Kingmaker (board game)

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Kingmaker
Cover of the original British version
DesignersAndrew McNeil
PublishersPhilMar Ltd.
Avalon Hill
TM Games
Gibsons Games
Players2–7
Setup time10 minutes
Playing time2-6 hours
Age rangeteen to adult
Skillsdiplomacy, alliances and double-dealing

Kingmaker is a board game created by Andrew McNeil. It was first produced in the UK by PhilMar Ltd. in 1974. The second edition was produced by Avalon Hill in the United States in 1975. This version was somewhat different from the original, as it refined the rules and required less knowledge about England to play. TM Games also released an edition in 1983 that was essentially a re-issue of the Avalon Hill version, as did Gibsons Games the same year.

The game is set in the time of the English Wars of the Roses (1455–1487). Two to seven can play. Each player builds and controls a faction of nobles that, through battle, diplomacy and politics, attempts to eliminate other players’ factions, and gain control of one or more members of the two rival royal families, the House of Lancaster and the House of York.

Game components

The board is a map of 15th century Kingdom of England and nearby lands, with walled cities, towns, castles, and roads. Players begin with a number of cards initially. Players also receive resource cards each turn, which add to the player's faction. There are several different kinds of resource cards:

Round cardboard pieces with heraldic emblems represent the nobles' current position on the map. The royal heirs are represented by octagonal or square pieces displaying either the red rose (Lancastrian faction) or white rose (Yorkist faction) and their Christian name (Richard, Henry, Margaret, etc.). Each player gets a set of markers with different colors and a feudal badge to denote cities & castles under their control. Square pieces are used for the few ships in the game.

A second set of smaller cards make up the random event deck. Each player draws from this deck at the beginning of their turn. Any player, noble, or royal heir might be affected by a random event card, depending on the conditions it specifies. The effect is not limited to the drawing player. These smaller cards are also used for resolving combat.

Play

Although the Avalon Hill printing of this game puts a limit on the number of players that may take part, no such limit was mentioned in the original Ariel (UK) printing and the game can accommodate more than the suggested maximum. The recommended maximum number of players in the revised edition published by TM Games was 7.

Kingmaker involves strategy and conflict conducted on different levels.

Combat

The Wars of the Roses involved fighting between factions of nobles. In Kingmaker, each noble has a limited combat strength which is augmented by titles, offices, mercenaries, and certain other cards held in the player's hand. If the player moves nobles to the same space as one or more enemy nobles, they can attack them. A ratio of the strength of the two forces of nobles is tallied, an event card drawn, and the ratio printed on the card determines if victory is achieved. If the force is defeated, all nobles in that force are captured and may be executed or ransomed. Most of the named places on the map have fortifications with significant additional defensive combat strength, but using these can get the player's nobles besieged, with potential loss of all defenders.

Politics

Politics is another key aspect of Kingmaker. Parliament existed in 15th century England, and can be summoned under specific circumstances in the game. Unfilled offices and titles are assigned in Parliament, which can result in quite of lot of power changing hands. In Parliament, in the Avalon Hill version, each noble uses his acquired voting strength in the House of Lords and the House of Commons to decide how to assign the spoils. A majority vote is required in both Houses to assign any title or office. Nobles who are weak in combat strength can still be strong in either Lords or Commons votes, and vice versa. Those who control the senior members of the York and Lancaster families or the crowned King (or Queen Regent) gain significant additional voting power as well. Parliaments are not convened often, and much deal-making amongst players can ensue. Erstwhile enemies on the battlefield may come together to distribute valuable offices and titles to bolster their position. In the original version the person calling the Parliament has a more or less free hand in distributing the titles and offices as they choose, since there is no democracy and no voting.

Diplomacy

The real contest is often a contest of diplomacy. One strong player can be brought down by several weaker players working together, and threats, promises and agreements can be easier ways to get the desired results than by using brute force. Players can trade many types of cards, and agree on future spoils of war or honours awarded. However, no agreement made in the game is binding; supposed allies can change sides at will. The winner is often the player who manages to double-cross the other players just before they double-cross him.

Random events

Besides untrustworthy rival players, the random events deck will often disrupt a player's long-term plans. Certain powerful nobles, officeholders, and even bishops can be called to deal with peasant revolts, incursions by the Scots, piracy and other such random events. Those controlling the King may find themselves dragged to diplomatic meetings in remote (and vulnerable) seaside towns. Combat also has risks, either with bad weather or the chance death of one of the player's nobles. The plague also can negatively affect those who linger in the protection of walled towns and cities.

Death

When nobles die, they eventually re-enter the game when a new head of a noble family assumes their place. This is not true of the royal heirs, who are limited to a few specific historical characters, such as Henry VI, Richard, Duke of York, and Margaret of Anjou. These can be taken under control by a player's nobles, and moved about, traded, captured, or executed by them. Death by combat, execution, or plague slowly reduces their number. The player who ultimately controls the only remaining member of either the York or Lancaster branches of the Plantagenet family wins. In other words, this is when one branch of the family is completely wiped out, and the player controls the only member of the other branch. Often, this person will be the crowned King or Queen of England, but even if not "officially" crowned, they are literally the last one standing. In the original game they had to be crowned to win. One noble, Beaufort, becomes a Lancastrian heir should all members of that branch die; this helps balance the game as there are fewer Lancastrian heirs than Yorkist ones.

Weak vs. strong

One of the attractions of Kingmaker is that a player who is dealt a weak hand at the start of the game is not necessarily doomed to lose. Weaker players can withdraw from the main areas of the map to their own areas of relative better defense, and slowly build power from their additional resource card each turn, while the stronger players suffer more results of random events and losses in combat. A combination of patience, luck, timing, and exploiting rivalries can reverse the roles of strong and weak.

One variation not mentioned in the Avalon Hill version is that a late arriving player can be "dealt in" simply by dealing resource cards face up from the draw pile until a noble is found, at which time the new player has a noble and a hand of cards and may begin play.

Look and feel

The game components are striking, full of feudal images of heraldry and parchment, and the places, people and terms all use real mediaeval English. This is done without detracting from playability; in fact, the colorful and striking heraldic emblems are used just as they were designed, making identification easier than reading names. There can be some difficulty with some of the names of places and families, where non-British players (especially) may be unsure of the pronunciation. There have also been shifts in spelling and pronunciation since the 15th century. The Scrope family, for example, is referenced in Shakespeare's Henry V with the spelling 'Scroop,' which is likely the correct pronunciation for the era.

The game makes no attempt at reproducing the historical chain of events which occurred in the Wars of the Roses; the players are free to do as they see fit, which is likely to be quite different each time Kingmaker is played. The role of the royal heirs in the game, as mere pawns in the Machiavellian plots of the noble families, reflects the roles of some but not all of the real heirs. Actual holdings of land and titles of different nobles has been broken down and simplified in many cases. However, reflecting the common view of that time, where few really cared which royal house had the more "rightful" claim, there is as much fighting within the houses as between them. Loyalty might change as the wind blows and a ruthless climb to power was often rewarded by betrayal and a cataclysmic downfall. This is faithfully reproduced in Kingmaker.

Some details are changed from historical fact to improve playability. Henry Tudor is not present in the game (see Beaufort Family for details), and the Beaufort noble piece becomes the Heir to the Lancastrian claim only if all Lancastrian heirs are killed. Some titles are removed from the nobles that historically held them. For game balance, the troop strengths are modified for different nobles, and the strongest noble (Percy) is forced to start the game in the far north, a long way from the main action, even though in real life the family held additional castles further south. However, all castles, towns, cities and other locations are given their correct names with one exception: the castle known as Masham in the game is actually Castle Bolton, owned by Lord Scrope of Masham (and owned by his descendants to this day). In the very first version of the game, there was also a typo: the board displayed "Ravenser" instead of "Ravenscar" in East Yorkshire.

In Simon Foxall's book "Mapping England" [1] there is a map/board described as a "Historical Version by the Black Prussian"; this appears to be a modification of the Avalon Hill version which increases the degree of historical accuracy in the nobles included, their strengths and the places shown.

Computer Game

Kingmaker is a computer version of the game, produced by Avalon Hill in 1994, which reproduces the look and play of the board game almost exactly, allowing the player to compete with up to five computer controlled factions. The major change from the board game is the addition of a battle interface where the player can control his or her army in combat, but it is very simplistic and the option to resolve battles by the original method remains. The game is no longer produced but can be found for download.

Reception

In the June 1976 edition of Airfix Magazine, Bruce Quarrie had several issues with the game, starting with the rules, which he observed "could have been presented in clearer form." He also found that "The course of play seems to be predictable, one side, or alliance, being clearly in the ascendancy after an hour or two with little chance for a recovery by the opposition, unless they are fortunate enough to have luck beyond the law of averages." Quarrie's own experience was that every game ended in a stalemate, and he concluded, "To sum up, Kingmaker might be an excellent game but I cannot be certain of it!"[2]

In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer called Kingmaker "a lively multi-player game loosely based on the Wars of the Roses [...] Hexless and very different from the usual wargames in most respects." He warned that the game was "Emphatically not for those seeking a test of skill, " commenting that it "becomes riotous with half a dozen players as nobles get whizzed home to look after local rebellions, plagues lay waste to armies, pretenders to the throne cower in Calais, and sittings of Parliament dish out high offices to powerful factions." Palmer called the Avalon Hill edition a stronger game than the original PhilMar edition, noting that it has "better Parliament rules and other improvements, including some clarification of obscure points."[3]

In Issue 22 of Moves (August–September 1975), Richard Berg called the game components "a stunning physical production." Berg pointed out "two facets that are rarely, if ever, found in wargames. The first is a sense of humor [...] Secondly, Kingmaker forces you [...] to think as if you were a medieval baron, grasping, mercenary, and merciless." Berg concluded, "It is hard to convey my enthusiasm for Kingmaker in print. It has to be played to be appreciated, to be savored like a rare wine [...] All this is in Kingmaker, all this and more: the rich legacy of an era, the color, panache, and, yes, the cruelty of the Middle Ages, all magnified and illuminated by the finest game of the decade ... a class of style and wit."[4]

In Issue 4 of Games International, Mike Ohren noted that many games ended in stalemate as two or three powerful factions holed up in impregnable positions, not strong enough to win, but not weak enough to defeat. Ohren suggested a number of rule changes to prevent stalemates.[5]

Kingmaker was included in the 2007 book Hobby Games: The 100 Best. Game designer Greg Stafford explained, "A game's quality is measured by two things: fun and replayability. Kingmaker ranks way high in both. It is not perfect, but its strengths more than make up for its weaknesses. The game is fun because it's a multi-player political wargame that is largely abstract, thus lacking a lot of the fussy detail required of a true historical simulation."[6]

Awards

At the 1976 Origins Awards, Kingmaker won the Charles S. Roberts Award for "Best Professional Game of 1975."[7]

Other recognition

A copy of Kingmaker is held in the collection of the Strong National Museum of Play (object 112.6892).[8]

Other reviews and commentary

New Edition for 2022

Games designer Alan Paull of Surprised Stare Games was engaged by Gibsons Games to develop a new edition for release in 2020[9] with prototype playtesting happening at events around England.[10] Due to Covid the game has been delayed until Autumn 2022 when it will be released on Kickstarter with general sale from 2023. The prototype stage is now complete and the game has been delivered to Gibsons Games who are working on game artwork and production.[11]

References

  1. ^ Foxall, S. "Mapping England" (2008), Black Dog Publishing Ltd, London
  2. ^ Quarrie, Bruce (June 1976). "News for the Wargamer". Airfix Magazine. Vol. 17, no. 10. p. 595.
  3. ^ Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming. London: Sphere Books. pp. 155–156.
  4. ^ Berg, Richard (August–September 1975). "Forward Observer: And Now for Something Completely Different". Moves. No. 22. p. 27.
  5. ^ Ohren, Mike (April 1989). "General Games". Games International. No. 4. p. 13.
  6. ^ Stafford, Greg (2007). "Kingmaker". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 164–167. ISBN 978-1-932442-96-0.
  7. ^ "Charles S. Roberts Award Winners (1975)". Academy of Adventure Gaming Arts & Design. Archived from the original on 5 November 2007. Retrieved 29 October 2007.
  8. ^ "Board game: Kingmaker". Google Arts & Culture. Retrieved 19 March 2022.
  9. ^ Alan Paull announces new Kingmaker edition on Board Game Geek
  10. ^ Playtesting in Reading 21 March 2020
  11. ^ Making of Kings February 2022 update

External links