Arkanoid
Arkanoid | |
---|---|
![]() Arcade flyer | |
Developer(s) | Taito |
Publisher(s) | |
Designer(s) | Akira Fujita Hiroshi Tsujino |
Composer(s) | Hisayoshi Ogura |
Series | Arkanoid |
Platform(s) | Arcade, Amstrad CPC, Amiga, Apple II, Apple IIGS, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, DOS, Macintosh, MSX, NES, PC-88, PC-98, Thomson, TRS-80 Color Computer, ZX Spectrum,[5] iOS, Mobile phone |
Release | |
Genre(s) | Block breaker |
Mode(s) | Single-player, 2 player alternating |
Arkanoid[a] is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break.
Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid expanded on the concept established in Atari's Breakout, a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film Tron served as inspiration for the game's futuristic, neon aesthetic. Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art.
Early location tests for Arkanoid surpassed Taito's initial expectations. It became a major commercial success in arcades, becoming the highest-grossing table arcade cabinet of 1987 in Japan and the year's highest-grossing conversion kit in the United States. The game was commended by critics for its gameplay, simplicity, addictive nature, and improvements over the original Breakout concept. The game revitalized the genre and set the groundwork for many games to follow. Arkanoid was ported to many home video game platforms, including the Commodore 64, Nintendo Entertainment System, ZX Spectrum, and (years later) mobile phones, and it spawned a long series of sequels and updates over the course of two decades.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/a2/Arkanoid.png/220px-Arkanoid.png)
Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid.
The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, and attempts to bounce the ball against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player advances to the next level, where another pattern of bricks appears. There are game variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to assist the player (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, extra Vaus, etc.), but the gameplay remains the same.[6]
On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's boss, "DOH." Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. The game is over regardless of the outcome.
If the player succeeds in defeating "DOH," the game rewards them by showing the ending, in which time starts to flow backwards, and Vaus escapes the distorted space just in time to return to the Arkanoid, which has also reversed back to perfect condition. The game's text warns, however, that the journey has only started, and that the player hasn't seen the last of "DOH."[7]
Development and release
Arkanoid was designed by Akira Fujita and Hiroshi "ONIJUST" Tsujino, both of whom were members of Taito's Yokohama Research Institute.[8] The company's sales department requested a new block breaker arcade game due to the genre beginning to see an upturn in popularity, following a steady downfall in the early 1980s.[8] This led to a competition being held within the company to design the new game which was jointly won by Fujita and Tsujino, who were then instructed to combine their ideas into a single project.[8] The game builds on the overall block breaker concept established in Atari's Breakout, a widely-successful arcade game that spawned a long series of similar clone games by other manufacturers.[9]
The development team consisted of Fujita in charge of planning, with Tsujino providing level design and graphics and two others programming the arcade board,[8] a modified version of the Taito Classic hardware.[10] The neon, futuristic aesthetic was inspired by the film Tron (1982), which Tsujino was a big fan of.[8] Blocks originally never had colors and were simply the same color, which was changed to the minor annoyance of Tsujino.[8] The various geometric-like enemies and power-up items were hand-drawn from 3-dimensional models before being converted into sprite art.[8] Hisayoshi Ogura, the founder of Taito's "house band" Zuntata, created the game's music.[11]
The game had a short development time with tight work deadlines, a schedule which Tsujino has since claimed to be "murderous".[8] Location testing for the game began only a month after the start of development.[8] It was incredibly well received by playtesters, and generated a lot more popularity and income than Taito had expected.[8] Arkanoid was officially released in Japan in July 1986, and in North America later that year by distributor company Romstar.[10]
Conversions
Arkanoid was ported to the ZX Spectrum, Amstrad CPC, Commodore 64, BBC Micro, MSX, Atari 8-bit family, Apple II, NES, Amiga, Atari ST, Apple IIGS and IBM PC. A Macintosh version was released in 1987 and a port was released for the Tandy Color Computer 3 in 1989. Computer conversions were published by Imagine. The NES and MSX ports were packaged with a custom controller.[12]
Reception
Publication | Score | ||||||
---|---|---|---|---|---|---|---|
Amiga | Arcade | Atari ST | C64 | Macintosh | PC | ZX | |
AllGame | ![]() ![]() ![]() ![]() ![]() | ||||||
Crash | 59%[20] | ||||||
Computer and Video Games | 8/10[14] | Positive[3] | 87%[15] | 84%[16] | |||
Dragon | ![]() ![]() ![]() ![]() ![]() | ||||||
Génération 4 | 92%[18] | ||||||
The Games Machine (UK) | 89%[19] | 87%[19] | 86% (CPC)[19] | 71%[19] | |||
Commodore User | 8/10[21] |
Publication | Award |
---|---|
Gamest Awards | Silver Award[22] |
Compute! | Games of the Year[23] |
Entertainment Software Trade Awards | Best Arcade Game[24] |
Computer Gaming World | Best Arcade Translation[25] |
VideoGames & Computer Entertainment | Best Video/Computer Arcade Translation[26] |
Popular Computing Weekly | Hall of Fame[27] |
Commercial
Arkanoid became one of Taito's most profitable coin-operated games. In Japan, Game Machine listed it as being the most popular arcade game of August 1986,[28][29] and it remained the top-grossing table arcade cabinet for six months through September,[30][31] October,[32][33] November[34][35] and December 1986,[36][37] up until February 1987.[38] Arkanoid was Japan's highest-grossing table arcade game during the second half of 1986,[39] and the overall sixth highest-grossing table arcade game of 1986.[40][39] It later went on to be the country's overall highest-grossing table arcade game of 1987.[41]
In the United States, it was the highest-grossing arcade conversion kit of 1987.[42] In the United Kingdom, it was the fourth highest-grossing arcade game of 1986 on London's Electrocoin charts.[43] Euromax listed it as being the third most popular arcade game in Europe during 1987.
Critical
The arcade game was reviewed in Computer and Video Games by Clare Edgeley in November 1986, where she compared it to Pong and Space Invaders in its simplicity and addictiveness. She described Arkanoid as "a lovely game" that is "fast, colourful, simple and addictive".[3]
The home versions were also well received. Computer Gaming World stated in 1988 that Arkanoid on the Amiga was "a perfect version of the arcade game ... incredible!"[44] It named the NES version the Best Arcade Translation for the console that year, praising the graphics and play mechanics.[25] The game was reviewed in 1989 in Dragon #144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[17] Compute! named the game to its list of "nine great games for 1989", describing it as "hypnotic, addictive, and fascinating". Along with Breakout, the magazine noted Arkanoid also has elements of Pong and Space Invaders as well as Pac-Man in its use of power-ups.[23]
Accolades
Arkanoid and its home releases received several awards, including the "Silver Award" from the Gamest Awards,[22] "Games of the Year" from Compute! magazine,[45] "Best Arcade Game" from the Entertainment Software Trade Awards,[24] "Best Arcade Translation" from Computer Gaming World,[25] and "Best Video/Computer Arcade Translation" (for the NES version) from VideoGames & Computer Entertainment.[26] Arkanoid was the first game to enter the Popular Computing Weekly Hall of Fame, in 1987.[27]
In 1997, Electronic Gaming Monthly editors ranked the NES version the 41st best console video game of all time, describing it as "the type of game that you'd pick up because you need a quick video game fix but would end up playing for hours". They particularly noted that despite the ability to shoot lasers, the game demanded a great deal of skill from the player.[46]
Legacy
Arkanoid was followed by a number of direct and indirect sequels. Tournament Arkanoid [47] was released in 1987 exclusively in the United States by Romstar. Developed by Taito America rather than Taito Japan, it has the same gameplay as Arkanoid, but adds new levels. Revenge of Doh, a true sequel with new gameplay mechanics, was released in arcades in 1987. Arkanoid: Doh It Again and Arkanoid Returns were published in 1997, followed by Arkanoid DS in 2007.[48]
Arkanoid Live! was published as on May 6, 2009, for Xbox Live Arcade.[49] The WiiWare game Arkanoid Plus! was released in Japan on May 26, 2009, PAL regions on August 21, 2009, and in North America on September 28, 2009.[50] A version of Arkanoid for iOS was released in 2009.[51]
The mashup Arkanoid vs. Space Invaders was released in 2017 for iOS and Android.
Arkanoid appears in Life Is Strange: True Colors.[52]
A modernized version of the game, titled Arkanoid: Eternal Battle, was developed by Pastagames and published by Microids. It was released on October 27, 2022 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Notes
References
- ^ a b Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 137. ISBN 978-4990251215.
- ^ "Arkanoid (Registration Number PA0000296002)". United States Copyright Office. Retrieved 6 September 2021.
- ^ a b c Edgeley, Clare (November 1986). "Arcade Action: Arkanoid". Computer and Video Games. No. 62 (December 1986). Retrieved 21 November 2017.
- ^ "Video Game Flyers: Arkanoid, Taito (EU)". The Arcade Flyer Archive. Retrieved 9 April 2021.
- ^ Carroll, Martyn. "Ultimate Guide: Arkanoid". Retro Gamer. No. 145. Imagine Publishing. pp. 37–39.
- ^ "Arkanoid The [Coin-Op] Arcade Video Game by Taito Corp. [Japan]". The International Arcade Museum. Retrieved 2014-09-19.
- ^ https://www.youtube.com/watch?v=Th-Z6QQ5AOQ
- ^ a b c d e f g h i j "【第6回リレーブログ クリエーター編】"ニンジャウォリアーズ"辻野様". BEEP!. October 29, 2019. Archived from the original on June 1, 2019. Retrieved October 26, 2019.
- ^ Campbell, Stuart (August 2009). "The Definitive Arkanoid". No. 66. United Kingdom: Imagine Publishing. Retro Gamer. pp. 54–61. Retrieved 30 January 2020.
- ^ a b "Arkanoid - Videogame by Taito". Killer List of Videogames. The International Arcade Museum. Archived from the original on September 25, 2019. Retrieved January 30, 2020.
- ^ Rancor. "Zuntata — 2009 Darius Odyssey Book Interview". Shmuplations. Archived from the original on December 30, 2019. Retrieved January 30, 2020.
- ^ "Taito Arkanoid Vaus Paddle". MSX Resource Center. Archived from the original on 2022-09-07. Retrieved 2022-09-07.
- ^ Alan Weiss, Brett (1998). "Arkanoid - Review". Allgame. All Media Network. Archived from the original on November 15, 2014. Retrieved October 20, 2020.
- ^ "World of Spectrum - Magazines". Worldofspectrum.org. Retrieved 21 November 2017.
- ^ "Arkanoid review from Computer + Video Games 102 (May 1990) - Amiga Magazine Rack". Amr.abime.net. Retrieved 21 November 2017.
- ^ "Arkanoid review from Computer + Video Games 102 (May 1990) - Amiga Magazine Rack". Amr.abime.net. Retrieved 21 November 2017.
- ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1989). "The Role of Computers". Dragon (144): 60–68.
- ^ "Arkanoid review from Génération 4 3 (Mar - Apr 1988) - Amiga Magazine Rack". Génération 4. Retrieved 21 November 2017.
- ^ a b c d "The Games Machine - Amiga Magazine Rack". The Games Machine. Retrieved 21 November 2017.
- ^ Ben, Paul, Mike (April 1987). "Reviews: Arkanoid". Crash. No. 39. p. 22.
- ^ Lacey, Eugene (26 February 1987). "Arkanoid". Commodore User. No. 42 (March 1987). p. 17.
- ^ a b Gamest, The Best Game 2: Gamest Mook Vol. 112, pp. 6-26
- ^ a b Gutman, Dan (July 1989). "Nine for '89". Compute!. p. 19. Retrieved 11 November 2013.
- ^ a b "News: Games of the Year". Computer and Video Games. No. 76 (February 1988). 15 January 1988. p. 8.
- ^ a b c Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World" (PDF). Computer Gaming World. No. 53. p. 56. Retrieved 16 April 2016.
- ^ a b Katz, Arnie; Editors (February 1989). "The Year's Best Video And Computer Games: Our Editors Pick The Outstanding Cartridges And Disks Of 1988". VideoGames & Computer Entertainment. No. 2. pp. 56–68.
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has generic name (help) - ^ a b "Hall of Fame: More than just a clone". Popular Computing Weekly. 1–7 May 1987. p. 57.
{{cite magazine}}
: CS1 maint: date format (link) - ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. 1 August 1986. p. 25.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 289. Amusement Press, Inc. 15 August 1986. p. 21.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 290. Amusement Press, Inc. 1 September 1986. p. 23.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 291. Amusement Press, Inc. 15 September 1986. p. 21.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 292. Amusement Press, Inc. 1 October 1986. p. 21.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 293. Amusement Press, Inc. 15 October 1986. p. 31.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 294. Amusement Press, Inc. 1 November 1986. p. 29.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 295. Amusement Press, Inc. 15 November 1986. p. 25.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 296. Amusement Press, Inc. 1 December 1986. p. 23.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 297. Amusement Press, Inc. 15 December 1986. p. 25.
- ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 301. Amusement Press, Inc. 1 February 1987. p. 21.
- ^ a b "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. 15 January 1987. p. 16.
- ^ "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86] (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. 15 July 1986. p. 28.
- ^ "Game Machine's Best Hit Games 25: '87" (PDF). Game Machine (in Japanese). No. 324. Amusement Press, Inc. 15 January 1988. p. 20.
- ^ Compasio, Camille (1987-11-14). "Around The Route". Cash Box. Cash Box Pub. Co. p. 32.
- ^ "1986 Top Ten Coin-Ops". Sinclair User. No. 59 (February 1987). 18 January 1987. p. 96.
- ^ Wagner, Roy (February 1988). "Warped in Space!" (PDF). Computer Gaming World. No. 44. p. 31. Retrieved 16 April 2016.
- ^ Arcade Action, Computer and Video Games, December 1987
- ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. pp. 130, 134. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
- ^ Tournament Arkanoid at the Killer List of Videogames
- ^ "Arkanoid DS (Nintendo DS)". Ds.ign.com. Retrieved 21 November 2017.
- ^ and ivexboxlivearcade/ Arkanoid Live! Game Detail Page Archived May 7, 2009, at the Wayback Machine, xbox.com
- ^ "Art Lessons, Auto Racing, and Arcade Action Multiply the Downloadable Fun". Nintendo of America. 28 September 2009. Archived from the original on 2 October 2009. Retrieved 28 September 2009.
- ^ "Taito's retro classic Arkanoid coming to iPhone". Steel Media Ltd. 1 September 2009. Retrieved 29 October 2019.
- ^ Snaith, Kim (8 September 2021). "You Can Play Taito Classic Arkanoid in Life is Strange: True Colors". GameSpew. Retrieved 15 May 2022.
External links
- 1986 video games
- Amiga games
- Amstrad CPC games
- Apple II games
- Apple IIGS games
- Arcade video games
- Atari 8-bit family games
- Atari ST games
- BBC Micro and Acorn Electron games
- Breakout clones
- Commodore 64 games
- DOS games
- Classic Mac OS games
- MSX games
- NEC PC-8801 games
- NEC PC-9801 games
- Nintendo Entertainment System games
- PlayStation (console) games
- Romstar games
- Super Nintendo Entertainment System games
- Square Enix franchises
- TRS-80 Color Computer games
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- Video games scored by Hisayoshi Ogura
- Video games scored by Martin Galway
- Video games scored by Tsukasa Masuko
- IOS games
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- NovaLogic games
- Video games developed in Japan