World Cup Carnival
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|World Cup Carnival|
|Series||FIFA World Cup|
|Genre(s)||Traditional soccer simulation|
While the license was acquired with time to spare and was carefully planned, internal problems plagued the project's development until it could not be completed anywhere near a commercially usable date. As Mexico '86 was coming closer, U.S. Gold decided to acquire the rights of an older game, Artic Computing's 1984 title World Cup Football, re-fit it with the properly licensed items, and market it as a revolutionary new title. However, this late effort was received with cynicism from all in the video game industry: gamers, retailers and reviewers alike, and started a trend of "less than what was expected" games based on football licenses. Several magazines of the time printed angry letters from people who had bought the game.
Ten teams (Uruguay, Italy, Germany, Brazil, England, Argentina, France, Spain, Mexico and Scotland) are available in the Commodore 64 and Amstrad CPC versions of the game while all 24 teams that played in the 1986 World Cup are available in the ZX Spectrum version. For all three platforms only 8 of these teams can be selected for the actual World Cup mode. Additionally, there is a training mode that includes penalty taking in all three versions. Matches last for 3 minutes, and there is no ability to change formation settings etc.
The game was packaged with many extras including a World Cup wallchart, a sew-on badge and poster.
At the time of its release Zzap!64 awarded the C64 version of the game an overall score of just 11%. Crash scored the ZX Spectrum version 26% and the reviewer stated "This is the worst football simulation I have ever seen". MobyGames awards the game 2.5/5.
Follow up games
US Gold developed a game for the next World Cup but did not win the official licence. They still released Italy 1990 but the official tie-in, World Cup Soccer: Italia '90 was released by Virgin Mastertronic.
|FIFA World Cup official licensed video game
World Cup Soccer: Italia '90