Jump to content

You aren't gonna need it

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by DanBrotsky (talk | contribs) at 15:22, 17 April 2016 (Removed the neutrality banner, as per guidelines and talk page discussion.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

"You aren't gonna need it"[1][2] (acronym: YAGNI)[3] is a principle of extreme programming (XP) that states a programmer should not add functionality until deemed necessary.[4] XP co-founder Ron Jeffries has written: "Always implement things when you actually need them, never when you just foresee that you need them."[5] Other forms of the phrase include "You aren't going to need it"[6][7] and "You ain't gonna need it".[8]

Context

YAGNI is a principle behind the XP practice of "do the simplest thing that could possibly work" (DTSTTCPW).[2][3] It is meant to be used in combination with several other practices, such as continuous refactoring, continuous automated unit testing, and continuous integration. Used without continuous refactoring, it could lead to disorganized code and massive rework. YAGNI's dependency on supporting practices is part of the original definition of XP.

See also

References

  1. ^ Extreme Programming Installed, Ronald E. Jeffries, Ann Anderson, Chet Hendrickson, 2001, 265 pages, p. 190, webpage: Books-Google-dIsC, quote: "YAGNI: 'You Aren't Gonna Need It.' This slogan, one of XP's most famous..., reminds us always to work on the story we have, not something we think we're going to need."
  2. ^ a b Extreme Programming examined, Giancarlo Succi, Michele Marchesi, 2001, 569 pages, p., webpage: Books-Google-VSCh, quote: "XP says 'do the simplest thing that could possibly work ' because 'you aren't gonna need it'."
  3. ^ a b Object-oriented & classical software engineering, Stephen R. Schach, 2007, 618 pages, p., webpage: Book-Google-hWwh, quote: "Two acronyms now associated with extreme programming are YAGNI (you aren't gonna need it) and DTSTTCPW (do the simplest thing that could possibly work)."
  4. ^ Lowell Lindstrom; Carmen Zannier; Erdogmus, Hakan (2004). "Extreme Programming and Agile Methods". XP/Agile Universe 2004: 4th Conference on Extreme Programming and Agile Methods. Berlin: Springer. p. 121. ISBN 3-540-22839-X. {{cite book}}: |format= requires |url= (help)CS1 maint: multiple names: authors list (link)
  5. ^ Ron Jeffries. "Practices". X Programming. Retrieved 2007-11-07. {{cite web}}: |contribution= ignored (help)
  6. ^ Martin Fowler; Kent Beck (8 July 1999). Refactoring: Improving the Design of Existing Code. Addison-Wesley Professional, 431 pages, p. 68, webpage: BGoogle-1M. ISBN 0201485672, ISBN 978-0201485677. Quote: "you aren't going to need it".
  7. ^ Mary Poppendieck; Tom Poppendieck (2003). Lean Software Development: An Agile Toolkit, p.59, webpage: BGoogle-hQ. Quote: "Kent Beck, Extreme Programming Explained, Chapter 17, uses the acronym YAGNI (You Aren't Going to Need It) for this practice and explains its rationale."
  8. ^ Russ Olsen (2007). Design Patterns in Ruby, p.13, webpage: [1]. ISBN 0321490452, ISBN 9780321490452. Quote: "This design principle comes out of the Extreme Programming world and is elegantly summed up by the phrase You Ain’t Gonna Need It (YAGNI for short)."