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Get-Well Gamers

From Wikipedia, the free encyclopedia

Get-Well Gamers is a charitable organization that aims to bring video game consoles and games to sick children in hospitals. The charity was founded in 2001 by Ryan Sharpe, who was hospitalized as a child and found that playing Donkey Kong Jr. and Zaxxon had been beneficial to his recovery.[1] In 2005, the charity was officially recognized in the United States as 501(c)(3) charitable organization. By October 2006, the organization had expanded to cover over 40 hospitals in more than 20 states.[2] The charity accepts donations of video game systems and games from 1989 and later from both individuals and companies.[2][3] Since its founding, the group has received support from various other gaming-related organizations such as the International Game Developers Association and Nvidia.[4][5]

In 2014, Get-Well Gamers expanded into Europe with the launch of Get-Well Gamers UK [1]. [2]

In 2016, Get-Well Gamers was fully absorbed into the Ablegamers charity, with Ryan Sharpe being given a position on the Ablegamers advisory board.[6]

See also

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References

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  1. ^ Rico, Laura. "Playing the pain away". UC Irvine. Archived from the original on 2012-01-11. Retrieved 2012-02-26.
  2. ^ a b Wallis, Alistair (2006-10-18). "Q&A: Get-Well Gamers Foundation's Ryan Sharpe". Gamasutra. Archived from the original on May 11, 2011.
  3. ^ "Get-Well Gamers Foundation". Kotaku. 2006-10-11. Archived from the original on 2013-01-27. Retrieved 2012-02-26.
  4. ^ "Get-Well Gamers Celebrates 10th Anniversary with IGDA LA and WIGI Holiday Party". Game Politics. 2011-12-02. Archived from the original on 2013-02-13. Retrieved 2012-02-26.
  5. ^ Maragos, Nich (2006-03-07). "iGames Partners With Nvidia For Charity Fundraiser". Gamasutra. Archived from the original on May 9, 2011.
  6. ^ "Get-Well-Gamers is Now Part of AbleGamers". Ablegamers. 2016-11-28. Retrieved 2020-02-18.
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official website (UK) - https://getwellgamers.org.uk/