Vortex (video game)
Vortex | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | |
Producer(s) | Neil Jackson |
Designer(s) | Nic Cusworth Michael Powell |
Programmer(s) | Michael Powell |
Artist(s) | Alistair McNally |
Composer(s) | Justin Scharvona |
Platform(s) | Super NES |
Release |
|
Genre(s) | 3D shooter |
Mode(s) | Single-player |
Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994.[1] Titled Citadel during development, it is one of a few titles designed to use the enhanced graphics of the Super FX powered GSU-1.
Gameplay
The player pilots an experimental mech called the Morphing Battle System against the seven worlds of the Aki-Do Forces.[2] The MBS can transform between four different modes, fueling unconfirmed speculation that the concept may have been derived from an unreleased game based on Transformers: Generation 2.[3] However, in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.[4]
Reception
Electronic Gaming Monthly scored the game at 6 out of 10. They remarked that the pace is slow, but complimented the unique concept and high challenge.[5] GameFan's three reviewers scored it 79%, 72%, and 70%.[6]
References
- ^ "Super NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on 2004-06-19. Retrieved 2004-06-19.
- ^ "Vortex". SNES Central.
- ^ Oxford, Nadia (July 3, 2007). "Transformers: Robots in Disgust". 1UP.com. Retrieved January 9, 2013.
- ^ "The Making of: Vortex". Retro Gamer (147): 38–41. October 2015.
- ^ "Review Crew: Vortex". Electronic Gaming Monthly (63). Ziff Davis: 32. October 1994.
- ^ GameFan, volume 2, issue 11, page 31