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id Tech 5

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Template:Concept product

id Tech 5
Developer(s)id Software
Operating systemPC (Linux,Microsoft Windows),
Apple Macintosh (Mac OS, Mac OS X),
Xbox 360, Playstation 3
TypeGame Engine
Websiteid Software Website

id Tech 5 is the name of the new game engine developed by id Software. The name follows id's new naming scheme, which gives information about the generation of the engine (for example the Doom 3 engine is now called "id Tech 4"). This was done so people wouldn't build too strong an association with the in-house game anymore. It was demonstrated for the first time at the WWDC 2007 by John Carmack on an eight-core Apple Macintosh computer; however, the demo only utilized a single core and a single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card.[1]

The engine was shown to potential licensees at E3 2007, but not to the public. The first real public demonstration took place at QuakeCon 2007[2] during the annual keynote held by John Carmack himself. The game engine will be used in id's upcoming game, Rage as well as a game in the Quake series.

Features

The demonstration with which the new game engine was shown had 20 GB of texture data (using a more advanced MegaTexture approach using textures with up to 128000x128000 pixel resolution) and a completely dynamically changeable world.

One of the features the renderer will include is a penumbra in the shadowing, by utilizing shadow maps. This is unlike the shadowing of the id Tech 4 engine, which had very sharply defined shadows, with no penumbra.

The engine is cross-platform, making it possible to render the same content on different platforms without the content creator having to take into consideration the different capabilities of each platform. This reduces the complexity of deploying a game on multiple systems.[3]

The engine will likely feature a number of other graphical effects such as various materials for lighting, high dynamic range rendering-centric effects, and motion blur. The engine will also support multi-threaded processing on the CPU for many of its tasks, including rendering, game logic, AI, physics, and sound processing.

See also

References

  1. ^ Gaminggroove.com. "Cain's Carmack Quickie".
  2. ^ IGN. "E3 2007: id Into the Future". Retrieved 2007-07-14.
  3. ^ Gamespot.com. "E3 Q&A: id's Nix on Tech 5 Engine licensing". Retrieved 2007-07-15.

External links

Media