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Talk:Jann (Ars Magica)

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While searching for possible references to this stub (orignally linked from Jinn), I discovered that the stub text originates from documents pendant to the Ars magica RPG. Full quote from the source:

"The Jann tribe have been more conservative in their approach to humankind, but have embraced Islam for the most part. They are the most individualistic of the Djinn, yet have almost exclusively sided with the followers of the Prophet in times of danger. The Jann were among the first Djinn that humans came in contact with, for they consider an oasis as perhaps the most beautiful place that exists. Caravans suffered or prospered at their hands, for it is said they could hide an oasis from those who had previously mistreated them or shown disrespect. Powerful Jann can still take the form of a camel, generally white, and travel slowly between oasis under their control. They occasionally will disappear in a cyclone of sand. Their greatest enemies are the Ghul, who lurk in the desert to strike at unwary guest of the Jann, or at the Jann themselves on their travels. Jann will only rarely be found in cities, though many are said to have palaces at their favorite oasis. They often appear as a whirlwind of sand, or as a soldier in order to conceal themselves."

Alloway, Gene (1993). Ars Arabica: Arabic Supplement to the Ars Magica Roleplaying System (PDF). pp. pp. 20. Retrieved 2008-05-17. {{cite book}}: |pages= has extra text (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)

Is there any evidence that Jann/Djann are subjects of real-world human culture/folklore? webbj74 (talk) 15:13, 17 May 2008 (UTC)[reply]