Beyblade is a brand name for a line of spinning top toys originally developed and manufactured by Takara Tomy, first released in 2000. The toys usually include a 'launcher' – a device for bringing the spinning top up to speed, with either a separate or integral rip-cord. This 'ripping' action causes the tops to be ejected, at the end of the movement. Players eject the tops into a plastic arena or into a pan with a slightly dished base, where they subsequently strike each other. The last top still spinning wins. Skill can be used in the deployment of the tops, which significantly influences the way they move around the arena, and subsequently interact. The different styles of device respond to collisions in different ways, so advantage might be gained from using a particular type of top against a particular opponent.
Both the toys and their name were inspired by Gustavo Murcia, who also drew inspiration from; "Beigoma", a traditional spinning top. The concept is similar to Battling Tops, a board game developed by Ideal Toy Company in 1968. The introduction of the toy corresponded with the broadcast of the Beyblade anime television series of the same name. In 2002, Hasbro began to sell Beyblade toys internationally (under license from, and produced by, Takara) along with a coordinated country-by-country rollout of localized versions of the TV series. The Beyblade toy line went on to be one of the most popular toy lines in the world from 2000 to 2005. In August 2008, Takara Tomy released a new generation of Beyblade with a metal outer layer; the first incarnation of the toy in three and a half years. from the Basic System through the Heavy/Hard Metal System, Beyblades were categorized as Attack, Defense, Combination, or Endurance Types, but when the Hybrid Wheel System was introduced, the Combination and Endurance Types were renamed as Balance and Stamina Types, respectively. These Beyblades may have pictures on them that symbolizes a creature (known as a Bit-Beast or the Face-Bolt ) which shows what the Beyblade does, or looks like. In Beyblade Metal Fusion, they have symbols on them that represent one of the 88 named constellations in space, while in the 4D series, beyblades are named after planets and constellations ex: Pegasus, medusa (in the original) and sagittario (real name Sagittarius).
- 1 Basic System
- 2 Magnacore System (MG)
- 3 Engine Gear System (EG)
- 4 Hard/Heavy Metal System (HMS)
- 5 Hybrid Wheel System (HWS)
- 6 Extreme Top System (XTS)
- 7 4D System
- 8 Zero G/shogun steel System
- 9 The Spark FX system
- 10 Beyblade Rules
- 11 Stadiums
- 12 Differences between Tomy, Hasbro, Sonokong, and Mani Ltd Beyblades
- 13 Types of Beyblades
- 14 See also
- 15 Notes
- 16 External links
- Bit Chip: A decorative plate inserted into the Attack Ring of the Beyblade, adorned with a small icon of a mythical creature. In the anime, these creatures' souls were actually housed in the Beyblades themselves.
- Attack Ring (AR): The Attack Ring determines the blade's effect when it impacts against its opponent, as this is normally the first part to come into contact with the opposing blade. Also, the Attack Ring holds the Bit Chip in place on the top, preventing it from coming off mid-battle.
- Weight Disk (WD): The metal Weight Disk adds weight to the bey, making it harder to bash around.
- Blade Base (BB): The Blade Base determines how the Beyblade spins, and also affects its movement pattern. The Blade Base determines the direction of the Beyblade's rotation; either clockwise (right) or counterclockwise (left) dependent on what Spin Gear is used. The BB is attached to the AR
The first tops consisted of a four-layer part system: Bit Chip, Attack Ring, Weight Disk, and Blade Base; the Spin Gear would lock into the Blade Base, essentially making the top only four layers after initial construction. Upon the arrival of the S- and F-series Beyblades, Sub-Attack Rings were introduced that were removable and interchangeable, thus creating a five-layer system. The new version metal fusion has five parts: the face bolt, the energy ring, the fusion wheel, the spin track and the performance tip.
Magnacore System (MG)
Introduced with the V-series, the "Magnacore" line of Beyblade toys featured magnetic Spin Gears and Weight Disks to attract or repel blades from each other. Additionally, one could purchase magnets that were affixed to the bottom of one's Beystadium, which affected the movement patterns of the Beyblades.
Engine Gear System (EG)
Engine Gear tops were introduced with the G-series, and retain the same major design of a typical Beyblade, including a Bit Piece, an Attack Ring, a Weight Disk, and a Blade Base; Engine Gear tops, however, replace the typical Spin Gear with a more advanced Engine Gear, which affects the movement of the top during the battle. Each Engine Gear includes a Turbo Winder to wind-up the engine core. When in action, the Blade Base releases the Engine Gear determined by the Blade Base's clutch lock system. This series of beyblades were the last ones to be made of plastic parts with the exception of the weight disks. The later ones were semi metal or completely metal.
Engine gear types
- Engine Gear: The default engine gear that comes with most beyblades in G-revolution, but their tip is varied.
- Turbo Engine Gear: First released with the left-spinning Dragoon GT, the Turbo Engine Gear gives an even more powerful release than that of the original engine gear that comes with a larger turbo winder.
- Reverse Gear: The Engine Gear spins in the opposite direction of the rest of the top. This engine gear is only bundled with Dranzer GT, which uses this gear for a reverse zig-zag attack. Although this attack can be very effective, the beyblade loses spin when the gear kicks in. As with Dragoon GT, it comes with a larger turbo winder.
- Gyro Engine Gear: This unique type allows the tip of the Beyblade to spin independently. Thus the beyblade can be launched without a launcher, as a ripcord can be inserted into the beyblade.
Blade base types
- Instant Release or First Clutch: The Engine Gear triggers at the beginning of the battle, resulting in a large burst of speed almost immediately after launch.
- Steady Release: The Engine Gear triggers at the beginning of the battle, but releases earlier because of the weight of the beyblade on the larger or wider revolving blade base, which is attached directly to the engine gear. Used in Rock Bison and Wolborg 4.
- Hit Release or Final Clutch: The Engine Gear triggers when the blade base collides with an object, or when the beyblade is running out of spin, and releases a quick burst of speed. The clutches must be pulled prior to winding the spin gear.
- Middle Clutch: Built exclusively for Dranzer GT, the middle clutch has a similar design to the final clutch base, but releases the engine gear in the middle of the match; earlier than a final clutch but not instant as in the First Clutch base.
Customizable engine weights
For the 2 GT Series Beyblades that were released, the Engine Gear that comes with them is intended for use with the Customizable Engine Weight of each top. The Engine Gears, however, can fit with the "Clutch" bases.
Hard/Heavy Metal System (HMS)
Beyblade HMS (Hard Metal System) is a line of Beyblade toys released after the Engine Gear line of blades in respect to the anime series. This series, unlike ones in the past, use smaller pieces made mostly of metal. HMS Beyblades have a distinct advantage over previously released Beyblades, that being that their spin velocities are 1.5-2× faster.
These tops are composed of a four-layer part system:
- Bit Protector: This holds the parts together, unlike its plastic counterpart, the Bit Chip, which was merely decorative. With the release of the first 5 HMS Beyblades, 2 different stickers for made for the Bit Protector, one of a "bit beast" and one of the emblem. The emblem stickers were the only ones that appeared in later Beyblade toys.
- Attack Ring: This is composed of an inner metal part screwed to an outer ABS caul. Typically there would be a ring made of plastic that connected to the second ring made of metal. The attack rings were fashioned in tons of different styles.
- Weight Disk: HMS Weight Disks are completely circular, unlike plastic Weight Disks which were shaped as hexa-, octa-, and decagons. There are also Customizable Weight Disks, which have plastic and metal parts, the plastic parts giving the Weight Disk a certain feature.
- Running Core: The Blade Base of HMS. It goes through the weight disk & attack ring and attaches to the Bit Protector.
HMS blades do not use Spin Gears or Engine Gears, nor do they require them since the blade can be launched from both spin directions. This is possible through the HMS Neo Dual Launcher, which allows such spin-changing. These beyblades were the last ones corresponding to the Original series. A few years later, a new show under the name Metal Fight Beyblade, (Beyblade: Metal Fusion in North America) with new characters and Beyblades made in the same scale as HMS Beyblades, but with a completely different structure, was introduced.
Hybrid Wheel System (HWS)
This system was released in 2008 in Japan and in 2010 worldwide. Hasbro calls the HWS the Performance Top System. It introduces new components making the Beyblades more complex including a wheel made of polycarbonate and more technically advanced bottoms. These kinds of Beyblades are part of Beyblade: Metal Fusion. All parts of an HWS beyblade are plastic except for the fusion wheel.
Names of Beyblades can now be determined by their parts. For example, Storm Pegasus 105RF has a 'Pegasus' Energy Ring/Clear Wheel, 'Storm' Fusion Wheel/Metal Wheel, '105(10.5mm)' Spin Track/Track, and a 'RF (Rubber Flat)' Bottom/Performance Tip.
- Face/Face Bolt: Playing a much larger role than the Bit Chip, the face is the screw that holds all parts together.
- Clear Wheel/Energy Ring: These are composed of CPC (Plycarbonate). Aerodynamics sometimes are a factor, and are used as a hold for the launcher hooks.
* Metal Wheel/ Fusion Wheel: These create a frame for the Clear Wheel and make the most contact with the opposing beyblade.
- Track/Spin Track: These determine the height of the Beyblade. Some are just heights (145,100,230,etc.), but some also have special features, such as metal balls (GB145/Gravity Ball 145), down-force fans (DF145/Down Force 145, UW145/Upper Wing 145, T125/Tornado 125) claws (C145/Claw 145, WD145/Wide Defense 145), spinning horns (H145/Horn 145, ED145/Eternal Defense 145) and height switch track (Change Height 120/CH120 and TH170/Triple Height 170).
- Bottom/Performance Tip: In this system, there are new Performance Tips to ensure greater performance, and have distinct classes; Attack tips are flat for aggressive movement (F,HF,CS [sometimes] RF,R2F,MF,etc.), Defense Tips are high friction (CS [sometimes],RS,RSF,WB,D etc.] While Stamina Tips are low-friction sharp/round tips and sometimes free-spinning tips [Eternal tips] (WD,PD,SD,D,EDF,EWD,etc.)
Beyblade/Metal System (Pre-HWS)
Beyblades have 4 different parts (instead of 5 from the Hybrid Wheel System):
- Face: A screw with a colorful sticker that holds the bey together.
- Wheel: A metal part that attacks and comes with stickers for color.
- Track: It shows the height of the beyblade
- Bottom: It determines how the beyblade will move and attack.
Extreme Top System (XTS)
Beyblade: XTS (Xtreme Top System) is a system of Beyblades by Hasbro released in Beyblade: Metal Masters. They have advanced top designs, light and sound effects, as well as being bigger and more aggressive than normal Beyblades. They are separated into four groups, "Tornado Battlers", "Electro Battlers", "IR Spin Control Beyblades", and ¨Stealth Battlers¨.
Tornado Battlers: These Beyblades are preassembled and taller than normal Beyblades and have a "tornado" design that enable them to battle more extreme, tilt, weave, and spin. Some can even escape Penalty Pockets in Stadiums. Electro Battlers: These Beyblades are preassembled, high intensity Beyblades packed with LED lights that create designs and read how the Beyblade is spinning as well as having battle sounds. IR Spin Control: These are Beyblades that are able to be controlled with a Launcher. It can give them a power boost, turn left or right, and activate sounds. Stealth Battlers: These Beyblades that are able to "fling" out weapons while battling, but they have low stamina once the weapons pop out.
4D system beyblades were introduced in March 2011. There are several differences between this and the HWS beyblades. Firstly, the metal wheel of this series is divided into multiple parts. Second, the clear wheels are made of a heavier, stronger material. Third, it uses a piece that is a fusion of the track and bottom, known as the 4D Bottom. An example is Big Bang Pegasis F:D. F:D stands for Final Drive, the name of the part.
Face – Keeps the whole Beyblade together
4D Clear Wheel – Part used to connect to the launcher
PC Frame – Exclusive to a few beyblades, is a layer that sits on the Metal Frame and Core. It is made of Polycarbonate plastic. The speculation for it describes it as a shock absorber to deliver Upper Attack. The strength of Metal causes extreme recoil, so the PC Frame will prevent destabilisation.
Metal Frame – Primarily just a Metal Wheel, except, it is more of an "outline" to the core, since it has a big hole to sit on top of the core, aligning it in place. It may be flipped for a mode change.
Core – Supplies the holes and indents for the Track to be placed under and Clear Wheel and Metal Frame to sit on top. It has support parts for an extra add on.
4D Performance Tip – The 4D Performance Tip usually has 2–3 tips fused into one. There are five beyblades with 4 D performance tips. They are 5 4d performance tips. Two use centrifugal force,one uses a bearing, two can be rotated manually to change modes.They often work well.
However, with L-Drago-Destructor, which is left-spinning,does not contain a 4D Clear Wheel. It's 4D Fusion wheel, which only has 2 parts with a 4D tip. (Metal Frame and core). The Metal frame is entirely made of metal. The core is rubber, which can steal spin. Though, the metal frame resembles older L-Drago Energy rings.
Takara Tomy has released Metal faces which work with HWS and 4D beyblades. Metal Faces make the beyblades either lighter or heavier.
The main HWS system is this: Face: A screw which holds the bey together Clear wheel: A plastic ring which provides a hold for launchers. some aerodynamics are involved. Also known as an energy ring outside of Asia. Metal wheel: The Fusion wheel has points to connect the energy ring to they bey. This part is made of metal and is the main point of contact in battle. It also provides the necessary weight to the top. Track: The track (also known as spin track) is the part of the bey which connects to the face and helps to hold the top together. It also defines the height of the top. Tip: The tip will change the spin patterns of the top as well as it's stamina in battle. Flatter tips will cause beys to behave more aggressively, while pointed ones create a stable, calm spin pattern.
Zero G/shogun steel System
The Shogun Steel Season introduced a reformed system:
- Stone Face/Shogun Face Bolt – These hold the Beyblade parts together (except the Bottom/Performance Tip). Smaller and Thinner than the HWS Face/Face Bolt.
- Chrome Wheel/Warrior Wheel – The Shogun Steel equivalent of the HWS Metal/Fusion Wheel. Generally weighing around 30–35 grams and is half as thick as a typical HWS Metal/Fusion Wheel. However, two Chrome/Warrior Wheels can be clipped together (One replacing the Crystal Wheel) and increase the weight of the Bey.
- Crystal Wheel/Element Wheel – The Shogun Steel equivalent of the HWS Clear Wheel/Energy Ring. Decides what Element a Bey will be and changes the contact points of the Chrome/Warrior Wheel.
- Track/Spin Track – The Track/Spin Track helps a Beyblade spin and helps its weight and speed. Also, it connects the Bottom/Performance Tip to the rest of the Beyblade helping construct the Beyblade, (same part as HWS Track/Spin Track).
- Bottom/Performance Tip – The Bottom/Performance Tip is the main thing that makes the Beyblade spin, chooses its movement pattern and determines a good amount of its Attack, Defense, balance, and, stamina (same part as HWS Bottom/Performance Tip).
The Spark FX system
The Spark FX system is supposed to make the Beyblade: Metal Fury tops look more original, compared to the original Takara Tomy Beyblades. Also the Beyblades have multicolored Energy Rings so when they spin, a new color appears when it is two. When it is used with the Beys, the face bolt may shine or produce some kind of different colored lights. The Spark FX Beys feature mainly Hyperblades. The Spark FX phrase is a pun on the words "Spark Effects". They are recolors of what Takara Tomy calls 4D.
All Bey battles have various rules and at least two players are required to compete. Some rules follow the WBBA, while others can be customized in various ways. All players must say "3, 2, 1... Let It Rip!" (Go Shoot! in the Japanese version) in order to launch their blades into the stadium, which starts the match. The match is over when one bey knocks the other from the stadium, causing a stadium out or be the last bey standing in the stadium without knocking the other bey out of the stadium, making the sleep out. Most common battles are best-of-three matches with the first player being the victor if they win two matches. There is also a point counting system, where if you win a one-on-one match with a sleep out, you earn one point, but if you win a match with a stadium out, you earn two. The required amount of points to win the match is ten.
All Beyblade battles take place in a special arena called a Beystadium. Each stadium has its own abilities that will help or hinder the blades during the matches. Most stadiums are standard, while others have gravity effects and more.
The only thing to edit the stadium and battles are traps and parts to add on.
Some stadiums have what some call cyclone point the name coming from series 2 : Beyblade Metal Masters. This part is electronic. It spins the Beyblade and shoots it in a random direction.
Differences between Tomy, Hasbro, Sonokong, and Mani Ltd Beyblades
- Sonokong Beyblades usually have heavier Fusion Wheels.
- Hasbro uses stronger plastic to make the Face Bolts, Energy Rings, Spin Tracks, and Performance Tips.
- Hasbro made their version of the String Launcher less prone to breakage.
- Hasbro uses big walls and Penalty Pockets for their Stadiums, while Tomy and Sonokong have Stadiums with gaps in them for Stadium Outs.
- Hasbro has weaker adhesives for the Beyblade stickers
- Hasbro has changed the names of some Beyblades, such as Beafowl and Cancer.
- Initially, some Beyblades released during V-Force had no MG Core but a weighted non-magnetic core. Hasbro replaced many of these with magnecores. There are no longer MagneCores in Hasbro V2 Beyblades (BBA Championship Series). In the same way, Hasbro added the Engine Gear to several Beyblades that originally did not have an engine gear (Metal Driger, Gigars etc.).
- Hasbro's version of the Customize Clutch Base (Dranzer V2) has had the clutch removed and was originally fixed in the sharp position and could not be changed. Later releases contain a properly working clutch.
- Hasbro's version of Uriel 2 was named Capricorn Strike G. It has a golden colored gyro (Flame Pegasus) instead of the original Weight Disk/Support Parts/Blade Base/Spin Gear.
- Hasbro changed Trypio's Attack Ring to not be able to fly.
- Hasbro released many of the Random Booster blades in a different series rather than in Random Boosters.
- The initial version of Driger V made by Hasbro had a completely sharp metal tip on the blade base, while the Takara version had a semi flat tip. Many fans complained about Hasbro's change, and Hasbro later changed the metal tip to be semi-flat.
- Hasbro's versions of the "Hidden Spirit" Beyblades had small joints for the "dragon parts" to attach to on the Attack Ring, while in Takara's version they attach to the Blade Base, so they look like the Blade in the anime, but neither version is launch able.
- The "Heavy Metal" System was marketed by Hasbro as the "Hard Metal" System.
Types of Beyblades
Each Beyblade has a different type. It determines what Type they are most best at.
Attack: These Beyblades specialize in attacking other Beyblades. They battle fiercely and try to knock out the other Beyblade as fast as they can. They tend to outperform Stamina-Type Beyblades due to their lack of defense.
Defense: These Beyblades specialize in using defense. Just like the saying "the best offense is a good defense", they stay in one place and defend themselves, becoming almost immune to attacking Beyblades, thus making an Attack-Types mismatched against this type. They stay in place to defend.
Stamina: These Beyblades specialize in stamina. They are used so they can out-spin the enemy Bey and win. In exchange for a lack of power, their stamina last-longer against other Type of Beyblades making them naturally advantageous over Defense-Types, which focus on resisting hits.
Balance: These Beyblades specialize in a mix of the other three types listed above, giving them no glaring strengths or weaknesses. They use a mix of Attack, Defense, and Stamina Types put together to make an even mix to win.
- Hard Metal System – article at Beywiki
- http://ameblo.jp/ginta-mixx8/image-10797502724-11041212148.html (Japanese)
- http://ameblo.jp/ginta-mixx8/image-10797502724-11041211452.html (Japanese)
- http://ameblo.jp/ginta-mixx8/image-10797502724-11041211351.html (Japanese)