept: this whole new world rolling away before you, made all the more beautiful by its utter hostility." He did criticize the game as "a little unintuitive and not a little buggy".[37] Croshaw would later list Subnautica as his second favourite game of 2018.[38]

By January 2020, more than 5.23 million copies had been sold across all platforms, not including free copies given as part of promotions.[39]


Year Award Category Result Ref
2018 Golden Joystick Awards Best Visual Design Nominated [40][41][42]
Best Audio Design Nominated
Breakthrough Award (Unknown Worlds) Won
PC Game of the Year Won
Ultimate Game of the Year Nominated
Gamers' Choice Awards Fan Favorite Indie Game Won [43]
2019 D.I.C.E. Awards Outstanding Achievement in Game Design Nominated [44]
National Academy of Video Game Trade Reviewers Awards Game of the Year Nominated [45]
Sound Effects Nominated
15th British Academy Games Awards Original Property Nominated [46]


  1. ^ Console versions co-developed by Panic Button
  2. ^ Physical versions published by Gearbox Publishing


  1. ^ a b Carlson, Patrick (December 17, 2013). "Natural Selection 2 developer Unknown Worlds announces ocean-based Subnautica". PC Gamer. Archived from the original on January 29, 2016. Retrieved January 20, 2016.
  2. ^ a b Birnbaum, Ian (January 9, 2015). "Subnautica: Early impressions of Minecraft under the sea". PC Gamer. Archived from the original on January 29, 2016. Retrieved January 20, 2016.
  3. ^ Jeremy, Hugh (December 2013). "Subnautica: Descend into the Depths". Unknown Worlds Entertainment. Archived from the original on March 30, 2016. Retrieved March 31, 2016.
  4. ^ "Subnautica Review - Surviving A Whole New World Of Wonder". Retrieved May 14, 2021.
  5. ^ Jeremy, Hugh (December 17, 2013). "The Crew of Subnautica". Unknown Worlds Entertainment. Archived from the original on April 17, 2016. Retrieved April 9, 2016.
  6. ^ "About Unknown Worlds". Unknown Worlds Entertainment. Archived from the original on March 23, 2016. Retrieved April 11, 2016.
  7. ^ a b Unknown Worlds (December 4, 2018). Making of Subnautica - Charlie Cleveland - Game Direction. YouTube.
  8. ^ a b c Shubhankar, Parijat. "Subnautica Interview – A Conversation About The Game's Console Launch, and More". Gaming Bolt. Retrieved November 5, 2020.
  9. ^ MacLeod, Riley (April 4, 2016). "Subnautica Developer Explains Why He Won't Add Guns To The Game". Kotaku. Archived from the original on April 7, 2016. Retrieved April 11, 2016.
  10. ^ Jeremy, Hugh (December 18, 2013). "Why is Subnautica using Unity, and not the Spark Engine?". Unknown Worlds Entertainment. Archived from the original on April 5, 2016. Retrieved April 11, 2016.
  11. ^ a b Shepherd, Henry. "How Subnautica's community helped create an underwater world dying to be explored". PCGamesN. Retrieved November 5, 2020.
  12. ^ Matulef, Jeffrey (December 17, 2014). "Natural Selection 2 dev's Subnautica is out now on Steam Early Access". Eurogamer. Archived from the original on January 29, 2016. Retrieved January 20, 2016.
  13. ^ Santangelo, Nick (December 23, 2015). "Subnautica is now in development for Xbox One". XBLA Fans. Archived from the original on March 20, 2016. Retrieved March 20, 2016.
  14. ^ "Subnautica Xbox Preview Releases on 17 May - Subnautica". Subnautica. May 16, 2016. Archived from the original on July 28, 2017. Retrieved June 20, 2017.
  15. ^ "Subnautica (Xbox Game Preview) Is Now Available For Xbox One". Xbox Live's Major Nelson. May 16, 2016. Archived from the original on February 8, 2018. Retrieved February 7, 2018.
  16. ^ Chalk, Andy (January 9, 2018). "Subnautica will finally leave Early Access later this month". PC Gamer. Archived from the original on January 10, 2018. Retrieved January 10, 2018.
  17. ^ Nunneley, Stephany (January 24, 2018). "Underwater, open-world adventure game Subnautica has been released for PC". VG247. Retrieved May 25, 2020.
  18. ^ Fischer, Tyler (November 18, 2018). "'Subnautica' PS4 Release Date Revealed". Comic Book. Retrieved May 25, 2020.
  19. ^ "All-new Subnautica: Below Zero gameplay revealed in State of Play". PlayStation.Blog. April 29, 2021. Retrieved April 30, 2021.
  20. ^ Kalina, David (May 14, 2021). "Subnautica: Below Zero is Now Available for Xbox One and Xbox Series X/S". Xbox Wire.
  21. ^ "Subnautica for Nintendo Switch - Nintendo Game Details". Nintendo. Retrieved May 14, 2021.
  22. ^ Holt, Kris (August 18, 2020). "'Subnautica' arrives on Nintendo Switch in early 2021". Engadget. Retrieved October 29, 2020.
  23. ^ Romano, Sal (August 18, 2020). "Subnautica and Subnautica: Below Zero coming to Switch in early 2021". Gematsu. Retrieved October 29, 2020.
  24. ^ Shabana, Arif (January 30, 2019). "Subnautica: Below Zero Out Now as Early Access Title". IGN. Archived from the original on January 31, 2019. Retrieved February 26, 2019.
  25. ^ a b "Subnautica for PC Reviews". Metacritic. CBS Interactive. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  26. ^ a b "Subnautica for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved January 11, 2019.
  27. ^ a b "Subnautica for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved January 11, 2019.
  28. ^ "Subnautica review: "I haven't felt this petrified in a video game since Resident Evil 7"". GamesRadar+. Retrieved May 14, 2021.
  29. ^ "Review: Subnautica". Destructoid. Retrieved May 14, 2021.
  30. ^ "Subnautica Review". IGN. Retrieved May 14, 2021.
  31. ^ "Subnautica Review: A Water Wonderland". GameSpot. Retrieved May 14, 2021.
  32. ^ "Subnautica review". PC Gamer. January 29, 2018. Retrieved May 14, 2021.
  33. ^ "Subnautica A Sea Of Infinite Possibility". Game Informer. Retrieved May 14, 2021.
  34. ^ "Mini Review: Subnautica - A Wondrous Trip Under The Sea". Nintendo Life. May 11, 2021. Retrieved May 14, 2021.
  35. ^ "Subnautica (Switch) Review". Nintendo World Report. Retrieved May 14, 2021.
  36. ^ Davies, Marsh (January 5, 2015). "Premature Evaluation: Subnautica". Rock Paper Shotgun. Archived from the original on April 20, 2016. Retrieved March 31, 2016.
  37. ^ "Subnautica". YouTube. Retrieved January 11, 2019. Alt URL
  38. ^ "2018 Best Worst and Blandest (Zero Punctuation)". YouTube. Retrieved January 14, 2019.
  39. ^ Valentine, Rebekah (January 14, 2020). "Subnautica has sold over 5m copies". Retrieved January 14, 2020.
  40. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved November 17, 2018.
  41. ^ Andronico, Michael (October 26, 2018). "Golden Joystick Awards: Vote for Ultimate Game of the Year". Tom's Guide. Retrieved November 17, 2018.
  42. ^ Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Retrieved November 17, 2018.
  43. ^ "2018 Gamers' Choice Awards". Gamers' Choice Awards. December 9, 2018. Retrieved January 4, 2019.
  44. ^ Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Retrieved January 14, 2019.
  45. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Retrieved February 13, 2019.
  46. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved March 15, 2019.

External links[edit]