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20% project[edit]

Wikipedia:WikiProject Business

This is my proposal for the article following WP:N, WP:V, Not original researchand offers a neutral point of view.

Background[edit]

Google's Logo

This idea is first put forward by Googleto their workers, it is as known as the genius hour. In 2004, the founder of Google, Larry Pageand Sergey Brinannounced the Google 20% project as allowed workers to spend 20% of their work time to work on their own interested subjects[1]. As these workers in google are scientists and engineering, they mostly spend this 20% of their time on the subject that is related to their work. As employees are interested at these subjects, their motivation and effectiveness might increase. Consequently, it is time for innovation and they create a number of useful products and systems such as Google map, Google Earthand G-mail[2]. According to Juliani (2014),20% project is similar to the Montessori Method, as both of them make full use of individuals' interests, empower individuals to make their own choice and promote their innovations and effectiveness.

This module is gradually applied in the education system, as students are allowed to spend 20% of their hours on those subjects or topics that they are interesting at, based on their passions and imaginations[3]. As these subject are attractive to students, students are more likely to keep focus and working hard during this 20% of the time, just like what they have done in the kindergarten[2][3]. Same as the 20% project be applied in IT industry can promote the innovation of the employees, it enhances students ability to explore and the skills to critical thinking.[4]

20% Project of Students[edit]

The idea of 20% project apply in education is simple. Teachers empower students to spend 20% of the time each week to work on the program that they are interesting at. As students are empowered to choose a topic according to their interests[5], these subjects might not highly academic required and not about talent, ability, and score, only about the passions and interest. However, it is not a time for students to relax or doing nothing instead of study, they need to keep working on something that they are desire to. Students need to be responsible for their own project and what they will learn from the project[6]. Additionally, students might not only need to work in a group to solve the problems they will meet when developing their own project, but also need to think about the problems in different angles in other to fix the problem at the end[7]. As students are not as self-control as engineers and scientists, they might have different progress and sometime might unable to use their time wisely. Consequently, teachers ought to help and provide advice for students to guarantee effectiveness.

20% Project of Teacher[edit]

A teacher is always a model of students. The 20% project also impact teachers, which has side effects on students in terms of teaching methods. The game changer about the education is the change of what we think, is the shifting from negative receive the message from positively to approach the pieces of information[7]. For example, the Edcamp mentioned by Juliani(2014), teach teacher not only the teaching skills but also about changing the way they teach. In these 20% project of teaching, teachers are encouraged to replace the old model of teaching as one person standing on the stage keep talking with the new system of learning that more likely consists of discussion and leadership. Additionally, 20% project enable the teacher to expand the rage of knowledge that they are teaching. With this 20% of the time, teachers are able to convey more knowledge that is outside of the textbook and add more content into the classroom including Youtube video sources[8].

The Secret of 20% Project[edit]

By applying the 20% project, employees are forced to start to work on something that is new and this is the same as what the students need. Students are empowered to choose the topic that they are interested at, and also they need to responsible for the topic or program they have chosen, which increase the sense of responsibility for students[6]. Nevertheless, as individuals need to work on a program that is based on their interest, they need to analyse the case in ,multiple angle so that they are able to have a whole view about their topic. By keep practicing thinking about the topic in different angle not only promote individuals' ability to think critically but also practice their problem-solving skills[7]. In terms of the result, as individuals might need to present their project or final products within the community of school or company, individuals need to practice their language skills and presentation skills so that they can well demonstrate what they have done by using the 20% of time[6]. In addition, teamwork is required during this 20% amount of their time, the ability of teamwork is also be enhanced within this project.

The key of this 20% project is that these topic that are chose by individuals are what they are interested at. Consequently, they are more patient and would like to keep focusing on these topics[8]. As interest and passion are the motivations, employees or student are highly engaged and keep focus on their subject, which is the reason why there are more likely to learn knowledge that cannot be taught in classroom and promote their innovation in this process. Additionally, individuals within the 20% project already know that they have 20% of the time to work on the subject that they are interested at, they might be more likely to participate in the other 80% of the time and improve their performance and outcomes.

To sum up, the 20% amount not only might have positive impact on individuals skills, but also could improve their performance in the other 80% of time.

  1. ^ Mims, Christopher; Mims, Christopher. "Google's "20% time," which brought you Gmail and AdSense, is now as good as dead". Quartz. Retrieved 2019-03-25.
  2. ^ a b author., Juliani, A.J,. Inquiry and innovation in the classroom : using 20% time, genius hour, and PBL to drive student success. ISBN 9781315813837. OCLC 908033737. {{cite book}}: |last= has generic name (help)CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  3. ^ a b Krebs, Denise (2015-10-23). "The Genius Hour Guidebook". doi:10.4324/9781315676241. {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ Krebs, Denise (2015-10-23). "The Genius Hour Guidebook". doi:10.4324/9781315676241. {{cite journal}}: Cite journal requires |journal= (help)
  5. ^ Elaine, Simos (August 2015). "Genius Hour: Critical Inquiry and Differentiation" (PDF). English Leadership Quarterly. 38: 1.
  6. ^ a b c Krebs, Denise (2015-10-23). "The Genius Hour Guidebook". doi:10.4324/9781315676241. {{cite journal}}: Cite journal requires |journal= (help)
  7. ^ a b c Pamela K., Coke (2018). "Using Genius Hour to Change What We Do with What We Know". English Journal. 107: 26.
  8. ^ a b Krebs, Denise (2016). The genius hour guidebook : fostering passion, wonder, and inquiry in the classroom. New York ;: Routledge. ISBN 9781317384588.{{cite book}}: CS1 maint: extra punctuation (link)