Talk:Mirai (software)
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Someone vandalized this page by adding info about a band or something. If this is a problem, please add a new article entitled Mirai_(band) or something similar and then create a disambiguation page that links to both the software and the band. As it stands, Google searches for both "Mirai" and "Mirai band" return no related results to the band in question, but plenty of results for the software. This software needs a better article, considering that was used to model the character "Gollum" from the Lord of the Rings trilogy films and also do all the artwork and modelling for Mario 64. Whitesanjuro 07:19, 11 August 2006 (UTC)
Mirai and LOTR?
[edit]I believe if Mirai was used at all in the modelling of Gollum (or any other Lord of the Rings character), it’s role was rather minor. It is widely known, that ZBrush was the crucial tool for modelling Gollum. —The preceding unsigned comment was added by 172.176.100.76 (talk) 23:56, 2 January 2007 (UTC).
- On the contrary, it seems Mirai was used for modelling keyframes and the animation was done in Maya: [[1]], [[2]]. The only mention is when user "Sammy" in the thread (erroneously) credits Zbrush as Weta's modelling/animation tool for Gollum: "you folks might also be interested to know about the neat approach WETA used for modeling and animating Gollum - as well as many other characters. ... " But further down, Jason Schleifer, (senior animator for TT, animation lead for RotK) says: "Zbrush wasn't even really "out" when we were doing gollum's displacement maps." Talyian 22:01, 18 September 2007 (UTC)
To those who edit Wikipedia pages without having any knowledge of the subject, but just "believing that" : please abstain yourself unless you have direct knowledge of the matter, like myself, or provide sound documentation of what you claim. I had to undo plenty of removals and restore links to rightful sources. Lpisati (talk) 08:17, 29 October 2014 (UTC)
Fair use rationale for Image:Uv-2d-3d.jpg
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