User:Jheald/sandbox/GA/Conformal geometric algebra/prep
from the Geometric Algebra page:
Conformal Geometric Algebra (CGA)
[edit]A compact description of the current state of the art is provided by Hestenes in Bayro-Corrochano and Scheuermann (2010),[1] which also includes further references, in particular to Dorst et al (2007).[2] Another useful reference is Li (2008).[3]
This again extends the language of GA, the conformal model of is embedded in the CGA via the identification of Euclidean points with vectors in the null cone, adding a point at infinity and normalizing all points to the hyperplane . Allows all of conformal algebra to be done by combinations of rotations and reflections and the language is covariant, permitting the extension of incidence relations of projective geometry to circles and spheres.
Specifically, we add such that and such that to the orthonormal basis of allowing the creation of
- representing an ideal point (point at infinity)(see Compactification)
- representing the origin where
- and where is a unit pseudoscalar representing the Minkowski plane.
This procedure has some similarities to the procedure for working with homogeneous coordinates in projective geometry and in this case allows the modeling of Euclidean transformations as Orthogonal transformations.
A fast changing and fluid area of GA, CGA is also being investigated for applications to relativistic physics.
References
[edit]- ^ Geometric Algebra Computing in Engineering and Computer Science, E.Bayro-Corrochano & Gerik Scheuermann (Eds),Springer 2010. Extract online at http://geocalc.clas.asu.edu/html/UAFCG.html #5 New Tools for Computational Geometry and rejuvenation of Screw Theory
- ^ Dorst, Leo; Fontijne, Daniel; Mann, Stephen (2007). Geometric algebra for computer science: an object-oriented approach to geometry. Amsterdam: Elsevier/Morgan Kaufmann. ISBN 978-0-12-369465-2. OCLC 132691969.
- ^ Hongbo Li (2008) Invariant Algebras and Geometric Reasoning, Singapore: World Scientific. Extract online at http://www.worldscibooks.com/etextbook/6514/6514_chap01.pdf
Incidence relations
[edit]Angles ?
[edit]Motivation
[edit]- Perhaps: trying for inversive geometry; want to make a sphere into a hyper-plane; so conformally map R3 -> hyper-sphere in R4 (is this where the -1 signature comes in?) ; spheres correspond to planes; then homogenise by adding a dimension to cope with the point at infinity.
- Alternatively: homogenise first, then cmap R3 ?
- Q: is the CGA of Minkowski space close to twistor theory (both located in R(2,4)) ?
- metric: just convenient, to make the angles come out right.
- R2 -> R(3,1) : cf Penrose & Rindler spinor construction.
New lede
[edit], screw theory and ***
gives a tetra-vector corresponding to the hyperplane representing the sphere
alternatively, applying the wedge product to the vectors representing four points gives the hyperplane representing the sphere they all lie on.
the geometric algebra (Clifford algebra) of an n+2 dimensional space constructed by a particular projective mapping of an underlying n-dimensional space. Most commonly, the underlying space is the three-dimensional , which is mapped into a pseudo-Euclidean projective space ℝ4,1; but essentially the same process can be applied to any Euclidean or pseudo-Euclidean space ℝp,q to give a projective space of dimension ℝp+1,q+1.
More specifically, the mapping is a spherical stereographic projection into ℝp+1,q, lifted into a projective space with a particular metric, to give the full mapping into ℝp+1,q+1.
This has the effect of mapping generalised spheres in ℝ3 into (hyper-)planes orthogonal to a particular vector in ℝ4,1; and of allowing translations (and in fact general inversive transformations) in ℝ3 to be represented as rotations in the ℝ4,1 setting. These can be effected by the characteristic sandwich operations of geometric algebra, similar to the use of quaternions for spatial rotation in 3D, which combine very efficiently using the product rule of geometric algebra; and which transform the spheres, planes, circles, etc. in a manifestly covariant way.