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Description[edit]

The Setting[edit]

Realms of Trinity began as a low-magic D&D campaign setting taking place in a kingdom of the same name. It is a human centric world that leaves many concepts, such as large-scale geography and definite cosmology, only vaguely defined.

The Realm of Trinity was founded by its king, Barrek II. Since its birth as an organized City, the realm fought a long and bloody war with the a demon named Cain, an antagonistic devil from an unknown place. The war between these two was the focal point of the setting's campaign for most of its lifespan.

On the Neverwinter Nights and Neverwinter Nights 2 Clients[edit]

Realms of Trinity was one of the first Persistent worlds to migrate from its original PnP campaign setting to the Neverwinter Nights game client. The origional Realms of Trinity server on Neverwinter Nights ceased to exist on May 17th 2006, the gameworld was open to players using this client, leaving the course of its campaign largely decided by its community.

On September 6th, 2008, Realms of Trinity was opened to the public as an open beta on the Neverwinter Nights 2 client. This incarnation of the gameworld advanced the setting about 200 years into the future, and dictated that the war between Cain and Trinity had been ended in a near world shattering battle with Trinity being the victor. In this setting, the Realm of Trinity is now a thriving trade-way, its citizens generally peasants and shop keepers, with a large contigent of retired veterans from the Cain War of old.

Neverwinter Nights 2 Vault Hall of Fame[edit]

Realms of Trinity was inducted into the Neverwinter Nights 2 Vault Hall of Fame on 09/09/2008.[1] It retained the highest position on the Vault's list of Top Gameworlds for years, and as of June 2011 it holds the 2nd position on the same list, with a score of 9.96/10.00 with over 165 votes.

Neverwinter Nights Podcast[edit]

Members of the Realms of Trinity Builder Team were interviewed by NWN Podcast in July 2009.[2]

Members of the Realms of Trinity Builder Team were again interviewed on Episode 122 of to NWN Podcast, airing in January 2010.[3]

As of Feburary 3, 2011 the staff of Realms of Trinity took over production of the Neverwinter Nights Podcast. The first eppisode aired by the RoT staff team was episode 135.[4]

The Story, Book 1[edit]

Many years ago, a wizard named Cain had mastered his art and began seeking a way to overcome his own mortality. Forging a pact with the darkest gods, Cain was taken into the pits of the Nine Hells and reformed into a demon of immense proportions. Returning to the world of mortals, Cain destroyed everything in his path and summoned a massive horde of evil beings to serve as his underlings. These creatures decimated all opposition, including the followers of the dark gods who Cain had sworn allegiance to.

Those few who managed to survive sought refuge in the bustling port town of Trinity. With its substantial army and formidable navy, Trinity’s leaders believed the invading force could be trampled in a matter of days. Orders were given and the battalion marched forth to bring peace to the land. They fought valiantly, seemingly without fear, until their opponents were pushed back into the darkness. “Victory,” one of the fighters called out into the night, his sword covered in the black blood of his enemies. His companions raised their weapons into the air and were about to shout when an earthquake knocked them all flat. A gush of wind blew past, almost as if it was running from something, then Cain appeared…and the screams of the dying began in earnest.

Within days, hundreds of courageous adventurers met their doom at the hands of Cain, but none were able to match his terrifying might or awesome feats of magic. Then the Heroes of Trinity, armed with mystical weapons and extraordinary abilities, faced Cain in his own fortress, Hell’s Keep. The battle was long, but the Heroes of Trinity managed the impossible, extinguishing Cain’s life force and sending him back to the Hells, defeated.

Now, over two years later, the stirrings of trouble are beginning anew. The dwarves, sworn to protect the mystical weapons of our Heroes in their mountain fortress, have reported dissention in their ranks. Holo Cross, a Paladin of Tyr, has betrayed his deity and captured the Isle of Repent, using it as a staging ground for an assault on the mainland. The port city of Saerton has declared war against Trinity, sending ships filled with armed troops to raid villages and capture supplies in order to begin a siege on Trinity, itself. A call has gone out for adventurers to assist Trinity in its time of need...will you tempt the fates and face this deadly challenge?

The Story, Book 2[edit]

[RoT 2 Video]

After the fall of Cain and many years of fighting a darker and widespread pestilence the Hero's of Trinity are once again called forth to face a new foe that comes from the depths below. This Legendary journey will take the Hero's across the Forgotten Realms and deep below to new places never seen before. The custom content developed for this continued expansion is all completely unique to the Realms of Trinity.

The Game[edit]

The Realms of Trinity is a story based persistent world based in the ©Forgotten Realms Campaign setting. It takes place in the southern coast of the Sembian region several hundred years after the goings on in Neverwinter Nights 2. The server is listed under Role Play and named Forgotten Realms-Realms of Trinity.

The core story of the Realms of Trinity drives the persistent world experience for the player, but the player is not bound to it. There are areas of the game that can be adventured at any time. These areas are not tightly bound to the story, but as in any region, are loosely tied in various ways.

Unique to Trinity - Epic Relevels[edit]

  • Character development is essential in the Realms of Trinity. Hence, players will be rewarded for attaining experience above and beyond Level 30. This is called an EPIC Relevel. When a player reaches certain thresholds of XP, you will be entitled to an Epic Relevel.
  • A character will receive a total of 5 base ability score bonuses. These can be spread out as the player chooses. After the player chooses the 5, the DM will update your ability scores and send you to our "Relevel Void", once there you will be set to Level 1 and the player will be able to re-level / rebuild your character as they choose.
  • The thresholds are as follows:
     1st ER: 1,000,000 XP
     2nd ER: 2,000,000 XP
     3rd ER: 3,500,000 XP
     4th ER: 5,000,000 XP

Website[edit]

http://www.realmsoftrinity.com/

http://www.nwnpodcast.com/

References[edit]

Special Thanks[edit]

Obsidian Entertainment, Bioware, and Atari for making Neverwinter Nights 2 what it is today and making this PW possible.

The original Neverwinter Nights Realms of Trinity PW designers.

Related Articles[edit]

Good topics:

Neverwinter Nights 2

Good articles:

Icewind Dale II
Neverwinter Nights 2
Neverwinter Nights 2: Mysteries of Westgate
Neverwinter Nights 2: Storm of Zehir
Neverwinter Nights 2: Mask of the Betrayer