Titan (1988 video game)
|Platform(s)||Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Famicom, FM Towns, PC Engine, ZX Spectrum|
Titan takes the Breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits.
Titan is very picky about the environment it is presented to when attempted to be executed, e.g. it will reportedly not work at all in DOS 7.0 (Windows 9x "real DOS mode"). There is no speed/frame-limiter on this program thus on a modern computer a slowdown utility is needed to make it run at a reasonable rate.
The game has interesting graphics for its time and an original concept, however it is criticized by some for bad controls and irritating effects like the ball sometimes flying off in an unpredictable direction when bouncing.