Armored Core 2

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Armored Core 2
Armored Core 2 cover art.jpg
European PlayStation 2 cover art
Developer(s) From Software
Publisher(s) JP From Software NA Agetec EU Crave Entertainment
Composer(s) Kota Hoshino
Series Armored Core
Platform(s) PlayStation 2
Release date(s)
  • JP August 3, 2000
  • NA October 26, 2000
  • EU March 23, 2001
Genre(s) Action, Third-person shooter
Mode(s) Single-player, Multiplayer
Distribution DVD-ROM

Armored Core 2 is a Mecha video game in the Armored Core series, and a launch title for the PlayStation 2 in North America.[1]

Armored Core 2 represents the first major graphical overhaul for the series; while the three PlayStation-era games used the same engine with few changes between entries, Armored Core 2 featured a new engine built specifically for the PlayStation 2.

Storyline[edit]

Sixty-seven years after the events of the Subterranean Era, Earth's second largest corporation, Zio Matrix, acquires plans for a research project on Mars, dating back before the Great Destruction. Using these plans, Zio sends a research team to Mars to begin the Terraforming Project, which causes the Martian surface and atmosphere to approximate that of Earth. Other corporations learn of the project and quickly follow Zio Matrix, bringing with them the competitive environment that existed on Earth. Along with them, they bring the employ of the mercenaries of Nerves Concord.

As the three companies' war comes to a close, the most powerful, Zio Matrix, attempts a coup against the government, which has regained control through its elite mercenary team, The Frighteners, led by Leos Klein. But in the chaos that ensues, the Frightners turn on the government, assassinate the new leader of the LCC, and take control of powerful Disorder technology. Amongst the ashes and ruins of war, you must save the humans living on Mars—or possibly die trying.

Gameplay[edit]

The player starts off with a basic armored core and is expected to complete a trial mission which consists of destroying several MTs. Completing the mission will register the player's character with Nerves Concord, a "mediation" firm. From that point on the player is relayed missions by their Nerves Concord manager and completing these missions will advance the game's storyline. The Arena from Master of Arena makes a return, allowing players to compete in matches against other Ravens in order to earn more credits and new AC parts. Armored Core 2 was also the first game to introduce the Extension weapons, mounted to the AC's shoulder, and Inside parts, mounted in the core as bomb style weapons or decoys, as well as the addition of the Overboost Core, containing an auxiliary core booster which allows an Armored Core to move twice as fast as normal boosters would allow.

Reception[edit]

On release, Famitsu magazine scored the game a 33 out of 40.[2]

Notes[edit]

  1. ^ IGN Staff (27 October 2000). "The PS2 Launch Titles". IGN Entertainment, Inc. Retrieved 21 January 2011. 
  2. ^ プレイステーション2 - ARMORED CORE2. Weekly Famitsu. No.915 Pt.2. Pg.57. 30 June 2006.