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Zwischenzug

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The zwischenzug (German for "intermediate move", IPA: [ˈtsvɪʃənˌtsuːk]) is a common chess tactic in which a player, instead of playing the expected move (commonly a recapture of a piece that the opponent has just captured) first interpolates another move, posing an immediate threat that the opponent must answer, then plays the expected move. Ideally, the zwischenzug changes the situation to the player's advantage. Such a move is also called an intermezzo, intermediate move, or in-between move.

Examples

abcdefgh
8
g8 black king
b7 black queen
f7 black pawn
g7 black pawn
g6 black pawn
a5 black pawn
h5 black rook
d4 white queen
h4 white rook
g3 black rook
h3 white pawn
g2 white pawn
f1 white bishop
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Black moves 1. ...Rxh4, White's next move is a zwischenzug

The diagram shows an example. It is Black's turn to move and Black moves

1. ... Rxh4

expecting White to play 2. Qxh4, when Black retains a material advantage. However, White has a zwischenzug:

2. Qd8+

which is followed by

2. ... Kh7
3. Qxh4+ Kg8
4. Qxg3

and White has won a rook, leaving him with a winning position.

Tartakower-Capablanca

Tartakower-Capablanca, New York 1924
abcdefgh
8
a8 black rook
b8 white bishop
c8 black bishop
d8 black queen
e8 black king
h8 black rook
a7 black pawn
b7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
f6 black knight
b4 black bishop
c4 black pawn
d4 white pawn
a2 white pawn
b2 white pawn
e2 white bishop
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
d1 white queen
f1 white king
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 9. Bxb8.

Another example occurred in the game Tartakower-Capablanca, New York 1924,[1] which Irving Chernev christened "the Immortal Zwischenzug Game." In the position at right, Tartakower (White) has just played 9. Bxb8, thinking he has caught Capablanca in a trap: if 9...Rxb8, 10.Qa4+ and 11.Qxb4 wins a bishop. However, Capablanca sprang the zwischenzug 9...Nd5!, protecting his bishop and also threatening 10...Ne3+, forking White's king and queen. After Tartakower's 10.Kf2 Rxb8, Capablanca had regained his piece and went on to win in 20 more moves. Note that after 10.Bf4 (instead of 10.Kf2), Black would not play 10...Nxf4??, which would still allow 11.Qa4+, winning a piece. Instead, after 10.Bf4 Black would play a second zwischenzug, 10...Qf6!, attacking the bishop again, and also renewing the threat of 11...Ne3+. After a move like 11.Qc1, Black could then either take the bishop or consider still a further zwischenzug with 11...Bd6 or 11...g5.

Mieses-Reshevsky

Mieses-Reshevsky, 1935
abcdefgh
8
e8 black rook
g8 black king
a7 black pawn
b7 black pawn
f7 black pawn
g7 black bishop
h7 black pawn
g6 black pawn
b5 white pawn
d5 black queen
a4 white pawn
c4 black pawn
c3 white pawn
f3 white knight
g3 white pawn
c2 white queen
f2 white pawn
h2 white pawn
c1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position before 29. Nd4

A zwishenzug occurred in this game between Jacques Mieses and Sammy Reshevsky. From the position in the diagram, play continued:

  • 29. Nd4 Bxd4
  • 30. cxd4

White must have expected 30... Qxd4 31. Qxc4 Re1+ and then 32. Kg2 gets him out of trouble, but Black has a zwishenzug:

  • 30... Re4!

Attacking the d-pawn twice and preventing the capture of his own pawn. Now if 31. Qxc4, 31... Re1+ forces 32. Rxe1 and White loses his queen (Chernev 1965:211).

See also

References

  • Chernev, Irving (1965), The Most Instructive Games of Chess Ever Played: 62 Masterpieces of Chess Strategy, Dover, ISBN 0-486-27302-4
  • Golombek, Harry (1977), Golombek's Encyclopedia of Chess, Crown Publishing, ISBN 0-517-53146-1