Takashi Iizuka (game designer)
Takashi Iizuka (飯塚 隆, Iizuka Takashi) is a Japanese game producer, game director, game designer, level designer, scenario writer and key Sonic Team member.
Early career
His first collaboration with Sega involved working with STI on Sonic 3 and Knuckles as a designer. Later, he helped supervise Traveller's Tales with the development of Sonic R. In Japan he was lead designer for Nights into Dreams.... He directed and headed up lead design for Sonic Adventure as well (it was his idea for a Sonic role-playing game).
Sega Studio USA
In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sega Studio USA, in order gain feedback from the western market. Over in the U.S. his team worked on the international release of Sonic Adventure. Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Nights: Journey of Dreams. In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals & Sonic Rivals 2) under his team's supervision for the PSP console.
Currently
In 2008, part of Sega Studio USA was absorbed back into Sonic Team Japan. Currently, he is the head of Sonic Team and also the new producer for Sonic Team's games.
Production history
- Sonic the Hedgehog 3 & Knuckles (1994) — Senior Game Designer
- Nights into Dreams (1996) — Lead Game Designer
- Christmas Nights (1996) — Game Designer
- Sonic 3D Blast (1996) — Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
- Sonic Jam (1997) — Director
- Sonic R (1997) — Game Design Director
- Sonic Adventure (1999) — Director, Character Game Designer, Chaos Game Designer, Level Designer
- ChuChu Rocket! (2000) — Product Support (Sega of America)
- Sonic Adventure 2 (Battle) (2001) — Director, Game Designer, Enemy Game Designer, Level Designer
- Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
- Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
- Sonic Mega Collection/Sonic Mega Collection Plus (2004) — Special Thanks
- Sonic Gems Collection (2005) — Special Thanks
- Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
- Sonic Riders (2006) — Recording Coordinator
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
- Sonic and the Secret Rings (2007) — Special Thanks
- Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
- Nights: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
- Nights into Dreams (PS2 Version) (2008) — Supervisor
- Sonic Riders: Zero Gravity (2008) — Recording Coordinator
- Sega Superstars Tennis (2008) — Special Thanks
- Sonic Unleashed (Xbox 360 & PS3 Version) (2008) — Level Design Special Thanks
- Sonic Chronicles: The Dark Brotherhood (2008) — Sonic Character Supervisor
- Sonic and the Black Knight (2009) — Special Thanks
- Sonic the Hedgehog 4 (2010) — Producer
- Sonic Colors (2010) — Producer