The Bridge (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
The Bridge
Developer(s)The Quantum Astrophysicists Guild
Publisher(s)The Quantum Astrophysicists Guild
Designer(s)Ty Taylor
Mario Castañeda
Programmer(s)Ty Taylor
Artist(s)Mario Castañeda
Composer(s)Kevin MacLeod
Platform(s)Microsoft Windows, Xbox 360, Xbox One, Android, Amazon Fire TV, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Nintendo Switch
ReleaseMicrosoft Windows
February 22, 2013
Xbox Live Arcade
November 13, 2013
May 15, 2014
May 16, 2014
Android, Amazon Fire TV
June 30, 2014
Xbox One
August 14, 2015
PlayStation 3, PlayStation 4, PlayStation Vita, Ouya
August 18, 2015
Wii U
August 20, 2015
Nintendo Switch
September 7, 2017
Genre(s)Puzzle, art

The Bridge is an indie video game designed by American indie developer Ty Taylor for Microsoft Windows, Linux, OS X, Amazon Fire TV, Android, Xbox 360, Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Nintendo Switch.[1] In the game, the player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.[2]


The game consists of various levels, the goal of which is to get the main character to the exit door. The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations.[3] The player can rotate the world using the arrow keys, changing the gravitational direction of individual objects, or control the main character with A and D to go left and right.[1][2] The Wii U version utilizes the GamePad touch and accelerometer. The player can use the Wii U GamePad touch capabilities to interact with the world to move the character, open doors, activate objects, and interact with the menu system and UI. The player can also tilt the Wii U GamePad to rotate gravity in the game.


The game opens with the nameless main character sleeping under an apple tree. After an apple hits him in the head and wakes him up, he is guided to his house with three doors, behind which lie further doors and levels. The story is explained through the environment and post-world text as the game progresses.[1][4]


Aggregate scores
Review scores
Game Informer7.5/10[2]
Nintendo Life8/10 stars[7]

The Bridge received positive reviews from critics. It has an aggregate score of 72.63% on GameRankings[5] and 74/100 on Metacritic.[6] The game won the 2012 Indie Game Challenge award for Achievement in Art Direction and Achievement in Gameplay.[8]

See also[edit]


  1. ^ a b c Hancock, Patrick (March 7, 2013). "It turns out that ceilings can be floors". Destructoid. Retrieved July 7, 2013.
  2. ^ a b c Marchiafava, Jeff (February 26, 2013). "Stumbling Toward Fun At A Sluggish Pace". Game Informer. Retrieved July 7, 2013.
  3. ^ a b Johnson, Leif (March 1, 2013). "The Bridge Review -". GameSpot. Retrieved July 7, 2013.
  4. ^ a b Whitehead, Dan (March 1, 2013). "The Bridge review - Let's twist again". Eurogamer. Retrieved July 7, 2013.
  5. ^ a b "The Bridge for PC - GameRankings". GameRankings. Retrieved July 7, 2013.
  6. ^ a b "The Bridge for PC Reviews - Metacritic". Metacritic. Retrieved July 7, 2013.
  7. ^ Bowling, Steve (August 19, 2015). "The Bridge (Wii U eShop) Review". Nintendo Life. Archived from the original on August 19, 2015. Retrieved August 19, 2015. Cite uses deprecated parameter |deadurl= (help)
  8. ^ Tach, Dave (December 15, 2012). "GameStop cancels this year's Indie Game Challenge, future unclear". Polygon. Retrieved July 7, 2013.

External links[edit]