User:ProtoDrake/sandbox
Ash
ASH: Archaic Sealed Heat[a] is a 2007 tactical role-playing game co-developed by Mistwalker and Racjin, and published by Nintendo for the Nintendo DS.
The game was created by Mistwalker founder Hironobu Sakaguchi, who acted as executive producer, writer and designer. Production lasted roughly two years. Among the first projects conceived and announced for Mistwalker, Sakaguchi collaborated on the project with artist Hideo Minaba and composer Hitoshi Sakimoto, who had worked with Sakaguchi during their time at Square. Due to its heavy use of FMV graphics, it was the first DS title to ship on a two-gigabit cartridge.
Gameplay
ASH: Archaic Sealed Heat is a tactical role-playing game where players take on the role of protagonist Aisya and her army in battles against enemy forces, progressing through a chapter-based narrative.
Development
Mistwalker founder Hironobu Sakaguchi was very fond of the tactical role-playing genre and had wanted to develop one himself. While had had created design concepts for them, such as Final Fantasy Tactics while working at Square, he had never been directly involved.[5][6] The game was in its concept stages during early 2005.[7] It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside Blue Dragon and Lost Odyssey.[8] The game was co-developed with Racjin.[9][10] Production lasted approximately two years.[5] Sakaguchi acted as the game's executive producer, writer and designer.[11][12] Mistwalker vice president Kensuke Tanaka acted as the producer.[5][12]
The gameplay design drew inspiration from the Daisenryaku series.[8]
Sakaguchi described the game's tone as very different from that of Blue Dragon.[17]
Because of the high amount of CGI graphics in-game, it was the first DS title to use a two-gigabit cartridge.[17] The CGI elements and cutscenes were created collaboratively by Robot, Shirogumi and Ufotable.[13][18]
Music
The game's music was composed and arranged by Hitoshi Sakimoto and Masaharu Iwata through Sakimoto's studio Basiscape.[19] An additional track was composed by Isao Kasai of Racjin.[20][21]
Release
The title was the third of four projects announced by the company during 2005 alongside Blue Dragon, Lost Odyssey and Cry On.[14][25] It was planned as Mistwalker's second released project, coming between Blue Dragon and Lost Odyssey.[26]
While an ESRB rating for the game was found, and English voice actors were apparently being hired by Nintendo of America, ASH: Archaic Sealed Heat remains exclusive to Japan. Posited reasons include a lack of success in Japan, and the large size of its DS cartridge.[31][32] A fan translation exists, but is noted for its flawed writing.[33]
Reception
Sales figures were seen as fairly slow given the staff's reputation.[31][32]
Notes
References
- ^ アルカイック シールド ヒート - System. ASH: Archaic Sealed Heat website (in Japanese). Archived from the original on 2021-04-11.
- ^ a b Boulette, Bryan (2007). "ASH: Archaic Sealed Heat - Hands On Impression". RPGamer. Archived from the original on 2021-08-01.
- ^ a b Walker, Torrey (2007-10-12). "Preview - ASH: Archaic Sealed Heat". 1Up.com. Archived from the original on 2016-06-16.
- ^ a b "ASH Update". IGN. 2005-10-12. Archived from the original on 2018-05-22.
- ^ a b c d Creator's Voice - 『ARCHAIC SEALED HEAT』. Nintendo (in Japanese). 2007. Archived from the original on 2008-02-05. Retrieved 2021-04-13.
- ^ a b 新作発表! 坂口博信氏が手がけるシミュレーションRPG『ASH(仮題)』. Famitsu (in Japanese). 2005-10-05. Archived from the original on 2021-08-05.
- ^ ニンテンドーDSでシミュレーションRPGを開発します!!. Famitsu (in Japanese) (2005-02-04). Enterbrain: 12–15. 2007-02-04. Scans
- ^ a b Mistwalker Inside - ASH Special. Game Japan (in Japanese) (Volume 18). Hobby Japan: 14–17. November 2007.
{{cite journal}}
:|issue=
has extra text (help) - ^ a b Ochoa, Rolando (2007-10-22). "The mixed flames of ASH: Archaic Sealed Heat". Siliconera. Archived from the original on 2012-02-10. Retrieved 2021-04-13.
- ^ ラクジン - 開発実績. Racjin (in Japanese). Archived from the original on 2021-06-19.
- ^ Maragos, Nich (2005-02-05). "Gaming News Round-Up: February 2nd, 2005". Gamasutra. Archived from the original on 2012-05-13.
- ^ a b c Riley, Adam (2007-07-15). "E3 2007 News / Archaic Sealed Heat (Nintendo DS) RPG Details". Cubed3. Archived from the original on 2020-04-20.
- ^ a b Mistwalker, Racjin (2007-10-04). ASH: Archaic Sealed Heat (Nintendo DS). Nintendo. Scene: Credits.
- ^ a b Gantayat, Anoop (2005-10-05). "Final Fantasy Father Brings Ash to DS". IGN. Archived from the original on 2021-01-26. Retrieved 2021-04-13.
- ^ Gibson, Ellie (2005-10-25). "Sakaguchi drops ASH details". Eurogamer. Archived from the original on 2015-01-09.
- ^ 最高峰の世界観を構築していく精鋭チーム CyDesignationのアイデンティティーを探る【取締役座談会編】. Cygames (in Japanese). 2020-12-02. Archived from the original on 2021-04-10.
- ^ a b Balistrieri, Emily (2007-09-12). "Preview - ASH: Archaic Sealed Heat". 1Up.com. Archived from the original on 2016-06-16.
- ^ ufotable - 2007 - Works. Ufotable (in Japanese). Archived from the original on 2008-10-17.
- ^ a b "Works - 2007". Basiscape. Archived from the original on 2012-08-18.
- ^ a b Sakimoto, Hitoshi, Iwata, Masaharu (2010-07-28). "ASH: Archaic Sealed Heat Original Soundtrack liner notes." (in Japanese) Aniplex. SVWC-7503-4 Scans Retrieved on 2021-07-29.
- ^ a b アニプレックス - 「ASH」(アルカイック シールド ヒート)オリジナル・サウンドトラック. Aniplex (in Japanese). Archived from the original on 2011-09-22.
- ^ "Interview with Masaharu Iwata". RPGFan. 2008-09-15. Archived from the original on 2009-02-01.
- ^ アルカイック シールド ヒート オリジナル・サウンドトラック. Aniplex (in Japanese). Archived from the original on 2021-04-11.
- ^ https://www.gamespot.com/articles/sakaguchis-mistwalker-studio-developing-ds-game/1100-6117946/
- ^ "Mistwalker Unveils Another Title". RPGamer. 2005-12-12. Archived from the original on 2014-12-31. Retrieved 2014-12-31.
- ^ Xbox 360 ストラテジー 2007 - ミストウォーカー. Famitsu Xbox360 (in Japanese) (March 2007). ASCII Media Works: 75. 2007-01-30.
- ^ 任天堂×ミストウォーカーが放つ大作RPG『Archaic Sealed Heat』10月4日発売!. Dengeki Online (in Japanese). 2007-08-06. Archived from the original on 2008-10-15. Retrieved 2021-04-13.
- ^ 「A.S.H. -Archaic Sealed Heat-」スペシャル・ドラマCD. Sony (in Japanese). Archived from the original on 2021-04-11.
- ^ 検索結果 / エンターブレイン / Strategy Guide Book. Enterbrain (in Japanese). Archived from the original on 2021-08-03.
- ^ アルカイック シールド ヒート 設定&画集. SoftBank Creative (in Japanese). Archived from the original on 2021-01-15.
- ^ a b c "Top 10 Most Wanted Nintendo DS Games of 2008". 1Up.com. 2008-02-13. Archived from the original on 2016-05-29.
- ^ a b Yip, Spencer (2011-12-23). "Nintendo Hired English Voice Actors For Mistwalker's Archaic Sealed Heat". Siliconera. Archived from the original on 2012-01-08.
- ^ a b Lavaux, Rudy (2013-03-03). "ASH: Archaic Sealed Heat (Nintendo DS) Review". Cubed3. Archived from the original on 2021-01-17.
- ^ Moehnke, Mike (2010-08-07). "Archaic Sealed Heat Retroview". RPGamer. Archived from the original on 2020-06-12.
- ^ (NDS) アルカイック シールド ヒート. Famitsu (in Japanese). Archived from the original on 2015-09-21.
External links
- Official website (in Japanese)
TOgre Cling
Tactics Ogre: Let Us Cling Together[a] is 1995 a tactical role-playing game developed by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the warn-torn kingdom of Valeria, where protagonist Denam Pavel works in a local resistance force an neighbouring invader, ending up caught in the ethnic conflicts driving the war and the supernatural powers exploiting it. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.
Production of Tactics Ogre, which lasted two and a half years, was begun by Ogre Battle creator Yasumi Matsuno, who acted as its director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia following the end of the Cold War and how history records war, based heavily in personal and political drama over the fantasy-themed narrative of Ogre Battle: The March of the Black Queen.
The original version sold 500,000 units in Japan and met with positive reviews. Later ports also met with strong reviews, with many praising its gameplay and narrative. Matsuno left Quest Corporation after completing Tactics, joining Square (later Square Enix) and developing Final Fantasy Tactics (1997). A remake for the PlayStation Portable, Tactics Ogre: Wheel of Fate, was developed and published by Square Enix in 2010.
Gameplay
Tactics Ogre: Let Us Cling Together is a tactical role-playing game in which players take on the role of Denam Pavel, a soldier caught in the middle of a war whose actions will influence the story's path.
Battles take place on a small map viewed from an overhead diagonal perspective, with the level geometry and obstacles playing into tactical decisions.[4]
Development
Release
Tactics Ogre released in Japan on October 6, 1995, eighteen months after its initial announcement.[4] The reason for the delay was due to Matsuno wanting further polish in the character animations.[9] A demo was broadcast shortly before release on the Super Famicom's Satellaview peripheral.[10] The game was also distributed through the Nintendo Power flash cartridge.[11]
Reception
The original game has sold over 500,000 copies in Japan.[15]
Notes
References
- ^ 任天堂 スーパーファミコン用シミュレーションRPG. Quest Corporation (in Japanese). Archived from the original on 1998-07-04.
- ^ "Fantasy Quest Special: Still Clinging Together..." Super Play. No. 38. IDG. December 1995. pp. 23–24.
- ^ Atlus USA, ed. (1997). Final Fantasy Tactics North American instruction manual. Atlus USA.
- ^ a b "Coming Attractions". GamePro. No. 77. IDG. December 1995. p. 202.
- ^ タクティクスオウガ25周年記念特集. Famitsu (in Japanese). No. 1670. Kadokawa Shoten. 2020-10-22. pp. 66–90.Translation/summary
- ^ 『FFタクティクス』松野泰己✕『FFXIV』吉田直樹対談──もはやゲームに作家性は不要なのか? 企画者に求められるたったひとつの資質とは?. DenFamicoGamer.jp (in Japanese). 2018-05-22. Archived from the original on 2018-05-22. Retrieved 2021-07-09.
- ^ 「タクティクスオウガ」は若さ故の作品――ゲームデザイナー・松野泰己氏が語るクリエイターとしてのルーツとは. 4Gamer.net (in Japanese). 2011-04-26. Archived from the original on 2011-04-28. Retrieved 2021-09-07.
- ^ "Tactics Ogre – 1995 Developer Interview". Shumplations. Archived from the original on 2020-12-19.
- ^ Vジャンプブックスゲームシリーズ タクティクス オウガ(上) (in Japanese). Shueisha. 1995-11-07. p. 112.
- ^ Super Famicom Hour Programs. Satellaview Tsūshin (in Japanese). No. 6. ASCII Corporation. October 1995.
- ^ タクティクスオウガ ニンテンドウパワー. Quest Corporation (in Japanese). Archived from the original on 2000-12-04.
- ^ "Atlus CO., LTD. Signs licensing agreement with Quest Corporation for Tactics Ogre on the Sony PlayStation game console". Atlus. June 28, 2000. Archived from the original on August 16, 2000. Retrieved December 7, 2020.
- ^ "Tactics Ogre". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 60.
- ^ https://web.archive.org/web/19981212012701/http://atlus.com/
- ^ タクティクスオウガ 運命の輪. Dengeki Games (in Japanese). No. 14. ASCII Corporation. 2010-10-15. p. 26.
- ^ https://archive.org/details/psm-12-august-1998/page/n21/mode/2up
- ^ Bartholow, Peter (May 14, 1998). "Tactics Ogre for PlayStation Review". GameSpot. Archived from the original on March 13, 2007. Retrieved December 5, 2006.
- ^ Parish, Jeremy. "PlayStation Tactics". 1Up.com. Archived from the original on 2011-06-04. Retrieved 2010-02-04.
TOgre Wheel
Tactics Ogre: Wheel of Fortune.[a] is a 2010 tactical role-playing game developed and published by Square Enix. It is a remake of the 1995 game Tactics Ogre: Let Us Cling Together, under which title it released in the West. While retaining the same gameplay design involving turn-based tactics with battles focusing on character classes, it incorporates additional features such as crafting and the ability to revisit branch points in the game's narrative, in addition to multiplayer functionality. The storyline, following the actions of rebel fighter Denam Pavel during a civil war within the kingdom of Valeria, was also expanded with new scenes and characters.
The remake was conceived began following the positive reception of Final Fantasy Tactics: The War of the Lions (2007), taking four years to complete. It was directed by original artist Hiroshi Minagawa, who assembled most of the original game's staff including writer and designer Yasumi Matsuno, and composers Hitoshi Sakimoto and Masaharu Iwata. Original artist Akihiko Yoshida returned to supervise the art direction, with many characters being redesigned by Tsubasa Masao. The localization was handled by Alexander O. Smith and Joseph Reeder, who had worked with Matsuno on games set in the Ivalice universe. Releasing to strong sales in Japan and North America, the remake met with a positive reception from journalists. Praise was given to its narrative, game design and art style.
Content and gameplay
Tactics Ogre: Wheel of Fortune is a remake of the 1995 Super Famicom game Tactics Ogre: Let Us Cling Together, known in the West with its original subtitle.[1][2]
Development
Music
Release
Reception
Aggregator | Score |
---|---|
Metacritic | 87/100[23] |
Publication | Score |
---|---|
1Up.com | A+[24] |
Eurogamer | 9/10[25] |
Famitsu | 36/40 |
Game Informer | 9/10[26] |
GamePro | [27] |
GameSpot | 9/10[28] |
GamesRadar+ | [29] |
Hardcore Gamer | 4.5/5[30] |
IGN | 8.5/10[31] |
PALGN | 8.5/10[32] |
Play | 81%[33] |
RPGamer | 4.5/5[34] |
RPGFan | 93/100[35] |
VideoGamer.com | 8/10[36] |
Publication | Award |
---|---|
GamesRadar+[37] | Best PSP Exclusive |
GameSpot[38] | Best Remake |
Notes
References
- ^ a b "In-Depth: Kajiya Productions On The Art Of Localizing Tactics Ogre". Gamasutra. February 15, 2011. Archived from the original on 2013-03-29. Retrieved April 2, 2014.
- ^ Tong, Sophia (2010-11-05). "Tactics Ogre: Let Us Cling Together First Look". GameSpot. Archived from the original on 2021-09-09.
- ^ "Tactics Ogre: Let Us Cling Together PayStation Portable manual" (PDF). Square Enix. 2011. Archived (PDF) from the original on 2021-09-10.
- ^ https://www.eurogamer.net/articles/2011-01-18-tactics-ogre-let-us-cling-together-hands-on
- ^ Gantayat, Anoop (2010-07-22). "Team Tactics Ogre Details PSP Remake". Archived from the original on 2012-12-25. Retrieved 2013-06-12.
{{cite web}}
: Unknown parameter|websute=
ignored (help) - ^ Square Enix (2011-04-14). Tactics Ogre: Let Us Cling Together Developer Diary - The History of Tactics Ogre and Final Fantasy Tactics (Web video). YouTube.
- ^ Square Enix (2011-02-14). Tactics Ogre: Let Us Cling Together Developer Diary - The Story, Art, and Music Design of Tactics Ogre (Web video). GameSpot.
- ^ https://www.vg247.com/interview-tactics-ogre-director-hiroshi-minagawa
- ^ https://web.archive.org/web/20110824050203/http://news.dengeki.com/elem/000/000/336/336146
- ^ https://web.archive.org/web/20100916210124/http://news.dengeki.com/elem/000/000/300/300019/
- ^ https://web.archive.org/web/20130226192003/http://www.1up.com/previews/tactics-ogre-director-hiroshi-minagawa
- ^ Yoshida, Akihiko; Masao, Tsubasa (2011-05-19). タクティクスオウガ 運命の輪 Art Works (in Japanese). Square Enix. ISBN 4-7575-3218-0.
- ^ https://web.archive.org/web/20100907181022/http://www.andriasang.com/e/blog/2010/09/06/tactics_ogre_psp_text/
- ^ https://blog.playstation.com/2011/02/14/tactics-ogre-let-us-cling-together-your-questions-answered/
- ^ https://web.archive.org/web/20210909213027/http://www.basiscape.com/works2010.html?index=12
- ^ https://www.gamespot.com/articles/sound-byte-meet-the-composer-hitoshi-sakimoto/1100-6338393/
- ^ https://web.archive.org/web/20160531181015/http://www.1up.com/news/tactics-ogre-music
- ^ https://www.4gamer.net/games/116/G011621/20101110040/
- ^ https://www.youtube.com/watch?v=QwohrpCp-JA
- ^ https://game.watch.impress.co.jp/docs/news/382308.html
- ^ https://web.archive.org/web/20120623085854/http://www.1up.com/news/tactics-ogre-takes-wheel-fortune
- ^ https://web.archive.org/web/20150420210606/http://www.kamikazedouga.co.jp/contents/works_game.html
- ^ Tactics Ogre: Let Us Cling Together Archived February 21, 2011, at the Wayback Machine, Metacritic. Retrieved February 18, 2011
- ^ Tactics Ogre: Let Us Cling Together Review, 1UP, February 9, 2011 (archived from the original). Retrieved March 17, 2018
- ^ Tactics Ogre: Let Us Cling Together - Page 2 Archived March 30, 2017, at the Wayback Machine, Eurogamer. Retrieved February 19, 2019
- ^ Tactics Ogre: Let Us Cling Together Archived February 11, 2011, at the Wayback Machine, Game Informer, February 8, 2011
- ^ Heidi Kemps, Tactics Ogre: Let Us Cling Together, GamePro, February 15, 2011
- ^ Tactics Ogre: Let Us Cling Together Review Archived February 15, 2011, at the Wayback Machine, GameSpot, February 12, 2011
- ^ Tactics Ogre: Let Us Cling Together Archived March 13, 2016, at the Wayback Machine, GamesRadar, February 15, 2011
- ^ "Hardcore Gamer Magazine Online". Hardcore Gamer. Archived from the original on April 19, 2011. Retrieved February 28, 2021.
- ^ Tactics Ogre: Let Us Cling Together Review - Let us cling to this game Archived February 11, 2011, at the Wayback Machine, IGN, February 7, 2011
- ^ Tactics Ogre: Let Us Cling Together Review - Sony PSP Archived May 5, 2013, at the Wayback Machine, PALGN. Retrieved February 28, 2021
- ^ "Tactics Ogre: Let Us Cling Together - Let us review this together". Play. No. 202. Future Publishing. March 2011. p. 89.
- ^ Zach Welhouse. "RPGamer Staff Review Tactics Ogre: Let Us Cling Together". RPGamer. Retrieved February 27, 2021.
- ^ Bryan Grosnick (May 10, 2011). "Tactics Ogre: Let Us Cling Together (PSP)". RPGFan. Retrieved February 27, 2021.
- ^ "Tactics Ogre: Let Us Cling Together Review for PSP". VideoGamer.com. Archived from the original on September 15, 2012. Retrieved February 28, 2021.
- ^ "The Platinum Chalice Awards 2011". GamesRadar+. December 17, 2011. Retrieved February 28, 2021.
- ^ "GameSpot's Best of 2011 Special Achievements". GameSpot. December 30, 2011. Archived from the original on February 10, 2012. Retrieved December 31, 2011.
- ^ https://web.archive.org/web/20160613055156/http://www.1up.com/news/japan-review-check-tactics-ogre
- ^ https://www.youtube.com/watch?v=WBw_qc1_3Hc