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Talk:Tank rush

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Merger with Rush (cvg)

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Agree -- I've changed the merge tag to specify which page is being merged where. (also fixing my signature) --ExplodingFerret 19:33, 1 January 2007 (UTC)[reply]
Have a look at my post about the merge on the other articles talk page. To sum it up, I am deleting the templates, if you disagree then go right ahead and put them back.Darkcraft 12:54, 3 March 2007 (UTC)[reply]

Italic text"So called tank rushing is one of the main arguments against the real-time strategy genre, and is most likely a reason for the popularity of real-time tactical games."

I am changing this portion to retain the reference to RTT, but I am adding a quick discussion of the game designer's role in limiting the inevitability of tank rushes. Good game design can limit the likelyhood that multiplayer matches will degenerate into single-unit rushes.

In addition, I added an extended discussion about the use of rushes, their advantages and disadvantages, and two variations on the basic rush.

Incorrect Opening Sentence

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"Tank rush is a tactic often used in Real-time strategy video games where the focus is to amass a large amount of armored attack vehicles to attack your opponent with rather than focusing on strategy"

In this case, "Tank rush" would be a strategy since it is an overall plan for victory. The use of the tanks themselves during the attack is a tactic, albeit a very simple one. Therefore the opening sentence would be more accurate if it read

"Tank rush is a strategy often used in Real-time strategy video games where the focus is to amass a large amount of armored attack vehicles to attack your opponent rather than focusing on creative tactics"

Ziiv 02:00, 18 June 2007 (UTC)[reply]

Merge with Rush (computer and video games)

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Tank rush should be merged under the more general title Rush (computer and video games) because:

  • Rushing is not limited to games that use WW II combat methods. E.g. Tank rush mentions Starcraft at least twice (Zergling rushes; use of Reavers to stop rushes). Similar tactics are found in historical / fantasy settings, e.g. "grunt" rushes in Warcraft and successors (the Grunt is the cheapest, lowest-tech Orc unit in Warcraft; Warcraft II is the ancestor of both Starcraft and Age of Empires, where the Clubman rush is the equivalent).
  • Even in games that use WW II combat methods tanks are not the only rushing units. In Red Alert 2 and offshoots, Engineers (to capture and sell critical enemy buildings), Terrorists / Crazy Ivans (to blow up critical enemy buildings) and Terror Drones (to destroy enemy vehicles) can be used in rushes. Philcha (talk) 10:07, 2 June 2008 (UTC)[reply]
I support this merge proposal. Substantially most of the information in both articles are similar. Everything else can be tackled by having a special section in the main rush (computer and video games) article. Randomran (talk) 05:27, 3 June 2008 (UTC)[reply]
I have merged Tank rush to Rush (video games) as-is. As they both seem to be game-guide material needing cleanup, why not clean them up together? ~ JohnnyMrNinja 19:15, 4 August 2008 (UTC)[reply]