Digital Devil Story: Megami Tensei II
|Digital Devil Story: Megami Tensei II|
|Genre(s)||Role-playing video game|
|Distribution||4-megabit cartridge (with battery save)|
Digital Devil Story: Megami Tensei II (Japanese: デジタル・デビル物語 女神転生II Hepburn: Dejitaru Debiru Sutōrī Megami Tensei II?) is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.
Along with Digital Devil Story: Megami Tensei, this game was remade by Atlus and put on the game Kyūyaku Megami Tensei (旧約・女神転生 lit. Megami Tensei: The Old Testament?), released in 1994 on the Super Famicom, with new graphics and a more detailed version of the world map.
Digital Devil Story: Megami Tensei II retains several gameplay aspects of the first game, including demon catching and fusing and first-person dungeons.
There is a world map that features overhead graphics. The player controls the party through the world map and dungeons, fighting enemies in random encounters with turn-based combat. Transportation such as rail and highway that existed at the end of the 20th century does not exist; movement by foot is the most common activity in the game. There is a big hole in the ground that limits the player's explorations. Underground passage appear in the guise of former subway tracks. 3D dungeons have been adopted in this game for beginning player. However, there were many glitches and disruptions that occur under auto pilot, causing it to hang under certain conditions.
In 199X, the world has been bombarded with missiles forcing the survivors to live in shelters. 35 years later, the war created a dimensional rift that bridges the demon world with the human world. The game opens as two young men play a video game called 'Devil Busters' (which is similar to the original game) when they are approached by a demon called Pazuzu, who declares them to be the saviors of mankind. Nebiros and other monsters began to raid the shelter and Pazuzu grants the main characters the ability to summon demons to ward them off. They begin their journey to salvage the remains of humanity by leaving their home.
Later in the game, Baʿal appears in Tokyo on a mission to kill the player's best friend.
In 1995, Atlus remade the Megami Tensei and Megami Tensei II were released in a single Super Famicom cartridge titled Kyūyaku Megami Tensei (旧約・女神転生 lit. Megami Tensei: The Old Testament, or The Goddess reincarnation of Old Testament ?). It was released only in Japan. Atlus did not take too many liberties with the original gameplay. A few portions of the dungeons of the first game were redone, along with a new save game and teleportation terminal feature which previously did not exist. The graphics and music were enhanced to match the capabilities of the Super Famicom.
- Kalata, Kurt; Christopher J. Snelgrove. "Shin Megami Tensei". Hardcore Gaming 101. Retrieved 2010-03-25.
- 30 Point Plus: デジタル・デビル物語 女神転生II. Weekly Famicom Tsūshin. No.299. Pg.38. 9 September 1994.
- Kazuhiro Kaneko. "All of Shin Megami Tensei II". Publication Office JICC, Daisuke Narusawa Cho capture book. ISBN 4880639257 ISBN 4880639257 - Rather than a mere collection of data capture, or explanation has been the view of the world, the one Kaneko (in the list at the end of this staff notation, and Kazuhiro Kaneko) illustrations have been posted by the devil big.