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Kubbuteo is an indoor derivative of lawn game Kubb, a game with which it shares its ruleset. The objective is to knock over upright wooden disks by flicking other wooden disks at them. The ultimate goal is to knock the "king" over, before the opponent does. However, if a player knocks over the king before achieving their objectives, that player immediately loses the game.

Kubbuteo is an action tabletop game played between 2 players or teams, requiring both tactical thinking and dexterity. In this way, it resembles carom, crokinole and shove ha'penny.

History of the game[edit]

Kubbuteo was invented in 2011 in the UK and the first set of publicly available instructions on how to make a set were published in 2012. In keeping with the philosophy of the parent game, the inventors made Kubbuteo public-domain, with no copyright or patent restrictions. Pieces for the game were deliberately chosen so as to be easily available for purchase from DIY stores and online. As a result, anybody is quickly able to make their own set.

Equipment[edit]

The board is 4 foot by 2 foot and made of smooth wood. Baselines are marked 3.5 inches from each of the narrow ends and a centre point is marked in the middle. Like Kubb, there are 3 types of pieces – the king, the batons and the kubbs. The batons and kubbs must both be flickable and hence are smooth wooden disks 1.25 inches in diameter, 0.3 inches in height. The kubbs need to be stood up, so are sanded on the edge to provide a flat surface. The king is a wooden mushroom shaped object 1.25 inches in diameter and 2 inches in height

Setup[edit]

The king is placed upright in the centre of the board, and 5 kubbs are placed equidistant on each baseline.

Rules[edit]

There are two phases for each player's turn:

1. Player A flicks the six batons from their baseline at their opponent's kubbs, trying to knock them over. After each flick, keep the playing area clear by removing the baton and any knocked over kubbs.

2. Kubbs that are successfully knocked down are then flicked by Player B back into Player A's half of the board and stood up where they come to rest. These are called ‘Field Kubbs’ and it is good strategy to group them close to each other. When returning knocked down Kubbs, 1 misflick [when the kubb has not gone far enough to reach the opponent’s half, or has gone off the board] is allowed and the kubb is returned to Player B for reflicking. Subsequent misflicked kubbs will be placed by Player A anywhere in their own half, but at least 2 inches from the King.

Play then changes hands, and Player B flicks the batons at Player A's kubbs, but they must first knock down any standing Field Kubbs before they can go for Baseline Kubbs. Any Baseline Kubbs knocked over while there are still Field Kubbs upright are simply stood up again. After Player B’s six flicks, kubbs that have been knocked down are flicked back over onto the opposite half of the board and then stood up.

If either player leaves Field Kubbs standing, the kubb closest to the King now represents that player's baseline, and players now flick at their opponent's kubbs from that point. This rule applies when flicking at Field and Baseline Kubbs only; fallen kubbs are returned from the original baseline, and attempts to knock over the King also happen from the baseline. Knocking over the King from anywhere but the baseline will result in losing the game.

Play continues in this fashion until a player has knocked down all kubbs in the other player’s half. They may then attempt to knock over the King from the baseline using remaining batons. If a player successfully topples the King, they have won the game. However, if at any time during the game the King is knocked down by a poorly flicked baton, the offending player immediately loses the game.

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