Jump to content

Dead Cells

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Fathoms Below (talk | contribs) at 04:04, 1 December 2022 (Not mentioned in the rest of the article. In any case, a citation is needed). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Dead Cells
Developer(s)
Publisher(s)
  • Motion Twin
  • Playdigious[a]
Producer(s)Steve Filby
Designer(s)Sébastien Bénard
Platform(s)
ReleaseLinux, macOS, PS4, Switch, Windows, Xbox One
August 7, 2018
iOS
August 28, 2019
Android
June 3, 2020
Genre(s)Roguelike, Metroidvania
Mode(s)Single-player

Dead Cells is a 2018 roguelike-Metroidvania game developed and published by Motion Twin. The game was released for Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on August 7, 2018. A mobile port for iOS was released on August 28, 2019, and an Android port was released on June 3, 2020. In the game, the player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally-generated levels, using them to fight various mutated creatures. Dead Cells uses a permadeath system, causing the player to lose all items and other currencies upon dying.

Production of Dead Cells began after Motion Twin planned development for a follow-up to their previous browser game Die2Nite. Inspirations for the game included Team Fortress 2, The Binding of Isaac, and the Dark Souls series. After release, Motion Twin supported the game with several updates and expansions. The game received positive reviews from critics, who praised its combat style and level design, with specific praise being directed towards the randomized levels and weapons. By March 2021, the game had sold 5 million copies.

Gameplay

A GIF of the Prisoner using the jump and dodge mechanics to get behind a charging enemy.

Dead Cells is a 2D side-scrolling "roguevania", a combination of procedurally-generated roguelike games and action-exploration-based Metroidvania games.[1] The player controls the Prisoner, an amorphous creature that can possess human corpses. The Prisoner explores a fictional island infested with mutated monsters, which must be traversed so the Prisoner can kill the island's King. When the player dies, they lose all weapons and upgrades obtained in a playthrough, excluding a few permanent items.[2] Weapons primarily include swords, bows, shields, and placeable traps that harm enemies that come near them. The Prisoner can move across the ground to engage in melee combat, or can use ranged weapons and traps to harm enemies from a distance. The Prisoner can dodge across the ground to avoid the attacks of enemies, or jump over the attacks. Dodging into an enemy's space allows the Prisoner to move through them and attack from behind.[3] When falling from a height, the Prisoner can slam into the ground, allowing them to hit enemies and stun them, or allow the Prisoner to fall from heights without getting stunned themselves.[4][5]

The game's combat is comparable to the Dark Souls series, with difficult enemies possessing certain behaviors the player can learn, and where frequent player-character death is a fundamental part of the game.[6] As they explore a series of dungeon levels and fight the creatures within, the player can collect an in-game currency called Cells from defeated enemies. Cells can be used to purchase permanent items such as potions that restore hit points or additional weapons that may be randomly obtained during a playthrough.[2][6] These Cells must be spent at the end of a dungeon section; if the player dies before then, they lose all collected Cells.[7] Blueprints can be collected from inside dungeons, which must be taken out of the dungeon to be collected. Collecting Blueprints allows for more weapons and items to be purchased from shops.[8]

Levels are procedurally generated by the merging of predesigned sections in a random configuration, creating dungeons with many different placements of enemies and items.[6] Between dungeons, the player can obtain a limited number of mutations, upgrades which grant unique bonuses to the Prisoner's capabilities that last until the player dies.[4] The player can reforge weapons during this time, giving the reforged weapons new effects during combat.[5] Inside the dungeons, the player can find hidden Power Scrolls, which increase the Prisoner's hit points and increase the damage of weapons depending upon the tool's classification of Brutality, Tactics, or Survival.[3] The player can also find multiple permanent upgrades called Runes, which allow for new methods of travel in the game's levels. Runes can be obtained by defeating powerful Elite enemies, which are located inside the game's levels.[5] Each upgrade requires the previous Rune in order to obtain the next one.[4]

Plot

Premise

Taking place on an unnamed island, the player character is the Prisoner, an amorphous creature capable of possessing dead bodies located in the depths of the island. While the "head" of the Prisoner is immortal, the bodies it possesses are not, and "dying" will force the Prisoner to return back to the Prisoners' Quarters to find another corpse. The Prisoner itself does not speak, limiting its interactions with non-player characters (NPCs) to gestures and body language alone. The player is also occasionally shown the thoughts of the Prisoner through dialogue boxes.

Story

The Prisoner awakens in the depths of the island's prison, suffering from amnesia. A soldier encounters the Prisoner, and mentions that they can no longer die. The Prisoner then tries to escape the prison, but their head is forced back to the depths as soon as its body is destroyed. Between subsequent escape attempts, the Prisoner learns that the island was once a mighty kingdom that fell when a plague known as "The Malaise" transformed most of the kingdom's citizens into mutated monsters.

After escaping the Prisoners' Quarters, the Prisoner decides to kill the island's reclusive King, believing that his death will cause something on the island to "change". While leaving the Quarters, the Prisoner meets with the Collector, a hooded figure that trades Cells in exchange for items and weaponry. After fighting through island's Malaise-infected locales, the Prisoner reaches the King's throne room and succeeds in slaying the comatose monarch. However, the King's corpse violently explodes in the process, destroying the Prisoner's host body. The Prisoners' head crawls out from the burning fragments of the destroyed throne, where it exits the throne room through a fountain's drain. The drain leads back to the Prisoners' Quarters, where the resurrected Prisoner ponders the consequences of the King's death.

Rise of the Giant

The Rise of the Giant downloadable content expands the plot of Dead Cells, providing the game with alternative endings. The Prisoner gains access to a new area of the island, the Cavern, which houses a titanic undead Giant. Upon his defeat, the Giant reveals that the Prisoner is actually the King himself, and blames him for the destruction of the kingdom. After defeating the final boss, the Prisoner can collect Boss Cells, in-game modifiers that are used to increase the difficulty of the game. If the player collects all five Boss Cells and reaches the throne room, they are able to gain access to an additional level called the Astrolab. At the top of the Astrolab, the Prisoner meets the Collector; he tells the Prisoner that he has been trading for Cells in order to create the Panacea, the ultimate cure for the Malaise. Upon producing the Panacea and drinking it, the Collector goes mad and attacks the Prisoner. The Prisoner manages to ingest some of the Panacea before the Collector's defeat, which causes their host body to disappear. Disappointed with the Panacea, the head returns to the Quarters to possess another corpse.

When the Prisoner reaches the throne room again, they discover that the King's body has reappeared undamaged. The head of the Prisoner abandons its host body and attaches to the King's, restoring the Prisoner's memories and allowing him to speak. However, the King's body is infected with the Malaise, and he continues to the Astrolab to face the Collector. This time, upon the Collector's defeat, the Panacea cures the King and "binds his body and soul". The King returns to his throne, where he is confronted by a look-alike of the Prisoner intent on slaying him. The King and the look-alike battle each other in a duel.

The Queen and the Sea

The Queen and the Sea downloadable content adds three additional levels to the game, as well as an alternative ending. The Prisoner finds a letter inviting them to a meeting in the sewers beneath the prison. When the Prisoner arrives, they meet an aquatic creature called the Fisherman, who offers them a way to escape the island through the kingdom's lighthouse. After the Prisoner finds the Lighthouse Key and meets the Fisherman again at the King's castle, the latter uses his boat to take the Prisoner to the lighthouse. Inside, the Prisoner accidentally knocks over a flaming chandelier, alerting three hostile warriors named Calliope, Euterpe, and Kleio. The three chase the Prisoner to the top of the now-burning lighthouse, where the Prisoner defeats them in combat. The Prisoner enters the upper chambers of the lighthouse to light its beacon, but the island's Queen reveals herself and challenges them to a duel. The Prisoner defeats the Queen before throwing her off the lighthouse's balcony, causing a catastrophic explosion that activates the structure's beacon. The Prisoner uses the beacon to attract a ship passing by the island.

Development

Dead Cells' developer Motion Twin had been developing games for the browser and mobile gaming market since 2001. The studio found that competition in the mobile market required more investment to make profitable games, and decided to switch focus to develop what they considered their "passion project", a game that was "something hardcore, ultra-niche, with pixel art and ridiculous difficulty" that they thought would be a potential risk for gaining player interest.[9]

Initially, Motion Twin had set out to make a follow-up to their browser game Die2Nite, which was a cooperative tower defense game for up to forty players released in 2008; for most of the game, players would work together to form defenses around a town, and then during the game's night phase, wait to see if the town survived waves of attacks by zombies. Motion Twin wanted to have improve the sequel by allowing players to take actions and fight during the night phase, while also implementing free to play mechanics. While this version worked well with large number of players, Motion Twin found it was not very exciting for single players. In 2014, they stripped down the game to a single-player experience between preparation and combat, and took it to an event called the Big Indie Pitch, where the idea came in second place in a contest. Motion Twin then decided to remove the preparation phase and focus the game around constant action. The process of figuring out how to keep and work with combat elements took a year up through the end of 2015.[10]

To tighten the gameplay, Motion Twin took inspiration of the Engineer character class from Team Fortress 2, where the use of turrets and other buildable items helps to strengthen the character's abilities, and remade Dead Cells into an action platform game where the player used weapons along with a variety of skills (including some elements they had developed for the tower defense approach). They did not want players to get used to having a single weapon/skill combination that they used indefinitely, and arranged the roguelike elements to require the player to try out new combinations of weapons and skills as they progressed. Motion Twin's producer Steve Filby cited The Binding of Isaac as a significant influence, highlighting its player-determined and item-driven gameplay. To give the player enough options, the developers crafted about 50 different weapons, avoiding having too much duplication in how each weapon worked so that there would be unique gameplay possibilities with each. The team used an iterative process in gameplay, graphics, and art so that each of these weapons also exhibited unique animations or behavior.[11]

Motion Twin opted to use Steam's early access approach to both gauge player interest and to obtain feedback on game features and the balance from procedural generation.[9] The team feared the stigma around indie games at the time, fueled by industry speculation of an "indiepocalypse" where too many indie games would have caused a collapse of the video game market around 2015, an event which never occurred.[12] Motion Twin did not want to release too early within early access, and made sure the first version available, while only about 30 to 40% complete, had tight combat and gameplay controls that players would appreciate.[10] This allowed the team to address balance issues, as the developers did not want to punish players for a specific style of play, and used feedback to address this. This allowed them to design short combat encounters, and assure that maneuvering within the game's levels itself was not a challenge to the player.[12] Motion Twin planned for the game to spend about a year in early access before its full release, during which time the content was created and incorporated after player feedback on both bug reports and feature suggestions.[10] Lead designer Sébastien Bénard estimated that 40 to 50% of the features in the final game were drawn from feedback during early access.[13]

Release

The early access period was launched on May 10, 2017, with support for Microsoft Windows, and released macOS and Linux versions in early access on June 26, 2018.[14] In November 2017, the game was released on GOG.com as part of their drive to provide an alternate way to purchase games that are in development.[15] In January 2018, Motion Twin announced their plans on console development for the Nintendo Switch, PlayStation 4, and Xbox One, with a release predicted in August 2018 to correspond with the Windows' version leaving early access.[16][17] Motion Twin does not anticipate creating a sequel, and instead focused on adding a robust modding system for the personal computer versions to allow players to expand the game following release.[13] Dead Cells was released on August 7, 2018, for PC, Xbox One, PlayStation 4, and Nintendo Switch. Retail editions were released in August 2018.[18][19] The base game included Twitch integration at launch, allowing viewers, via the stream's chat, to influence the game, such as voting for which Power Scroll weapon class option the player should take.[20]

Motion Twin released a free downloadable content update to the game called "Rise of the Giant" in mid-2019.[21] The developers announced plans to port the title to mobile devices running iOS and Android, modifying the game's interface to support touch controls as well as remote controllers. The iOS version was released on August 28, 2019, and the Android version was released on June 3, 2020.[22][23][24] The game's first paid downloadable content, "The Bad Seed", was released on February 11, 2020, adding two new biomes, as well as a boss for early game content. The new content included weapons, enemies and game mechanics.[25] On the same day, a new physical package for the game, the "Prisoner's Edition" was announced for PlayStation 4 and Nintendo Switch, which in addition to the game and DLC, includes the soundtrack, an art book, and a figurine of the player-character.[26] A second paid DLC expansion "Fatal Falls" was released on January 26, 2021, which added new levels, weapons, and a boss.[27] On the same date, a bundle called "The Fatal Seed Bundle" was released that contains the base game and all three DLCs.[28]

Around January 2019, Motion Twin started work on their next title while still developing Dead Cells. When they expanded by hiring more developers, Motion Twin wanted to keep Dead Cells' development team to between eight to ten people in order to stay a manageable worker cooperative. The team then spun-off a new studio called Evil Empire to help co-develop the game.[29] Motion Twin released a free update on September 16, 2021, titled "Practice Makes Perfect" which added a training room, world map and many other quality of life changes.[30] A free "Everyone Is Here" update on November 22, 2021, introduced character skins and mechanics based on characters from other indie games as "guest characters". These games included Hyper Light Drifter, Guacamelee!, Curse of the Dead Gods, Blasphemous, Skul: The Hero Slayer, and Hollow Knight. For example, a character outfit based on the Drifter can be gained as well as the Drifter's blaster as a weapon.[31][32] Celebrating the 20th anniversary of Motion Twin, the developers revealed the final DLC called "The Queen and the Sea", which released on January 7, 2022.[33] Another free content update, "Break the Bank", released in March 2022. The update added a new level that can be randomly encountered while playing, which grants the player an opportunity to earn significant sums of gold.[34] On October 26, 2022, Motion Twin released a free boss rush update, which allows the Prisoner to fight the bosses of the game in a new mode.[35] A free "Everyone is Here Vol. 2" update in November 2022 added more homages to other indie games, including Terraria, Hotline Miami, Slay the Spire, Shovel Knight, Risk of Rain, and Katana Zero.[36][37]

Reception

Critical reception

Dead Cells received positive reviews from critics. The Xbox One version received "universal acclaim", and the PlayStation 4, PC, Nintendo Switch, and iOS versions received "generally favorable" reviews according to review aggregator website Metacritic. Brandin Tyrrel of IGN praised the game for its engaging gameplay premise, and randomized layout declaring "The placement and order of its levels are Dead Cells' skeletal frame, but the ever-changing layouts and enemy and item placements are the blood that pumps through its heart."[48] The action and combat of Dead Cells received acclaim as "distinct", "fluid", and "agile".[49][50][51] Reviewers compared the game to the Dark Souls, Diablo, and Castlevania series due to its difficulty and constantly changing levels, while giving specific praise to the visuals and sound design.[52][53][54]

The plot of Dead Cells was criticized, with critics calling it lacking and vague.[55][56][57] Kirk Hamilton of Kotaku found the story disappointing, stating "Aside from some sparse worldbuilding, the only story here is the story of moving forward, killing things, and gradually getting better at it". Some commentators considered progression beyond the first few hours as "nebulous", and the game's difficulty "callous".[58][57] Chris Carter of Destructoid noted the game's difficulty, stating "There's those moments where you have a perfect run with all of the items you prefer. Then you get to a boss you've never seen before and bam – he smashes you to a pulp."[53]

Other critics drew attention to the permadeath feature as a rewarding system, as it provided the player with permanent upgrades, the opportunity to experience all of the game's content, and gain full knowledge of its systems.[51][58][59] Neal Ronaghan of Nintendo World Report enjoyed the permadeath feature, saying "Every run is engrossing and fun and when I die, the only thought rushing through my brain is to start over and try again, pushing as far past my previous run as I can."[60]

Sales

About a year from its early access release, Dead Cells sold over 730,000 units,[61] and exceeded 850,000 units just prior to its full release.[13] By May 2019, within ten months of its full release, Dead Cells had accumulated sales of two million units.[62] In March 2021, Dead Cells had sold 5 million copies during the announcement of their last DLC.[63]

Awards and accolades

Year Award Category Result Ref
2017 2017 Ping Awards Best Indie Game Nominated [64]
IGN Best of 2017 Best Action Game Nominated [65]
2018 2018 Golden Joystick Awards Best Indie Game Won [66]
Best Visual Design Nominated [67]
Ultimate Game of the Year Nominated [68]
The Game Awards 2018 Best Action Game Won [69]
Best Independent Game Nominated [70]
Gamers' Choice Awards Fan Favorite Indie Game Nominated [71]
Australian Games Awards Independent Game of the Year Nominated [72]
New York Game Awards Best Indie Game Won [73][74]
National Academy of Video Game Trade Reviewers Awards Control Design, 2D or Limited 3D. Won [75]
15th British Academy Games Awards Original Property Nominated [76]
2019 SXSW Gaming Awards Excellence In Gameplay Nominated [77]
Most Promising New Intellectual Property Nominated
Italian Video Game Awards Best Indie Game Nominated [78]
2020 Pégases Awards Best Mobile Game Won [79][80]
Best Game-as-a-Service Won

Notes

  1. ^ iOS and Android

References

  1. ^ Foxall, Sam (April 22, 2017). "'Roguevania' Dead Cells comes to Steam Early Access on May 10". PCGamesN. Archived from the original on April 7, 2018. Retrieved May 12, 2017.
  2. ^ a b Rivera, Joshua (August 9, 2018). "'Dead Cells' Is the Gross, Addictive, and Quick Game You Need to Play This Week". GQ. Archived from the original on February 12, 2021. Retrieved May 30, 2022.
  3. ^ a b Edward, Rhy (July 15, 2021). "Dead Cells: 10 Things Beginners Should Do First". TheGamer. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  4. ^ a b c Hamilton, Kirk (August 7, 2018). "Tips For Playing Dead Cells". Kotaku. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  5. ^ a b c Plagge, Kallie (August 17, 2018). "Dead Cells Guide: Weapons, Doors, And Tips We Wish We Knew Before Starting". GameSpot. Archived from the original on May 28, 2022. Retrieved May 28, 2022.
  6. ^ a b c Caldwell, Brendan (May 16, 2017). "Premature Evaluation: Dead Cells". Rock Paper Shotgun. Archived from the original on May 17, 2017. Retrieved May 16, 2017.
  7. ^ Williams, Mike (March 11, 2017). "Dead Cells Is A Roguelike That Wants You to Use Death". USGamer. Archived from the original on May 7, 2017. Retrieved May 12, 2017.
  8. ^ Frushtick, Russ (August 7, 2018). "Dead Cells beginner's guide". Polygon. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  9. ^ a b Chan, Stephanie (April 19, 2017). "Studio abandons free-to-play web and mobile games for passion project: Dead Cells". Venture Beat. Archived from the original on October 19, 2017. Retrieved May 12, 2017.
  10. ^ a b c Macgregor, Jody (August 11, 2018). "Dead Cells is a perfect example of Early Access done right". PC Gamer. Archived from the original on August 12, 2018. Retrieved August 13, 2018.
  11. ^ Couture, Joel (July 7, 2017). "Designing each of the 50 weapons in Dead Cells to feel distinctive". Gamasutra. Archived from the original on July 7, 2017. Retrieved July 7, 2017.
  12. ^ a b Velocci, Carli (August 31, 2018). "Tuning Dead Cells to appeal to players both fast and slow". Gamasutra. Archived from the original on August 31, 2018. Retrieved August 31, 2018.
  13. ^ a b c Horti, Samuel (August 1, 2018). "How player criticism helped make Dead Cells the game it is today". Gamasutra. Archived from the original on August 1, 2018. Retrieved August 1, 2018.
  14. ^ O'Conner, Alice (June 26, 2018). "Dead Cells loots mod support, leaps onto Mac and Linux". Rock Paper Shotgun. Archived from the original on June 26, 2018. Retrieved June 26, 2018.
  15. ^ "In Development: Dead Cells". GOG.com. November 13, 2017. Archived from the original on January 6, 2018. Retrieved January 5, 2018.
  16. ^ Sarkar, Samit (January 25, 2018). "Dead Cells confirmed for PS4, Switch, Xbox One". Polygon. Archived from the original on January 26, 2018. Retrieved January 25, 2018.
  17. ^ Wales, Matt (May 10, 2018). "Superb "roguevania" action platformer Dead Cells leaves early access in August". Eurogamer. Archived from the original on May 11, 2018. Retrieved May 10, 2018.
  18. ^ Lao, Shannon (July 10, 2018). "Roguelite action-platformer Dead Cells launches in early August on PC and consoles". Destructoid. Archived from the original on August 20, 2018. Retrieved July 10, 2018.
  19. ^ O'Conner, Alice (August 7, 2018). "Dead Cells has now oozed out of early access". Rock Paper Shotgun. Archived from the original on August 7, 2018. Retrieved August 7, 2018.
  20. ^ Grubb, Jeff (August 7, 2018). "Dead Cells' Twitch integration is great". Venture Beat. Archived from the original on August 7, 2018. Retrieved August 7, 2018.
  21. ^ Chalk, Andy (February 25, 2019). "'Huge' free Dead Cells DLC coming this spring". PC Gamer. Archived from the original on February 26, 2019. Retrieved February 25, 2019.
  22. ^ Holt, Kris (May 7, 2019). "Indie hit 'Dead Cells' is coming to mobile this summer". Engadget. Archived from the original on May 7, 2019. Retrieved May 7, 2019.
  23. ^ Statt, Nick (April 7, 2020). "Dead Cells is finally making its way to Android on June 3rd". The Verge. Archived from the original on December 15, 2020. Retrieved April 9, 2020.
  24. ^ Grubb, Jeff (August 28, 2019). "Dead Cells launches on iOS with multiple input modes". VentureBeat. Archived from the original on February 13, 2020. Retrieved February 13, 2020.
  25. ^ Wakeling, Richard (January 29, 2020). "Dead Cells The Bad Seed DLC Gets Release Date And New Trailer". GameSpot. Archived from the original on January 29, 2020. Retrieved January 29, 2020.
  26. ^ Paget, Mat (February 11, 2020). "New Dead Cells Prisoner's Edition For Nintendo Switch, PS4 Announced". GameSpot. Archived from the original on July 4, 2022. Retrieved February 11, 2020.
  27. ^ Beckhelling, Imogen (January 12, 2021). "Dead Cells Fatal Fall DLC arrives later this month". Rock Paper Shotgun. Archived from the original on May 29, 2022. Retrieved May 28, 2022.
  28. ^ Gerblick, Jordan (January 26, 2021). "Dead Cells Fatal Falls DLC is here with a brilliant new animated trailer". Games Radar. Archived from the original on May 29, 2022. Retrieved May 28, 2022.
  29. ^ Wright, Steven (September 16, 2019). "Too Big to Bail: Why Dead Cells' Creators Built an Evil Empire". Electronic Gaming Monthly. Archived from the original on September 25, 2019. Retrieved September 24, 2019.
  30. ^ Craddock, Ryan (September 17, 2021). "Dead Cells 'Practice Makes Perfect' Update Makes The Game Easier, But Only If You Want That". Nintendo Life. Archived from the original on September 20, 2021. Retrieved September 20, 2021.
  31. ^ Nelson, Will (November 19, 2021). "'Dead Cells' free update includes six game crossover next week". NME. Archived from the original on November 21, 2021. Retrieved November 21, 2021.
  32. ^ Devore, Jordan (November 22, 2021). "Dead Cells has a bunch of indie game guests with the Everyone is Here update". Destructoid. Archived from the original on November 22, 2021. Retrieved November 22, 2021.
  33. ^ Thorn, Ed (January 6, 2022). "Dead Cells' latest DLC The Queen And The Sea is out now". Rock, Paper, Shotgun. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
  34. ^ Bailey, Dustin (March 31, 2022). "Free Dead Cells update brings a money biome to the roguelike". PCGamesN. Archived from the original on April 2, 2022. Retrieved April 2, 2022.
  35. ^ Reynolds, Ollie (October 25, 2022). "Dead Cells Is Getting A Free Boss Rush Update This Week". Nintendo Life. Gamer Network. Retrieved October 28, 2022.
  36. ^ Allsop, Ken (November 6, 2022). "Dead Cells update adds Terraria, Hotline Miami, Slay the Spire, more". PCGamesN. Retrieved November 6, 2022.
  37. ^ https://www.rockpapershotgun.com/free-dead-cells-update-adds-goodies-based-on-hotline-miami-slay-the-spire-and-more
  38. ^ "Dead Cells for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on February 26, 2019. Retrieved May 7, 2019.
  39. ^ "Dead Cells for PC Reviews". Metacritic. CBS Interactive. Archived from the original on August 9, 2018. Retrieved May 7, 2019.
  40. ^ "Dead Cells for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on August 9, 2018. Retrieved May 7, 2019.
  41. ^ "Dead Cells for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on January 16, 2019. Retrieved May 7, 2019.
  42. ^ "Dead Cells for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on July 2, 2020. Retrieved September 13, 2019.
  43. ^ Reiner, Andrew (August 6, 2018). "Dead Cells". Game Informer. Archived from the original on August 11, 2018. Retrieved August 11, 2018.
  44. ^ Starkley, Daniel (August 6, 2018). "Dead Cells Review: Rise From Your Grave". GameSpot. Archived from the original on August 7, 2018. Retrieved August 6, 2018.
  45. ^ Tyrrel, Brandin (August 10, 2018). "Dead Cells Review". IGN. Archived from the original on August 11, 2018. Retrieved August 11, 2018.
  46. ^ Wyndcliffe, James (August 29, 2019). "'Dead Cells' Review – Zombies, Kings, and Unstoppable Killing Machines". TouchArcade. Archived from the original on August 29, 2019. Retrieved August 29, 2019.
  47. ^ "Review: Dead Cells (Switch)". Nintendo Life. August 6, 2018. Archived from the original on May 9, 2022. Retrieved May 9, 2022.
  48. ^ Tyrrel, Brandin (August 11, 2018). "Dead Cells Review". IGN. Archived from the original on May 9, 2022. Retrieved May 9, 2022.
  49. ^ Webster, Andrew (August 6, 2018). "Dead Cells is the best Castlevania game in years". The Verge. Archived from the original on May 11, 2022. Retrieved May 11, 2022.
  50. ^ Vogel, Mitch (August 6, 2018). "Review: Dead Cells (Switch)". Nintendo Life. Archived from the original on May 9, 2022. Retrieved May 9, 2022.
  51. ^ a b Croft, Liam (August 6, 2018). "Review: Dead Cells (PS4)". Push Square. Archived from the original on June 21, 2021. Retrieved July 4, 2022.
  52. ^ Thursten, Chris (August 6, 2018). "Dead Cells review". pcgamer. Archived from the original on January 27, 2021. Retrieved May 9, 2022.
  53. ^ a b Carter, Chris. "Review: Dead Cells". Destructoid. Archived from the original on May 11, 2022. Retrieved May 11, 2022.
  54. ^ GameCentral (August 8, 2018). "Game review: Dead Cells is another classic indie Metroidvania". Metro. Archived from the original on April 7, 2022. Retrieved July 4, 2022.
  55. ^ McElroy, Justin (May 19, 2017). "Dead Cells review". Polygon. Archived from the original on May 11, 2022. Retrieved May 10, 2022.
  56. ^ Hamilton, Kirk (August 6, 2018). "Dead Cells: The Kotaku Review". Kotaku. Archived from the original on May 11, 2022. Retrieved May 10, 2022.
  57. ^ a b Wise, Josh (August 6, 2018). "Dead Cells review". VideoGamer.com. Archived from the original on November 23, 2021. Retrieved July 4, 2022.
  58. ^ a b Grubb, Jeff (August 6, 2018). "Dead Cells review — the apotheosis of the Roguelike". VentureBeat. Archived from the original on June 14, 2019. Retrieved July 4, 2022.
  59. ^ Meer, Alec (August 20, 2018). "Dead Cells review – lightning combat with a fatal attraction". the Guardian. Archived from the original on June 26, 2022. Retrieved July 4, 2022.
  60. ^ "Dead Cells Review - Review". Nintendo World Report. Archived from the original on May 11, 2022. Retrieved May 11, 2022.
  61. ^ Capel, Chris (May 1, 2018). "This metroidvania indie game has sold 730,000 units in a year". PCGamesN. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
  62. ^ Minotti, Mike (May 23, 2019). "Indie hit Dead Cells sells over 2 million copies". Venture Beat. Archived from the original on May 23, 2019. Retrieved May 23, 2019.
  63. ^ Stockdale, Henry (March 19, 2021). "Dead Cells Has Now Sold 5 Million Copies Worldwide". Nintendo Life. Archived from the original on January 27, 2022. Retrieved July 4, 2022.
  64. ^ "Nommés aux Ping Awards 2017". Ping Awards (in French). 2017. Archived from the original on October 31, 2018. Retrieved December 11, 2018.
  65. ^ "Best of 2017 Awards: Best Action Game". IGN. December 20, 2017. Archived from the original on January 27, 2018. Retrieved October 6, 2018.
  66. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the original on October 11, 2018. Retrieved October 6, 2018.
  67. ^ Andronico, Michael (October 26, 2018). "Golden Joystick Awards: Vote for Ultimate Game of the Year". Tom's Guide. Archived from the original on November 14, 2018. Retrieved November 14, 2018.
  68. ^ Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on November 16, 2018. Retrieved November 16, 2018.
  69. ^ Crecente, Brian (November 13, 2018). "'God of War,' 'Red Dead Redemption II' Tie For Most Game Awards Noms". Variety. Archived from the original on November 13, 2018. Retrieved November 13, 2018.
  70. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  71. ^ Glyer, Mike (November 19, 2018). "2018 Gamers' Choice Awards Nominees". File 770. Archived from the original on January 9, 2020. Retrieved January 6, 2019.
  72. ^ "Your 2018 Winners". Australian Games Awards. December 19, 2018. Archived from the original on January 12, 2019. Retrieved January 6, 2019.
  73. ^ Keyes, Rob (January 3, 2019). "2018 New York Game Awards Nominees Revealed". Screen Rant. Archived from the original on January 5, 2019. Retrieved January 6, 2019.
  74. ^ Meitzler, Ryan (January 23, 2019). "The New York Game Awards Reveals 2019 Winners; God of War Earns the Top Prize". DualShockers. Archived from the original on January 19, 2021. Retrieved January 23, 2019.
  75. ^ "2018 Awards". National Academy of Video Game Trade Reviewers. March 13, 2019. Archived from the original on March 14, 2019. Retrieved March 5, 2020.
  76. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on March 14, 2019. Retrieved March 15, 2019.
  77. ^ Trent, Logan (February 11, 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Archived from the original on February 15, 2019. Retrieved February 15, 2019.
  78. ^ "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. April 11, 2019. Archived from the original on March 21, 2018. Retrieved May 25, 2019.
  79. ^ "All the categories (2020)". Pégases Awards. February 7, 2020. Archived from the original on March 3, 2020. Retrieved March 5, 2020.
  80. ^ "Pégases 2020 : La liste des vainqueurs par catégorie". Jeuxvideo.com (in French). March 10, 2020. Archived from the original on March 18, 2020. Retrieved March 10, 2020.