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Talk:Order of Hermes (Mage: The Ascension)

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In addition to needing clean up, there are two major problems. First, the original writer or writers apparently submitted their incomplete rough draft, including headers without accompanying body text. Second, no indication is given whether the "history" presented belongs to the Ars Magica version or the World of Darkness version of the Order, or whether the text presented is in some way meant to delineate occult mythologies (such as those embraced by the various decendants of the Golden Dawn) that might have served as the inspiration for the game versions. I strongly suggest that the article be reduced to a stub including only the opening paragraph, until such time as the original writer (or someone better motivated) can do a clearer and more complete job. --69.138.67.141 21:06, 15 October 2005 (UTC)[reply]


I must say there is a real problem here: this version deals with the World of Darkness version of the Order of Hermes, which is totally different to the ars Magica version, despite sharing some names. The references to real Hermetic thought are perhaps out of place in what appears to be an entry on a roleplaying game entity.

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Does this want Disambiguation?

Given that the "World of Darkness" vs "Mythic Europe" versions of the Order of Hermes are entirely-discrete things at this time, but share a common creative root and VAST overlaps of terminology & concepts, perhaps separate pages (e.g. Order_of_Hermes_WoD & Order_of_Hermes_ArM (or do the "WoD" & "ArM" acronyms -- while entirely clear to their respective audiences -- not fulfill Wikipedia standards?)))

Note that "the references to real Hermetic thought" are entirely apt, as both games (deliberately) take many cues from genuine historical thought and historical persons. It may be valuable to point out where the game/fiction material ends and where the actual history begins -- although, for gaming purposes, that division is best kept as seamless as possible.