|Designer(s)||Sandro Sammarco, Dan Davies, Tom Kewell|
|Programmer(s)||Mark Allen, Igor Terentjev|
|Artist(s)||John Laws, Simon Brewer, John Roberts, Josh Atack, James Avery, John Kelly|
|Release date(s)||Microsoft Windows
|Genre(s)||Space trading and combat, first-person shooter in a later expansion|
Elite: Dangerous is a space adventure, trading, and combat simulator that is the fourth release in the Elite video game series. Piloting a spaceship, the player explores a realistic 1:1 scale open world galaxy based on the real Milky Way, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining single player options. It is the sequel to Frontier: First Encounters, the third game in the Elite series, released in 1995.
Having been unable to agree to a funding deal with a publisher for many years, the developer began its Kickstarter campaign in November 2012. Pre-release test versions of the game had been available to backers since December 2013, and the final game was released for Windows on 16 December 2014. OS X and Xbox One versions of the game are planned for release in 2015, and a PlayStation 4 version some time later. Elite Dangerous supports virtual reality devices such as the Oculus Rift. By the end of April 2015, Elite Dangerous had sold over 500,000 copies, with Frontier Developments expected to generate £22 million from sales.
Elite: Dangerous retains the basic premise of previous games - players start with a spaceship and a small amount of money and have to make their own way in an open galaxy, furthering themselves either legally or illegally, through trading, bounty-hunting, piracy and assassination.
The game is the first in the series to feature online multiplayer, with players having access to a massively multiplayer persistent world, as well as an online-only single player mode. Open Play gameplay is similar to EvE Online in that many actions which would be considered griefing in other multiplayer games are generally permitted here, so long as a valid roleplaying reason is attached. Examples include (but are not limited to) stealing from other players, extortion, and blocking off star systems via blockade or similar means. However, some actions, like "mob mentality" persecution, abusing exploits (ex. "combat logging") and cursing are still not allowed, and could eventually result in a shadow ban, meaning to lose access to the main server.
The player is able to explore the game's galaxy of some 400 billion star systems, complete with planets and moons that rotate and orbit in real-time, resulting in dynamic day/night cycles. Around 150,000 of the game's star systems are taken from real-world astronomical data, while the remainder are procedurally generated according to scientific models. Throughout the galaxy, the player is able to dock with space stations and outposts to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and to seek or complete missions from text-based station "bulletin boards". The player may also find cargo or encounter other ships while in flight by investigating 'Unidentified Signal Sources'.
There are three major factions, the Empire, the Federation, and the Alliance. The upcoming patch 1.3 will feature the Power Play extension, for competitive galaxy-wide faction challenges. The player can then pick either side and contribute by completing mission goals and earn various rewards. The outcome determines faction powers, territorial control, and what each faction does next.
Player status and rank
There are three player status, for combat, exploration and trading, depending on accomplishments. On March 15, 2015, the first player reached triple elite status, the highest status, and won £10,000. Certain status or rank can grant access to a number of systems which require a permit. Benefits of some systems include ship discount prices.
On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design. The Windows version of the game was released on 16 December 2014.
On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite: Dangerous would be released on Xbox One. A version is also planned for PlayStation 4. On 2 April 2015, the game was made available on Steam and that it supports cross buy between the Windows version and the Mac version.
At the 2011 Game Developers Conference, following a presentation on the development of the original Elite, Braben was asked in a Q&A session if Elite 4 was still on the drawing board. He replied "yes, it would be a tragedy for it not to be." The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.
Braben had previously discussed crowdfunding as a possible solution in April 2012. Public fundraising commenced in November 2012 using the Kickstarter website, the campaign lasting 60 days, with the aim being to raise £1.25m and deliver a finished game by March 2014. Following the end of the Kickstarter, further public funding was sought through the developer's UK website, via PayPal. By April 2014, £1.7m had been raised, and Braben had reacquired the legal rights to the Elite franchise. Although the game's original total development budget had been £8 million, by September 2014 this had, in Braben's words, "grown by quite a lot".
A playable alpha version of the game was released to certain Kickstarter backers in December 2013. In May 2014, the game entered the first phase of its beta test, focusing primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch, to give them a head start on other players. On 2 April 2015, the beta Mac version went live, accessible to all backers.
A native Mac OS X version was released in May 2015. Although there are no plans for a Linux version of the game, Braben has stated, "There is no reason why COBRA cannot run on Linux, running through OpenGL." On 5 March 2015, Frontier confirmed at GDC that work was underway on bringing the game to Xbox One consoles, with David Braben later confirming via Twitter that the game would also be released on PlayStation 4.
Although no official 'roadmap' has been published, proposed updates to gameplay include seamless planetary landing, and first person perspective exploration outside of the player's ship, including walking around space stations, walking around ships, spacewalking, and boarding other ships. Multi-crew ships have also been mentioned by the developers as desirable.
Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity. Mission objectives introduced in May 2015, about ancient specimens fueled speculation of the coming introduction of the Thargoid species.
Chris Thursten of PC Gamer rated the game 86/100, considering it to be "potentially a classic", depending on Frontier's ability to build on the "broad but somewhat shallow foundations" of the released version. Thursten described the gameplay experience as "exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom". Dan Whitehead of Eurogamer gave the game 8/10 and considered it to be "probably the most immersive and compelling recreation of deep space ever seen in gaming", while finding some of the gameplay repetitive. Andy Kelly of GamesRadar gave the game 4/5, calling it a "compelling space sandbox" and a "welcome return" of the Elite franchise, but felt that the game at launch was "missing a lot of important features, especially when it comes to multiplayer". Roger Hargreaves of the Metro gave it 7/10, describing the game as a "solid start" that had yet to fulfil its potential. Reviewing the game for IGN, Rob Zacny called it "one of the most enthralling and evocative space combat and trade sim games I've ever played" and "also one of the most boring", seeing the balance of "brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity".
Reception after patch 1.2
Lee Hutchinson from ArsTechnica stated in his review, Elite: Dangerous is the best damn spaceship game I’ve ever played.
- No Man's Sky - an upcoming space exploration and open universe adventure game by Hello Games
- Eve Online - a space trading and combat MMORPG by CCP Games
- Star Citizen – an upcoming space trading and combat MMO game by Chris Roberts
- SpaceEngine - a space exploration and open universe simulation engine by Russian programmer and astronomer Vladmir Romanyuk
- List of space flight simulator games
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