Super Boy Allan
Super Boy Allan | |
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Developer(s) | ASK Kodansha |
Publisher(s) | Sunsoft |
Composer(s) | Naoki Kodaka |
Series | Chinou (Intelligence Game) |
Platform(s) | Family Computer Disk System |
Release |
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Genre(s) | Educational video game |
Mode(s) | Single player |
Super Boy Allan (スーパーボーイ・アラン, Sūpā Bōi Aran) is an educational video game developed by ASK Kodansha for the Family Computer Disk System, and published by Sunsoft in 1987.[1]
Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chitei Tairiku Orudora (1987).[2]
In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.
Gameplay
[edit]To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.[3]
The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.
The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).[citation needed]
See also
[edit]References
[edit]- ^ "Super Boy Allan for Famicom Disk System - GameFAQs".
- ^ "Super Boy Allan". Giant Bomb. CBS Interactive. Retrieved 15 May 2013.
- ^ Cifaldi, Frank (22 January 2010). "Super Boy Allan Is Not So Super". 1Up.com. Ziff Davis. Retrieved 15 May 2013.