Star Citizen

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Star Citizen
Star Citizen logo.png
Star Citizen logo
Developer(s) Cloud Imperium Games, Behaviour Interactive,[1][2] CGBot,[3] voidALPHA[3]
Publisher(s) Cloud Imperium Games
Director(s) Chris Roberts
Producer(s) Eric Peterson
Erin Roberts
Designer(s) Chris Roberts
Eric Peterson
Rob Irving
Nathan Blaisdell
Pete Mackay
Programmer(s) Chris Roberts
Jason Spangler
Tom Sawyer
Artist(s) Chris Olivia
Jim Martin
Mark Skelton
Bryan Brewer
Chris Smith
Ryan Church[4]
Writer(s) Dave Haddock
Composer(s) Pedro Macedo Camacho[5]
Engine CryEngine (4th generation)
Platform(s) Microsoft Windows, Linux[6]
Release date(s)
  • 2015 (Est)
Genre(s) Space trading and combat simulator, first-person shooter
Mode(s) Single-player, multiplayer
Distribution Digital distribution

Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows and Linux.[6][7] Star Citizen will consist of two main components: first-person space combat, first-person shooter elements and trading in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer[8] campaign (titled Squadron 42). The game is built on a modified CryEngine and will feature Oculus Rift support.

Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade,[9] but the exact details are yet to be determined.

A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.[10][11]

Star Citizen is currently being developed by Chris Roberts' studio Cloud Imperium Games.[12] Roberts' previous works include games such as Wing Commander,[13] Wing Commander: Privateer,[14] Starlancer and Freelancer.

Funding[edit]

In October 2012, the developers of the game started a crowdfunding campaign on their own website using IgnitionDeck, a crowdfunding plugin for WordPress.[15] Just over a week into the campaign, they also started raising funds via a supplemental Kickstarter campaign.[16] Funding quickly surpassed initial target goals[17] and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release.[18] The initial end date of the funding campaign on the RSI website was later extended by 10 days to match the Kickstarter end date, both to enable additional funding as well as a joint special event for the end of the crowdfunding campaigns.[17] On November 17, 2012, two days before campaign closure, the game achieved the record for highest crowd-funded game project with over $4.2 million.[19] At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached $6,238,563.[19]

After the initial campaign, funding has continued through the game's website. When it passed $10 million in June 2013, Star Citizen became the highest raising crowd-funded project ever.[20] Roberts reported funding having surpassed $51 million in August 2014.[21] The game will continue to collect crowd-funded donations until its release.

During the 2014 Gamescom event on August 15, Chris Roberts announced the game had surpassed $50 million.[citation needed]

Development[edit]

The development of the game started in 2011 on a modified version of the CryEngine 3 game engine.[22] Star Citizen will support AMD's Mantle graphics API.[23]

Star Citizen is being developed using a modular approach, with the first module (dubbed the "Hangar Module") released August 29, 2013 in order to coincide with the game's appearance at the 2013 Gamescom trade fair.[24]

The initial alpha release of the Hangar Module allows backers of the project to explore their virtual ships from a 1st person perspective within CryEngine 3, later updated with the 4th generation CryEngine. Subsequent updates to the Hangar Module will include the ability to add upgrades and modifications to players' ships and allow players to invite friends to their hangar. The module system is intended to be iterative in nature, with updated version of modules being released as and when additional functionality and content are finalized.

The second module was released on June 4, 2014. It was officially named Arena Commander and allows backers to playtest the ship combat portion of the game against other players or AI opponents.[25][26] It features a highly accurate ship flight model, using variables such as mass, thruster positioning and ship damage to simulate space flight.[27]

Other confirmed modules include a first-person shooter module (expected to be revealed at PAX Australia 2014),[28] a "Planetside" module[28] and a singleplayer/co-op campaign dubbed "Squadron 42".[28]

Persistent universe[edit]

Star Citizen will continue to develop after commercial release via a combination of emergent gameplay generated by players and new content which will be developed by Cloud Imperium Games on an ongoing basis. Players will also have the ability to command "persistent" ships and stations that will remain in the game even if they log out. Select "lawless planets" will feature ground based combat using infantry style weapons. Personal armaments can also be used to board disabled ships and stations.[29]

Players will not be separated by different game servers. A matchmaking and instancing mechanic will handle how players connect to each other.

Alien languages[edit]

Star Citizen will use a range of distinctive and realistic alien languages in general gameplay, constructed by professional linguists, in accordance with the game's crowdfunding reaching the 50 million dollar goal.[30][31] Star Citizen's three biggest alien races, the "Vanduul", the "Xi'An" and the "Banu" will use their own individually created, detailed languages.[30]

See also[edit]

References[edit]

  1. ^ "Media Advisory: Come Meet Chris Roberts at Behaviour and Learn More About the New Star Citizen Game". Green Technology News. GreenTechnologyWorld.com. Retrieved December 12, 2012. 
  2. ^ "new space sim game with legendary designer Chris Roberts". News. Behaviour Interactive. Retrieved December 12, 2012. "A team will be set up in Montreal to start working on the project in early 2013" 
  3. ^ a b "Letter from the Chairman: On Dogfighting – Roberts Space Industries". Cloud Imperium Games. Retrieved December 16, 2013. "We have smaller groups of people supporting these efforts from CGBot in Austin & Monterrey, Mexico and Void Alpha in San Francisco." 
  4. ^ "Wingman's Hanger Episode 5 Q&A". Cloud Imperium Games Corporation. Retrieved January 25, 2013. 
  5. ^ "Star Citizen Music". 
  6. ^ a b Roberts, Chris; Luckey, Palmer; Higby, Matt; Petersen, Tom (April 11, 2014). The (Incredible) Future of PC Gaming (Event occurs at 21:50.). Panel with Evan Lahti. Penny Arcade Expo East 2014. Boston. Retrieved April 12, 2014. "We're going to be supporting Linux for Star Citizen." 
  7. ^ "Star Citizen E3 2014 Stream Details". RSI Community Forums. p. 2. Retrieved June 19, 2014. 
  8. ^ "About the game – Star Citizen". 
  9. ^ "Writer's Guide: Part Two". 
  10. ^ Gallegos, Anthony (October 10, 2012). "Star Citizen: Chris Roberts' Next Frontier". IGN. Retrieved October 11, 2012. 
  11. ^ "Updated FAQ". Cloud Imperium Games Corporation. Retrieved January 20, 2013. 
  12. ^ Mitchell, Richard (October 10, 2012). "Chris Roberts' new game is Star Citizen". Joystiq. Retrieved October 11, 2012. 
  13. ^ Agnello, Anthony John (October 10, 2012). "Wing Commander creator reveals Star Citizen, his first game in a decade". Digital Trends. Retrieved October 11, 2012. 
  14. ^ Rainier (October 10, 2012). "'Star Citizen' Announced – Screens & Trailer". Worthplaying. Retrieved October 11, 2012. 
  15. ^ Christenson, Shawn. "Crowdfunding a Video Game". IgnitionDeck. Retrieved September 15, 2013. 
  16. ^ Star Citizen at Kickstarter
  17. ^ a b Roberts, Chris (October 26, 2012). "Stretch Goals Revealed!". 
  18. ^ "Stretch Goals". Retrieved August 6, 2014. 
  19. ^ a b "Stretch goals update". November 17, 2012. Retrieved November 17, 2012. 
  20. ^ Matulef, Jeffrey (August 2, 2013). "Star Citizen raises an astronomical $15 million". Eurogamer. Retrieved August 6, 2013. 
  21. ^ Roberts, Chris (August 19, 2014). "Letter from the Chairman". 
  22. ^ Wilde, Tyler (October 10, 2012). "Star Citizen preview: the open-world space sim from the creator of Wing Commander". PC Gamer. Retrieved October 11, 2012. 
  23. ^ "Star Citizen to Include Mantle Support". 
  24. ^ "Hangar Module Released – Roberts Space Industries". 
  25. ^ "Arena Commander Release". Cloud Imperium Games Corporation. Retrieved June 4, 2014. 
  26. ^ "Star Citizen and the triumphant, record-smashing return of Chris Roberts". Ars Technica. Retrieved August 8, 2014. 
  27. ^ "Flight Model and Input Controls". Cloud Imperium Games Corporation. Retrieved June 16, 2014. 
  28. ^ a b c "Project Status". Cloud Imperium Games Corporation. Retrieved June 4, 2014. 
  29. ^ Grayson, Nathan (February 25, 2014). "Star Citizen’s Biggest Goal Yet: A Procedural Gen Team". Rock, Paper, Shotgun. Retrieved April 2, 2014. 
  30. ^ a b Roberts, Chris (July 15, 2014). "Letter from the Chairman: $48 Million". 
  31. ^ "Star Citizen Funding Shoots Past the $50 Million Mark". IGN. August 28, 2014. 

External links[edit]