Jump to content

Toby Howard

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Bender235 (talk | contribs) at 16:52, 22 July 2016 (clean up; http->https (see this RfC) using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Toby Howard
Alma materUniversity of Manchester
Scientific career
Fields
InstitutionsUniversity of Manchester
Doctoral students
Website

Toby L. J. Howard is a Reader in the School of Computer Science at the University of Manchester in the UK, and Director of undergraduate studies.[10][11][12][13][14]

Education

Howard was educated at Birkenhead School, and then the University of Manchester receiving a Bachelor of Science degree in Computer science and a Master of Science degree in 1983 for work on the graphics facilities of the MU6 network.[15]

Research

Howard does research on Computer Graphics and Virtual Environments[16][17][18][19] as a member of the Advanced Interfaces Group (AIG)[20] and has supervised several doctoral students.[1][3][5][7][9][21] Howard's current research projects include:

"Virtual Reality as a Rehabilitative Technology for Phantom limb[22] Experience, investigating using virtual environments for treating phantom limb pain in amputees"[21]

"Augmented Reality, with preliminary work on an interactive display for public engagement"[21]

Previous research projects include

"Virtual environments for psychology research. Telepresence and Telepathy in Immersive Virtual Reality, used immersive virtual environments to test for telepathic effects:"[21]

"Augmented Reality Image Synthesis (ARIS). Augmenting photographs with correctly illuminated objects in real time (gallery)."[21]

"Virtual environments for crime scene investigation. We worked with Greater Manchester Police on the REVEAL project, investigating reconstructing crime scenes using virtual environments with accurate global illumination:"[21]

"VR for Large Scale-Applications" (VRLSA) concentrated on the development of industrial applications and resulted in the release of our MAVERIK[18] VR kernel."[21]

Teaching

Howard teaches on Computer Graphics and Image Processing and Advanced Computer Graphics and leads the Annual UK Schools Computer Animation Competition, now (2013) in its seventh year.[23]

References

  1. ^ a b Albin-Clark, Adrian (2012). Simulating characters for observation: Bridging theory and practice (PhD thesis). University of Manchester.
  2. ^ Albin-Clark, A.; Howard, T. L. J.; Anderson, B. (2011). "Real-time computer graphics simulation of blockplay in early childhood". Computers & Education. 57 (4): 2496. doi:10.1016/j.compedu.2011.07.004.
  3. ^ a b Broughton, Russell Alan (2007). Framework for plausible augmentation of virtual environments (PhD thesis). University of Manchester.
  4. ^ Broughton, R. A.; Howard, T. L. J. (2005). "Augmenting existing virtual environments with plausible naturalistic clutter". 2005 International Conference on Cyberworlds (CW'05). pp. 8 pp. doi:10.1109/CW.2005.22. ISBN 0-7695-2378-1.
  5. ^ a b Caillette, Fabrice (2006). Real-time markerless 3-D human body tracking (PhD thesis). University of Manchester.[dead link]
  6. ^ Caillette, F.; Galata, A.; Howard, T. (2008). "Real-time 3-D human body tracking using learnt models of behaviour". Computer Vision and Image Understanding. 109 (2): 112. doi:10.1016/j.cviu.2007.05.005.
  7. ^ a b Gaborit, Nicholas (2006). Interaction mechanisms in a collaborative large scale virtual environment for public consultation (PhD thesis). University of Manchester.
  8. ^ Gaborit, N.; Howard, T. (2004). "A collaborative virtual environment for public consultation in the urban planning process". Proceedings Theory and Practice of Computer Graphics, 2004. p. 104. doi:10.1109/TPCG.2004.1314459. ISBN 0-7695-2137-1.
  9. ^ a b Sayeed, Rezwan (2010). Illustrative non-photorealistic rendering techniques for GPU architectures (PhD thesis). University of Manchester.
  10. ^ Toby Howard publications indexed by Google Scholar
  11. ^ Toby Howard publications indexed by Microsoft Academic
  12. ^ Toby Howard at DBLP Bibliography Server Edit this at Wikidata
  13. ^ Toby Howard's publications indexed by the Scopus bibliographic database. (subscription required)
  14. ^ Toby Howard author profile page at the ACM Digital Library
  15. ^ Howard, Toby L.J. (1983). Graphics facilities for the MU6 network (MSc thesis). University of Manchester.
  16. ^ Caillette, F.; Howard, T. (2004). "Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs". Third IEEE and ACM International Symposium on Mixed and Augmented Reality (PDF). p. 266. doi:10.1109/ISMAR.2004.50. ISBN 0-7695-2191-6.
  17. ^ Howard, T. L. J. (1991). A Practical introduction to PHIGS and PHIGS plus. Boston: Addison-Wesley. ISBN 0-201-41641-7.
  18. ^ a b Hubbold, R.; Cook, J.; Keates, M.; Gibson, S.; Howard, T.; Murta, A.; West, A.; Pettifer, S. (1999). "GNU/MAVERIK". Proceedings of the ACM symposium on Virtual reality software and technology - VRST '99. p. 66. doi:10.1145/323663.323674. ISBN 1581131410.
  19. ^ Gibson, S.; Hubbold, R. J.; Cook, J.; Howard, T. L. J. (2003). "Interactive reconstruction of virtual environments from video sequences". Computers & Graphics. 27 (2): 293. doi:10.1016/S0097-8493(02)00285-6.
  20. ^ http://aig.cs.man.ac.uk
  21. ^ a b c d e f g "Toby Howard: research". Archived from the original on 2013-07-19.
  22. ^ Murray, C. D.; Pettifer, S.; Howard, T.; Patchick, E. L.; Caillette, F.; Kulkarni, J.; Bamford, C. (2007). "The treatment of phantom limb pain using immersive virtual reality: Three case studies". Disability & Rehabilitation. 29 (18): 1465. doi:10.1080/09638280601107385.
  23. ^ Annual UK Schools Computer Animation Competition