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Clausewitz Engine
Developer(s)Paradox Development Studio
Written inC++
PlatformMicrosoft Windows, PlayStation 4, Xbox One
PredecessorEuropa Engine
LicenseProprietary


Clausewitz Engine is a multiplatform game engine developed by Paradox Development Studio. It is the successor to Europa engine and was first used to create the 2007 video game Europa Universalis III.


History[edit]

In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III.[1] Named after the Prussian general Carl von Clausewitz, the new engine provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku (released 2011) was the first game utilizing the Clausewitz 2 engine. The studio's 17th game, Imperator: Rome (released 2019), was also built using Clausewitz, but with the addition of new 64-bit software known as "Jomini" (named after 19th century Swiss general Antoine-Henri Jomini)[2] that allows for better 3D rendering and easier creation of mods. The newly improved engine now also features support for DirectX 11.[3]

Features[edit]

Clausewitz Engine

Games using Clausewitz Engine[edit]

References[edit]

  1. ^ Savage, Phil (August 21, 2015). "Stellaris: how Paradox plan to make an infinite grand strategy". PC Gamer. Archived from the original on 4 April 2016. Retrieved April 8, 2016.
  2. ^ Brown, Fraser (2018-10-14). "The engine behind Paradox Development Studio's future games". VentureBeat. Archived from the original on 25 July 2019. Retrieved 2019-07-21.
  3. ^ Horti, Samuel (October 14, 2018). "Future Paradox games will be easier to mod thanks to engine upgrade". PC Gamer. Archived from the original on 7 December 2019. Retrieved 21 July 2019.