||This article may contain original research. (March 2011)|
||This article has an unclear citation style. (March 2011)|
|Books||See the Literature section|
|Comics||Tron: The Ghost in the Machine
|Films and television|
|Television series||Tron: Uprising|
|Video games||See the Video games section|
Tron: Legacy Reconfigured
The Tron franchise began in 1982 with the Walt Disney Pictures film Tron. It was followed by various film tie-ins, a comic series and the 2010 sequel Tron: Legacy. More sequels are planned, and a television series premiered on Disney XD in June 2012.
TRON also existed as the TRON command in the early versions of the computer programming language BASIC. TRON stood for TRace ON, which prompted the program to print or display line numbers for each command line of a program as it ran, in order to assist in the debugging of the program. In the TRON movie, TRON became a character who worked in programs to defeat evil elements trying to subvert the program.
Tron is a 1982 American action science fiction film by Walt Disney Pictures. It stars Jeff Bridges as Kevin Flynn, Bruce Boxleitner as Tron and his User Alan Bradley, Cindy Morgan as Yori and Dr. Lora Baines, and Dan Shor as Ram. David Warner plays all three main antagonists: the program Sark, his User Ed Dillinger, and the voice of the Master Control Program. It was written and directed by Steven Lisberger. Tron has a distinctive visual style, as it was one of the first films from a major studio to use computer graphics extensively.
Tron: Legacy 
Tron: Legacy is a 2010 science fiction film. Jeff Bridges returns as Kevin Flynn and also, in a digitally de-aged form, plays the film's antagonist, a new version of his CLU program. Bruce Boxleitner also returns as Alan Bradley and, likewise de-aged, as Tron. They are joined by Garrett Hedlund as Sam Flynn, Kevin's son, the film's primary protagonist, Olivia Wilde as digital warrior Quorra, Michael Sheen as Castor, owner of a nightclub within the Grid and Beau Garrett as Gem, a program that works within the digital world. The film deals with Sam investigating the disappearance of his father twenty years earlier, a quest that ultimately leads him into an isolated digital world created by his father after the events of the first film. Original film director Steven Lisberger acted as a producer and consultant on the film, which was written by Adam Horowitz and Edward Kitsis and directed by first-time director Joseph Kosinski.
|Kevin Flynn/Clu||Jeff Bridges|
|Alan Bradley/Tron||Bruce Boxleitner|
|Sam Flynn||Garrett Hedlund|
|Dr. Lora Baines/Yori||Cindy Morgan|
|Dr. Walter Gibbs/Dumont||Barnard Hughes|
|Ed Dillinger/Sark||David Warner|
|Edward Dillinger Jr.||Cillian Murphy|
|Richard Mackey||Jeffrey Nordling|
Television series 
In March 2010, Disney announced that a TV series, entitled Tron: Uprising, was in production. The premiere aired on June 7, 2012, on Disney XD.
Video games 
Since video games play a central role in the film, many video games based on Tron have been produced over the years. Atari, Inc. had plans to develop a real Space Paranoids game, but this was canceled due to the video game crash of 1983, along with arcade adaptations of Superman III and The Last Starfighter. In 1982, Midway Games released the Tron arcade game, which consisted of four mini-games based on sequences in the movie. This game earned more than the film's initial release. In 1983, Midway released Discs of Tron, a sequel that focused on disc combat.
Mattel games 
Mattel Electronics released three separate Tron games (unrelated to the arcade game) for the Intellivision game console in 1982: Tron: Deadly Discs, Tron Maze-A-Tron, and Tron: Solar Sailer. Deadly Discs was later ported to the Atari 2600 (along with an original Tron game for that platform, Adventures of Tron), and a version also appeared for the short-lived Aquarius home computer. A special joystick resembling the Tron arcade game joystick was also created as a free giveaway in a special pack that included both Atari 2600 Tron video games.
Tron 2.0 
A PC game sequel released for Windows and Macintosh was released on August 26, 2003. In this first person shooter game, the player takes the part of Alan Bradley's son Jet, who is pulled into the computer world to fight a computer virus. A separate version of this game, called Tron 2.0 Killer App, is available for the Xbox, and features new multiplayer modes. An almost completely different game of the same name is also available for the Game Boy Advance, where Tron and a Light Cycle program named Mercury (first seen in Tron 2.0 for the PC) fight their way through the ENCOM computer to stop a virus called The Corruptor. This game includes light cycle, battle tank, and recognizer battle modes, several security-related minigames, and the arcade games Tron and Discs of Tron. While the Game Boy Advance game is only minimally connected to the PC game, one of the 100 unlockable chips shows a picture of Jet Bradley.
Space Paranoids 
In 2009, 42 Entertainment released eight, real-life Space Paranoids arcade machines during the 2009 San Diego Comic Con. They were placed in a recreated Flynn's Arcade near the convention center. The object of the game is to go through the levels and to achieve as many points as possible by destroying Recognizers. The total number of points a person can achieve is 999,000 pts, which is a reference to the score Flynn got in the movie, and is a record currently held by the gamer with the initials FLN. You use a pilot-like joystick and a ball to move the turret and tank.
Tron: Evolution 
A tie-in video game based upon Tron: Legacy, titled Tron: Evolution, released in December 2010. Teaser trailers were released in November 2009, with a longer trailer airing during the Spike Video Game Awards on December 12, 2009. Evolution was made at the same time as the film, and features heavy cross-over references, with members of the video game developers stating that some of the facts in film have more depth if the game is played first, as the game reveals more about that scene. It will also allow you to explore further parts of the Tron world.
Tron: Evolution – Battle Grids 
Unlike Tron: Evolution, made for PS3, PSP, Xbox 360 and PC, Tron: Evolution – Battle Grids is made exclusively for the Nintendo Wii and Nintendo DS, and its storyline predates that of the other versions. In this game you create your own program, this program will meet Quorra and Tron before the events of Tron Legacy and they will train him to be the first ISO to win the Grid Games, but before that can happen you will have to battle and defeat the enemies that kidnapped Quorra and threatened that if you participate in the games she would be Derezzed. The video game is developed by n-Space and published by Disney Interactive Studios.
Tron in other Disney properties 
Epic Mickey 
A game based on Disney history, Epic Mickey features several Tron elements in its Tomorrow City level. Spatter enemies wear the red suits of Sark's minions and one of the robotic Beetleworx of the area has a Lightcycle inspired torso. The boss of the level is Petetronic, a version of Pete dressed as Sark, who you must defeat by deflecting his disc attacks and using either thinner or paint to defeat him, paint turning his circuitry blue and friendly, thinner derezzing him, only to appear as an MCP like program in the alternate ending.
Kingdom Hearts series 
Characters from the Tron universe are used in Kingdom Hearts II and Kingdom Hearts 3D: Dream Drop Distance. In Kingdom Hearts II, "Space Paranoids", a world based on the video game from the original movie, features the characters Tron, Commander Sark, and The Master Control Program (MCP).
In Kingdom Hearts 3D: Dream Drop Distance, "The Grid" another world named after the system from Tron: Legacy, appears in the game, and features the characters Kevin Flynn, Sam, Quorra, CLU, Rinzler, and The Black Guards.
Virtual Magic Kingdom 
An online multiplayer game developed by Disney, had a room based on Tron, with Recognizers and the MCP in the background. There were also multiple furniture items in VMK based on Tron, such as Lightcycle Chairs, Tank Chairs, and a Tron Arcade Game Cabinet. It also featured the Red Tron suit (Sark) and Blue Tron Suit. VMK is closed as of May 21, 2008.
Disney Universe 
Features abstract versions of characters from Tron: Legacy as playable characters.
Theme parks 
From 1982 to 1995, Tron was featured in Disneyland's PeopleMover attraction, as part of The World of Tron, in which the light cycle sequence from the film was projected around park guests as their vehicle passed through a tunnel on the upper level of the Carousel Theater, placing the PeopleMover in the role of a light cycle. The attraction was known as PeopleMover Thru the World of Tron after this sequence was added. From 1977 to 1982, this segment was previously home to the "SuperSpeed Tunnel," in which race cars were projected around the vehicles.
ElecTRONica was announced on the Disney Parks Blog for Disney California Adventure in Anaheim, California. Disney's "ElecTRONica" is an interactive nighttime dance party in Hollywood Pictures Backlot. It is a similar experience to Glow Fest, but with a focus on Tron: Legacy. ElecTRONica features lights, lasers, music, and projections to promote the film. On October 29, 2010, the nighttime show World of Color began soft-openings after its second show for a Tron: Legacy themed encore using Daft Punk's original music from the soundtrack, using new effects and projections on Paradise Pier attractions, The segment was added on November 1, 2010 and ended on March 23, 2011. ElecTRONica ended on April 15, 2012 and replaced by Mad T Party.
A novelization of Tron was released in 1982, written by American science fiction novelist Brian Daley. It included eight pages of color photographs from the movie. Also that year, Disney Senior Staff Publicist Michael Bonifer authored a book entitled The Art of Tron which covered aspects of the pre-production and post-production aspects of Tron.
In 2010, to coincide with the release of Tron: Legacy, a range of new books have been released; including a range of junior novels – "Tron the Junior Novel" by Alice Alfonsi, "Tron: Legacy: Derezzed" by James Gelsey, "Tron: Legacy: Out of the Dark" by Tennant Redbank, "Tron: Legacy: It's Your Call: Initiate Sequence" by Carla Jablonski. Additional books include "The Art of Tron: Legacy" by Justin Springer, Joseph Kosinski, and Darren Gilford, and "Tron Legacy: The Movie Storybook" by James Ponti.
In 2003, 88 MPH solicited a mini-series titled Tron 2.0: Derezzed. This comic was canceled before any issues were released.
In 2005, Slave Labor Graphics announced its six-issue limited series comic, Tron: The Ghost in the Machine. The first issue was released in April 2006, the second issue in November of the same year. The comic book explores the concept of making a backup copy of a User within the computer system, and how that artificial intelligence might be materialized into the real world. The comic book was written by Landry Walker and Eric Jones, with art in the first two issues by Louie De Martinis. The artist on the last three issues is Mike Shoykhet.
The comic from Slave Labor Graphics opens with a detailed history of the Tron universe, providing this previously unseen background on the events that allowed Ed Dillinger and the MCP to rise to power:
In the early 1970s, a small engineering company called ENCOM introduced a revolutionary type of software designed to direct and streamline the transfer of data between networked machines. Ed Dillinger, the lead programmer on this project, realized the enormous potential of his team's creation and secretly encoded a secondary function to be activated upon installation: to copy the sub-routines of other programs and absorb their functions. This alteration allowed Dillinger to appropriate research and claim it as his own, and he rose quickly through ENCOM’s corporate ranks. This was the beginning of the Master Control Program.
A manga version of Tron: Legacy was released by Earth Star Entertainment in Japan on June 30, 2011.
Light cycles 
Light cycles are fictional vehicles designed by Syd Mead for the simulated world of the Tron universe. These futuristic two-wheeled vehicles resemble motorcycles and create walls of colored light. The vehicles were primarily used in a competition between humanoid computer programs, similar to an old computer game sometimes known as "Surround" or "Dominos" (games which predate Tron). Players are in constant motion on a playfield, creating a wall of light behind them as they move. If players hit a wall, they are out of the game; the last player in the game wins. Since the original display in Tron, there have been numerous adaptations, as well as references in popular culture.
A light cycle toy, in red and yellow versions, was produced by TOMY as part of the merchandising for the Tron film, along with action figures scaled to fit inside the toy cycles. Bootleg versions of TOMY's design were produced by other toy manufacturers that came in a wide variety of colors, including blue and silver, but were noticeably smaller than the TOMY-produced toy, too small in fact to accommodate one of the TOMY action figures.
Light cycles make a return in Tron Legacy, with new designs by Daniel Simon. According to the press conference at Comic-Con 2009, a new vehicle appears called a "Light Runner," a two-seat version of the light cycle. It is said to be very fast, and has the unique ability to go off the grid on its own power. We also get a glimpse at Kevin Flynn's own cycle, a "Second Generation Light Cycle" designed in 1989 by Flynn and “rumor has it it's still the fastest thing on the grid.” It incorporates some of the look of both films.
The tie-in video game Tron: Evolution, which is set between the events of Tron and Tron: Legacy, features light cycles in sections of the single-player mode and in certain game maps for the multiplayer mode. Light cycle use in multiplayer gives players the option to shift back and forth between cycle and foot travel at will, and provides multiple attack and defensive options beyond the classic "boxing in" of an opponent. In addition, the light cycles of Evolution can pass through their own light trails (and the trails of allied players) unharmed.
A more classic interpretation of the lightcycle game is shown in the Wii-Game Tron: Evolution - Battle Grids, which is primarily based on offline multiplayer or singleplayer matches. These lightcycle battles don't allow the player to pass through his own trail but do allow passage through teammates' trails. There is also no option to travel on foot.
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