Frictional Games

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Frictional Games Inc.
Type Privately held
Industry Video game industry
Founded 2006
Headquarters Helsingborg, Sweden
Key people Thomas Grip and Jens Nilsson
Products Penumbra series
Amnesia series
Website www.frictionalgames.com

Frictional Games, Inc. is an independent video game company located in Helsingborg, Sweden. The developer comprises a small core team and is led by Thomas Grip and Jens Nilsson. Certain key roles such as Music are performed by external staff like Mikko Tarmia. Linux and Mac OS X ports are handled by Edward Rudd.[1]

Until now, Frictional Games specialized in adventures in the survival horror genre, but the team has stated that it is open for new ideas and game concepts.[2]

Games[edit]

All of Frictional's titles employ the in-house game engine HPL. The company's first commercially released video game was the survival horror game Penumbra: Overture in 2007. It is based on Frictional Games' earlier game Penumbra, a short tech demo meant to demonstrate the capabilities of the company's engine.[3] Overture was followed by its sequel Penumbra: Black Plague in 2008[4] which in turn was followed by the expansion Penumbra: Requiem later in 2008.[5] In 2010, Frictional Games released their fourth game Amnesia: The Dark Descent which introduced version 2 of the HPL Engine.[6] They have acted as executive producers and publishers on an indirect sequel to The Dark Descent titled Amnesia: A Machine for Pigs, developed by The Chinese Room and released in 2013.

Frictional are currently working on SOMA which is powered by the HPL Engine 3.[7][8]

List of video games[edit]

Year Title Platform(s)
Lin Mac Win PS4
2007 Penumbra: Overture Yes Yes Yes No
2008 Penumbra: Black Plague Yes Yes Yes No
Penumbra: Requiem Yes Yes Yes No
2010 Amnesia: The Dark Descent Yes Yes Yes No
2013 Amnesia: A Machine for Pigs Yes Yes Yes No
2015 SOMA Yes Yes Yes Yes

References[edit]

External links[edit]