Super Swing Golf
|This article needs additional citations for verification. (July 2015)|
|Super Swing Golf|
|Mode(s)||Single Player, Multiplayer|
While very similar to the online PangYa, Super Swing Golf is slightly different in the areas of control and content.
Both the single player and multiplayer game feature three different modes of play. In single player, these include a story mode, stroke play mode, and match mode, while in multiplayer, Balloon Pop mode replaces the story mode. In all modes, Pang (currency) can be earned and later spent on additional clothing or gear.
Unlike the original PC version, this game does not have online play. Prior to the game's release, Ryan Arbogast, Tecmo's product specialist, had stated in an interview that the story mode was expected to make up for the lack of online play.[verification needed] He also hinted at the possibility of pay-to-play downloadable content, such as costumes and characters.
A recent update to the Japanese version of PangYa stated, "You are now able to exchange exclusive items with the Wii Version". This is done offline by entering certain codes (from PangYa) into the Wii title.
Players use the Wii Remote to scroll and pan around the course, as well as to actually execute shots. To swing, players raise the controller behind them (as with a real golf club) until the on-screen power meter reaches the desired point. Once ready, players then hold down the "A" button and swing forward. The angle and speed of the forward swing is used to determine how close the actual shot comes to the desired shot. If the controller is rotated or twisted as the player swings forward, the resulting shot will hook or slice.
An alternative control system is to use just the buttons on the Wii Remote similar to how the game is played on the PC, including the same key combinations for power shots.
The Wii single-player story mode is named PangYa Festa. Complete with an anime-inspired storyline, the objective of this tournament is to defeat all opponents in match play. Players select a character and then a course, which determines the number of holes, typically 3, 6 or 9, and the opponent. As players successfully defeat opponents, they earn the right to play against more difficult opponents on different courses. Winning a given match also unlocks new characters, caddies, and items which can be purchased in the shop.
Before and after each match, the player is greeted with a brief cutscene where the player's character and opponent exchange quips with each other and their caddies.
The 11 courses in the game are Blue Lagoon, Blue Moon, Blue Water, Ice Cannon, White Wiz (North Wiz and White Wiz in the US online version), Sepia Wind, Shining Sand, Silvia Cannon, West Wiz, Wind Hill, and Wiz Wiz.
Fatal Frame connection
Keisuke Kikuchi, producer and co-creater of the survival horror game series Fatal Frame was the producer of Super Swing Golf, and the protagonists Mio and Mayu Amakura from Fatal Frame II: Crimson Butterfly are featured in concept artwork for the game. Also, the outfit of the Fatal Frame (video game) protagonist, Miku Hinasaki, is an unlockable costume for the character Hannya.
The game was met with positive reception. IGN gave it a score of 7.3 out of 10, calling it a fair game with a lot of replay value, but ultimately the rest depended on preference. Yahoo! Games awarded it 4.5/5, saying it was a fun mix between silly swings and serious golf. X-Play gave it four stars out of five for being fun but very difficult in some areas. GameRankings gave the game a score of 71.40%, while Metacritic gave it 72 out of 100.
A sequel, Super Swing Golf: Season 2, was released on December 11, 2007.
- "Super Swing Golf for Wii". GameRankings. Retrieved October 19, 2014.
- "Super Swing Golf for Wii Reviews". Metacritic. Retrieved October 19, 2014.
- EGM staff (February 2007). "Super Swing Golf". Electronic Gaming Monthly (212): 87.
- MacDonald, Keza (March 10, 2007). "Super Swing Golf". Eurogamer. Retrieved October 20, 2014.
- Dickens, Anthony (November 27, 2006). "Famitsu Wii Scores". NintendoLife. Retrieved December 19, 2014.
- Kato, Matthew (February 2007). "Super Swing Golf". Game Informer (166). Archived from the original on January 14, 2008. Retrieved October 19, 2014.
- Freck1es (January 2, 2007). "Review: Super Swing Golf". GamePro. Archived from the original on January 7, 2007. Retrieved October 20, 2014.
- Tackett, Tim (December 21, 2006). "Super Swing Golf Review". Game Revolution. Retrieved October 20, 2014.
- Thomas, Aaron (December 14, 2006). "Super Swing Golf Review". GameSpot. Retrieved October 19, 2014.
- Kuo, Li C. (January 19, 2007). "GameSpy: Super Swing Golf". GameSpy. Archived from the original on January 22, 2007. Retrieved October 20, 2014.
- "Super Swing Golf Review". GameTrailers. January 17, 2007. Retrieved October 20, 2014.
- Knutson, Michael (December 21, 2006). "Super Swing Golf - WII - Review". GameZone. Archived from the original on January 25, 2009. Retrieved October 20, 2014.
- Bozon, Mark (December 22, 2006). "Super Swing Golf Review". IGN. Retrieved October 19, 2014.
- Shea, Cam (September 4, 2007). "Pangya! Golf with Style AU Review". IGN. Retrieved October 19, 2014.
- Bowskill, Thomas (May 10, 2007). "Super Swing Golf PANGYA (Wii) Review". NintendoLife. Retrieved October 20, 2014.
- "Super Swing Golf". Nintendo Power 212: 94. February 2007.
- Jones, Scott (December 15, 2006). "Super Swing Golf". Maxim. Archived from the original on June 27, 2007. Retrieved December 19, 2014.
- Chick, Tom (December 19, 2006). "Super Swing Golf". Yahoo! Games. Archived from the original on January 9, 2007. Retrieved October 19, 2014.
- Bemis, Greg (January 30, 2007). "Super Swing Golf". X-Play. Archived from the original on February 4, 2007. Retrieved October 19, 2014.