|This article may rely excessively on sources too closely associated with the subject, preventing the article from being verifiable and neutral. (July 2014)|
Star Citizen logo
|Developer(s)||Cloud Imperium Games, Behaviour Interactive, CGBot, voidALPHA|
|Publisher(s)||Cloud Imperium Games|
|Composer(s)||Pedro Macedo Camacho|
|Engine||CryEngine (4th generation)|
|Genre(s)||Space trading and combat simulator, first-person shooter|
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows and Linux. Star Citizen will consist of two main components: first-person space combat, first-person shooter elements and trading in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign (titled Squadron 42). The game is built on a modified CryEngine and will feature Oculus Rift support.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade, but the exact details are yet to be determined.
Star Citizen is currently being developed by Chris Roberts' studio Cloud Imperium Games. Roberts' previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.
In October 2012, the developers of the game started a crowdfunding campaign on their own website using IgnitionDeck, a crowdfunding plugin for WordPress. Just over a week into the campaign, they also started raising funds via a supplemental Kickstarter campaign. Funding quickly surpassed initial target goals and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release. The initial end date of the funding campaign on the RSI website was later extended by 10 days to match the Kickstarter end date, both to enable additional funding as well as a joint special event for the end of the crowdfunding campaigns. On November 17, 2012, two days before campaign closure, the game achieved the record for highest crowd-funded game project with over $4.2 million. At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached $6,238,563.
After the initial campaign, funding has continued through the game's website. When it passed $10 million in June 2013, Star Citizen became the highest raising crowd-funded project ever. Roberts reported funding having surpassed $51 million in August 2014. The game will continue to collect crowd-funded donations until its release.
Star Citizen is being developed using a modular approach, with the first module (dubbed the "Hangar Module") released August 29, 2013 in order to coincide with the game's appearance at the 2013 Gamescom trade fair.
The initial alpha release of the Hangar Module allows backers of the project to explore their virtual ships from a 1st person perspective within CryEngine 3, later updated with the 4th generation CryEngine. Subsequent updates to the Hangar Module will include the ability to add upgrades and modifications to players' ships and allow players to invite friends to their hangar. The module system is intended to be iterative in nature, with updated version of modules being released as and when additional functionality and content are finalized.
The second module was released on June 4, 2014. It was officially named Arena Commander and allows backers to playtest the ship combat portion of the game against other players or AI opponents. It features a highly accurate ship flight model, using variables such as mass, thruster positioning and ship damage to simulate space flight.
Other confirmed modules include a first-person shooter module (expected to be revealed at PAX Australia 2014), a "Planetside" module and a singleplayer/co-op campaign dubbed "Squadron 42".
Star Citizen will continue to develop after commercial release via a combination of emergent gameplay generated by players and new content which will be developed by Cloud Imperium Games on an ongoing basis. Players will also have the ability to command "persistent" ships and stations that will remain in the game even if they log out. Select "lawless planets" will feature ground based combat using infantry style weapons. Personal armaments can also be used to board disabled ships and stations.
Players will not be separated by different game servers. A matchmaking and instancing mechanic will handle how players connect to each other.
Star Citizen will use a range of distinctive and realistic alien languages in general gameplay, constructed by professional linguists, in accordance with the game's crowdfunding reaching the 50 million dollar goal. Star Citizen's three biggest alien races, the "Vanduul", the "Xi'An" and the "Banu" will use their own individually created, detailed languages.
- Elite: Dangerous – a comtemporary, crowdsourced space trading and combat game by David Braben
- List of space flight simulator games
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