User:Nishantsny/sandbox

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Frostbite 3 is a user-friendly software development toolset which enables game creators to quickly and easily iterate on ideas and achieve new visions for interactive experiences.

The workflows and runtimes are highly configurable and cover all aspects of development including Audio, Animation, Cinematics, Scripting, Artificial Intelligence, Physics, Destruction, Rendering, Visual Effects, and more.

The toolset comprises of three primary components: FrostEd, Backend Services, and Runtime [1].

FrostEd[edit]

FrostEd is a desktop program for developers to create Frostbite games. Its unified interface aides in collaboration across diverse discipline groups like artists, designers, animators, scripters, and programmers . The engine is build to support real-time What-You-See-Is-What-You-Play empowered workflows enabling rapid iteration and creative discovery.

Backend Services[edit]

Backend Services are suite of powerful systems designed to support game development teams with growing industry demands in scale, detail, and complexity. Its robust infrastructure can handle thousands of raw assets and hundreds of thousands of individual components. The engine developers have a dedicated data build system called Blizzard and a distributed caching service called Avalanche which work together to bring game developers the latest code and data with dozens of updates on a daily basis ensuring easy access to all latest tools.

Runtime[edit]

Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both runtime memory and runtime performance are key factors to enable code and data systems to deploy content to diverse targets from XBOX360 and PlayStation 4 to iOS and Android.